Blender 2.52 (sub 5) Build Build: 2010-04-10 15:14:35 linux2 dynamic argv[0] = ./blender argv[1] = -d read file /home/user/.B25.blend Version 252 sub 0 ordered OBCube OBLamp OBCamera swin 1 added swin 2 added swin 3 added swin 4 added swin 5 added swin 6 added swin 7 added swin 8 added swin 9 added swin 10 added swin 11 added swin 12 added swin 13 added set screen found bundled python: /home/user/Bureau/Blender Rev 28117/.blender/python read file Version 250 sub 0 handle evt 0 win 0 op WM_OT_splash swin 14 added bpy.ops.wm.splash() ghost redraw set drawable 1 recalcob Cube recalcdata Cube set screen pass on evt 272 val 0 pass on evt 1 val 1 pass on evt 1 val 2 read blend: /home/user/Bureau/Sciences élec/sciences_elec.blend read file /home/user/Bureau/Sciences élec/sciences_elec.blend Version 252 sub 5 ordered OBMesh OBMesh.002 OBLamp OBCamera swin 1 added swin 2 added swin 3 added swin 4 added swin 5 added swin 6 added swin 7 added swin 8 added swin 9 added swin 10 added swin 11 added set screen bpy.ops.wm.open_mainfile(path="/home/user/Bureau/Sciences élec/sciences_elec.blend", filename="", directory="", filter_blender=True, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_btx=False, filter_collada=False, filter_folder=True, filemode=8, load_ui=True, use_scripts=False) recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 set drawable 1 pass on evt 272 val 0 swin 12 added pass on evt 1 val 1 pass on evt 1 val 2 handle evt 0 win 6 op SCREEN_OT_animation_play bpy.ops.screen.animation_play(reverse=True, sync=False) pass on evt 273 val 0 handle evt 273 win 6 op SCREEN_OT_animation_step Evaluate all animation - 250.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 bpy.ops.screen.animation_step() pass on evt 273 val 0 handle evt 273 win 6 op SCREEN_OT_animation_step Evaluate all animation - 249.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 bpy.ops.screen.animation_step() pass on evt 273 val 0 handle evt 273 win 6 op SCREEN_OT_animation_step Evaluate all animation - 248.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 bpy.ops.screen.animation_step() pass on evt 273 val 0 handle evt 273 win 6 op SCREEN_OT_animation_step Evaluate all animation - 247.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 bpy.ops.screen.animation_step() pass on evt 273 val 0 handle evt 273 win 6 op SCREEN_OT_animation_step Evaluate all animation - 246.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 bpy.ops.screen.animation_step() pass on evt 1 val 1 pass on evt 1 val 2 handle evt 0 win 6 op SCREEN_OT_animation_play bpy.ops.screen.animation_play(reverse=False, sync=False) pass on evt 273 val 0 handle evt 273 win 6 op SCREEN_OT_animation_step pass on evt 272 val 0 pass on evt 272 val 0 pass on evt 1 val 1 pass on evt 1 val 2 handle evt 0 win 6 op SCREEN_OT_animation_play bpy.ops.screen.animation_play(reverse=False, sync=False) pass on evt 272 val 0 pass on evt 273 val 0 handle evt 273 win 1 op SCREEN_OT_animation_step Evaluate all animation - 247.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 bpy.ops.screen.animation_step() pass on evt 273 val 0 handle evt 273 win 1 op SCREEN_OT_animation_step Evaluate all animation - 248.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata Mesh recalcob Mesh.002 recalcdata Mesh.002 bpy.ops.screen.animation_step() pass on evt 273 val 0 handle evt 273 win 1 op SCREEN_OT_animation_step Evaluate all animation - 249.000000 No Actions, so no animation needs to be evaluated... recalcob Mesh recalcdata M