? Make_run.bat ? user-config.py ? bin/debug ? extern/bullet/Bullet/BLI_Bullet.vcproj ? extern/bullet/Bullet/Debug ? extern/bullet/BulletDynamics/BLI_BulletDynamics.vcproj ? extern/bullet/BulletDynamics/BulletDynamics___Win32_Debug ? intern/SoundSystem/make/msvc_6_0/SoundSystem.vcproj ? intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.vcproj ? intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.vcproj ? intern/bmfont/make/msvc_6_0/bmfont.vcproj ? intern/boolop/make/msvc_6_0/Debug ? intern/boolop/make/msvc_6_0/boolop.vcproj ? intern/bsp/make/msvc6_0/bsplib.vcproj ? intern/container/make/msvc_6_0/container.vcproj ? intern/csg/make/msvc60/csg.vcproj ? intern/decimation/make/msvc_6_0/decimation.vcproj ? intern/elbeem/make/msvc_6_0/Debug ? intern/elbeem/make/msvc_6_0/elbeem.vcproj ? intern/ghost/make/msvc/ghost.vcproj ? intern/guardedalloc/make/msvc_6_0/guardedalloc.vcproj ? intern/iksolver/make/msvc_6_0/iksolver.vcproj ? intern/make/msvc_6_0/Debug ? intern/memutil/make/msvc_60/memutil.vcproj ? intern/moto/make/msvc_6_0/MoTo.vcproj ? intern/opennl/make/msvc_6_0/OpenNL.vcproj ? intern/string/make/msvc_6_0/string.vcproj ? obj/windows ? projectfiles/obj ? projectfiles/blender/blender.ncb ? projectfiles/blender/blender.sln ? projectfiles/blender/blender.suo ? projectfiles/blender/blender.vcproj ? projectfiles/blender/BLO_readblenfile/BLO_readblenfile.vcproj ? projectfiles/blender/BPY_python/BPY_python.vcproj ? projectfiles/blender/avi/BL_avi.vcproj ? projectfiles/blender/blenkernel/BKE_blenkernel.vcproj ? projectfiles/blender/blenlib/BLI_blenlib.vcproj ? projectfiles/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj ? projectfiles/blender/ftfont/FTF_ftfont.vcproj ? projectfiles/blender/imbuf/BL_imbuf.vcproj ? projectfiles/blender/loader/BLO_loader.vcproj ? projectfiles/blender/makesdna/DNA_makesdna.vcproj ? projectfiles/blender/radiosity/BRA_radiosity.vcproj ? projectfiles/blender/render/BRE_render.vcproj ? projectfiles/blender/renderconverter/BRE_renderconverter.vcproj ? projectfiles/blender/src/BL_src.vcproj ? projectfiles/blender/src/BL_src_cre.vcproj ? projectfiles/blender/yafray/BRE_yafray.vcproj ? projectfiles/blender/yafray/Debug/BuildLog.htm ? projectfiles/gameengine/blenderhook/KX_blenderhook.vcproj ? projectfiles/gameengine/converter/KX_converter.vcproj ? projectfiles/gameengine/expression/EXP_expressions.vcproj ? projectfiles/gameengine/gamelogic/SCA_GameLogic.vcproj ? projectfiles/gameengine/gameplayer/axctl/BlenderPlayer_h.h ? projectfiles/gameengine/gameplayer/axctl/BlenderPlayer_i.c ? projectfiles/gameengine/gameplayer/axctl/GP_axctl.vcproj ? projectfiles/gameengine/gameplayer/common/GP_common.vcproj ? projectfiles/gameengine/gameplayer/ghost/GP_ghost.vcproj ? projectfiles/gameengine/ketsji/KX_ketsji.vcproj ? projectfiles/gameengine/ketsji/network/KX_network.vcproj ? projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj ? projectfiles/gameengine/network/network/NG_network.vcproj ? projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.vcproj ? projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj ? projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj ? projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/Debug ? projectfiles/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj ? projectfiles/gameengine/rasterizer/RAS_rasterizer.vcproj ? projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj ? projectfiles/gameengine/scenegraph/SG_SceneGraph.vcproj ? projectfiles/kernel/gen_messaging/gen_messaging.vcproj ? projectfiles/kernel/system/SYS_system.vcproj ? source/blender/makesdna/intern/DNA_makesdna.ilk ? source/blender/makesdna/intern/dna.c ? source/creator/winbuildinfo.h ? source/gameengine/GamePlayer/common/windows/bmfont.cpp ? tools/Blender.pyc ? tools/__init__.pyc ? tools/bcolors.pyc ? tools/btools.pyc Index: source/gameengine/Converter/BL_ArmatureObject.cpp =================================================================== RCS file: /cvsroot/bf-blender/blender/source/gameengine/Converter/BL_ArmatureObject.cpp,v retrieving revision 1.11 diff -u -r1.11 BL_ArmatureObject.cpp --- source/gameengine/Converter/BL_ArmatureObject.cpp 28 Apr 2006 17:35:03 -0000 1.11 +++ source/gameengine/Converter/BL_ArmatureObject.cpp 22 Jan 2007 15:17:13 -0000 @@ -190,8 +190,9 @@ bool BL_ArmatureObject::GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix) const { - // ton hack - bPoseChannel *pchan= get_pose_channel(m_pose, bone->name); + Object* par_arma = m_objArma; + where_is_pose( par_arma ); + bPoseChannel *pchan= get_pose_channel( par_arma->pose, bone->name); if(pchan) { matrix.setValue(&pchan->pose_mat[0][0]);