============================================ = Blender 2.65 (sub 4) System Information = ============================================ Blender: ============================================ version 2.65 (sub 4), revision b'53424'. b'Release' build date: b'2012-12-30', b'11:51:15' platform: b'Darwin:64bit' binary path: '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/blender' build cflags: b'-DWITH_QUICKTIME -DUSE_QTKIT -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -march=core2 -mssse3 -with-tune=core2 -enable-threads -m64 -DGHOST_COCOA -DUSE_QTKIT -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI' build cxxflags: b'-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.6 -arch x86_64 -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -march=core2 -mssse3 -with-tune=core2 -enable-threads -m64 -DGHOST_COCOA -DUSE_QTKIT -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI' build linkflags: b'-mmacosx-version-min=10.6 -Wl -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch x86_64 -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework OpenAL -m64 -framework QTKit' build system: b'SCons' Python: ============================================ version: 3.3.0 (default, Nov 18 2012, 18:00:38) [GCC 4.2.1 Compatible Apple Clang 4.1 ((tags/Apple/clang-421.11.66))] paths: '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/scripts/addons_contrib' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/scripts/addons' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/scripts/startup' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/scripts/modules' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/python/lib/python33.zip' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/python/lib/python3.3/' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/python/lib/python3.3/plat-darwin' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/python/lib/python3.3/lib-dynload' '/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/scripts/addons/modules' '/Users/stephen/Library/Application Support/Blender/2.65/scripts/addons/modules' Directories: ============================================ scripts: ['/Users/stephen/blender-build/install/darwin/blender.app/Contents/MacOS/2.65/scripts'] user scripts: '/Users/stephen/Library/Application Support/Blender/2.65/scripts' pref scripts: None datafiles: '/Users/stephen/Library/Application Support/Blender/2.65/datafiles/' config: '/Users/stephen/Library/Application Support/Blender/2.65/config/' scripts : '/Users/stephen/Library/Application Support/Blender/2.65/scripts/' autosave: '/Users/stephen/Library/Application Support/Blender/2.65/autosave/' tempdir: '/tmp/' FFmpeg: ============================================ 'avcodec':' ''53, 60, 100' 'avdevice':' ''53, 4, 100' 'avformat':' ''53, 31, 100' 'avutil':' ''51, 34, 101' 'swscale':' '' 2, 1, 100' OpenGL ============================================ renderer: 'NVIDIA GeForce GTX 580 OpenGL Engine' vendor: 'NVIDIA Corporation' version: '2.1 NVIDIA-7.32.12' extensions: 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GL_ARB_texture_rectangle' 'GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra' 'GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program' 'GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra' 'GL_EXT_bindable_uniform GL_EXT_blend_color' 'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate' 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint' 'GL_EXT_depth_bounds_test GL_EXT_draw_buffers2' 'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample' 'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side' 'GL_EXT_stencil_wrap GL_EXT_texture_array' 'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle' 'GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB' 'GL_EXT_texture_sRGB_decode GL_EXT_timer_query' 'GL_EXT_transform_feedback GL_EXT_vertex_array_bgra' 'GL_APPLE_aux_depth_stencil GL_APPLE_client_storage' 'GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels' 'GL_APPLE_flush_buffer_range GL_APPLE_flush_render' 'GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer' 'GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector' 'GL_APPLE_texture_range GL_APPLE_transform_hint' 'GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range' 'GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators' 'GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3' 'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip' 'GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp' 'GL_NV_fog_distance GL_NV_fragment_program_option' 'GL_NV_fragment_program2 GL_NV_light_max_exponent' 'GL_NV_multisample_filter_hint GL_NV_point_sprite' 'GL_NV_texgen_reflection GL_NV_vertex_program2_option' 'GL_NV_vertex_program3 GL_SGIS_generate_mipmap' 'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod '