# Blender 2.68 (sub 5), Revision: 60355 bpy.ops.transform.resize(value=(3, 3, 3), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) # Operator bpy.ops.transform.translate(value=(0, 0, 3), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) # Operator bpy.ops.view3d.camera_to_view() # Operator bpy.ops.transform.resize(value=(1.43175, 1.43175, 1.43175), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) # Operator bpy.context.space_data.context = 'PHYSICS' # Property bpy.ops.object.modifier_add(type='SMOKE') # Operator bpy.context.object.modifiers["Smoke"].smoke_type = 'DOMAIN' # Property bpy.ops.object.text_add(view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION') # Operator bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION') # Operator bpy.ops.font.text_insert(text="r") # Operator bpy.ops.font.text_insert(text="r") # Operator bpy.ops.font.text_insert(text="o") # Operator bpy.ops.font.text_insert(text="r") # Operator bpy.ops.font.text_insert(text="i") # Operator bpy.ops.font.text_insert(text="s") # Operator bpy.ops.font.text_insert(text="t") # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.context = 'DATA' # Property bpy.context.object.data.align = 'CENTER' # Property bpy.ops.transform.translate(value=(-1.50561, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.object.text_add(view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION') # Operator bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION') # Operator bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION') # Operator bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION') # Operator bpy.ops.font.text_insert(text="I") # Operator bpy.ops.font.text_insert(text="n") # Operator bpy.ops.font.text_insert(text="s") # Operator bpy.ops.font.text_insert(text="i") # Operator bpy.ops.font.text_insert(text="d") # Operator bpy.ops.font.text_insert(text="e") # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.object.data.align = 'CENTER' # Property bpy.ops.transform.translate(value=(1.65319, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.translate(value=(0, -0.679893, 0), constraint_axis=(False, True, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.translate(value=(-0.177325, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.rotate(value=-1.5708, axis=(-1, -2.22045e-16, -4.93038e-32), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) # Operator bpy.ops.transform.rotate(value=-1.5708, axis=(-1, -2.22045e-16, -4.93038e-32), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1) # Operator bpy.ops.transform.translate(value=(0, 0, 1.70098), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.translate(value=(0, 0, 1.249), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.translate(value=(0, 0, 1.63298), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.translate(value=(-0.220915, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.translate(value=(0, 0, -0.0445303), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.ops.transform.translate(value=(0, 0, -0.330108), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.context.object.data.extrude = 0.05 # Property bpy.context.object.data.extrude = 0.05 # Property bpy.context.object.data.extrude = 0.1 # Property bpy.context.object.data.extrude = 0.1 # Property bpy.ops.object.convert(target='MESH') # Operator bpy.ops.object.convert(target='MESH') # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.remove_doubles() # Operator Removed 1224 vertices # Info bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.select_all(action='TOGGLE') # Operator bpy.ops.mesh.remove_doubles() # Operator Removed 848 vertices # Info bpy.ops.mesh.normals_make_consistent(inside=False) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.normals_make_consistent(inside=False) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.context = 'PHYSICS' # Property bpy.ops.object.modifier_add(type='SMOKE') # Operator bpy.context.object.modifiers["Smoke"].smoke_type = 'FLOW' # Property bpy.context.space_data.context = 'PARTICLES' # Property bpy.ops.object.particle_system_add() # Operator bpy.context.object.particle_systems["terrorist"].name = "terrorist" # Property bpy.ops.object.particle_system_add() # Operator bpy.context.object.particle_systems["inside"].name = "inside" # Property bpy.data.particles["ParticleSettings"].frame_end = 1 # Property bpy.data.particles["ParticleSettings"].lifetime = 5 # Property bpy.data.particles["ParticleSettings"].emit_from = 'VOLUME' # Property bpy.data.particles["ParticleSettings"].distribution = 'RAND' # Property bpy.data.particles["ParticleSettings"].count = 30000 # Property bpy.data.particles["ParticleSettings"].use_even_distribution = False # Property bpy.data.particles["ParticleSettings"].use_even_distribution = True # Property bpy.data.particles["ParticleSettings"].count = 40000 # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.data.particles["ParticleSettings.001"].frame_end = 1 # Property bpy.data.particles["ParticleSettings.001"].lifetime = 5 # Property bpy.data.particles["ParticleSettings.001"].count = 40000 # Property bpy.context.space_data.context = 'PHYSICS' # Property bpy.ops.object.modifier_add(type='SMOKE') # Operator bpy.context.object.modifiers["Smoke"].smoke_type = 'FLOW' # Property bpy.context.object.modifiers["Smoke"].flow_settings.smoke_flow_source = 'PARTICLES' # Property bpy.context.object.modifiers["Smoke"].flow_settings.particle_system = bpy.data.objects["Text.001"].particle_systems["inside"] # Property bpy.context.object.modifiers["Smoke"].flow_settings.smoke_flow_source = 'PARTICLES' # Property bpy.context.object.modifiers["Smoke"].flow_settings.particle_system = bpy.data.objects["Text"].particle_systems["terrorist"] # Property bpy.context.object.hide = True # Property bpy.context.object.hide = True # Property bpy.context.object.modifiers["Smoke"].flow_settings.temperature = 0.001 # Property bpy.context.object.modifiers["Smoke"].flow_settings.temperature = 0.001 # Property bpy.context.object.modifiers["Smoke"].domain_settings.resolution_max = 300 # Property bpy.context.object.modifiers["Smoke"].domain_settings.use_adaptive_domain = True # Property bpy.context.object.modifiers["Smoke"].domain_settings.use_high_resolution = True # Property bpy.context.scene.frame_end = 100 # Property bpy.context.space_data.context = 'MATERIAL' # Property bpy.context.object.active_material.type = 'VOLUME' # Property bpy.data.objects["Text.001"].hide_render = True # Property bpy.data.objects["Text"].hide_render = True # Property bpy.context.object.active_material.volume.step_size = 0.01 # Property bpy.context.space_data.context = 'PHYSICS' # Property bpy.context.space_data.context = 'MATERIAL' # Property bpy.context.space_data.context = 'TEXTURE' # Property bpy.context.object.active_material.active_texture_index = 0 # Property bpy.data.textures["Tex"].type = 'VOXEL_DATA' # Property bpy.data.textures["Tex"].voxel_data.domain_object = bpy.data.objects["Cube"] # Property bpy.context.object.active_material.texture_slots[0].use_map_density = True # Property bpy.data.textures["Tex"].use_preview_alpha = True # Property bpy.data.textures["Tex"].use_preview_alpha = False # Property bpy.data.textures["Tex"].voxel_data.smoke_data_type = 'SMOKEDENSITY' # Property bpy.context.object.active_material.texture_slots[0].use_map_to_bounds = True # Property bpy.context.object.active_material.texture_slots[0].use_map_color_reflection = True # Property bpy.context.space_data.context = 'WORLD' # Property bpy.context.scene.world.use_sky_blend = True # Property bpy.context.scene.world.horizon_color = (0, 0, 0) # Property bpy.context.scene.world.horizon_color = (0, 0, 0) # Property bpy.context.scene.world.zenith_color = (0.0908377, 0.0908377, 0.0908377) # Property bpy.context.scene.world.zenith_color = (0.0908377, 0.0908377, 0.0908377) # Property bpy.context.scene.world.zenith_color = (0.0642228, 0.049215, 0.0908377) # Property bpy.context.scene.world.zenith_color = (0.0642228, 0.049215, 0.0908377) # Property bpy.context.scene.world.use_sky_paper = True # Property bpy.context.scene.world.use_sky_paper = False # Property bpy.context.scene.world.use_sky_paper = True # Property bpy.context.space_data.context = 'MATERIAL' # Property bpy.context.space_data.context = 'TEXTURE' # Property bpy.context.object.active_material.texture_slots[0].emission_color_factor = 10 # Property bpy.context.space_data.context = 'MATERIAL' # Property bpy.context.object.active_material.volume.use_light_cache = False # Property bpy.context.object.active_material.volume.use_light_cache = True # Property bpy.context.space_data.context = 'TEXTURE' # Property bpy.context.object.active_material.texture_slots[0].blend_type = 'MULTIPLY' # Property bpy.context.space_data.context = 'WORLD' # Property bpy.context.scene.world.zenith_color = (0, 0, 0) # Property bpy.context.scene.world.zenith_color = (0, 0, 0) # Property bpy.context.scene.world.horizon_color = (0, 0, 0) # Property bpy.context.scene.world.horizon_color = (0, 0, 0) # Property bpy.context.scene.world.use_sky_paper = False # Property bpy.context.scene.world.use_sky_blend = False # Property bpy.context.scene.world.use_sky_paper = True # Property bpy.ops.object.select_all(action='TOGGLE') # Operator bpy.ops.object.effector_add(type='TURBULENCE', view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator bpy.context.space_data.context = 'DATA' # Property bpy.context.space_data.context = 'PHYSICS' # Property bpy.context.object.field.use_max_distance = True # Property bpy.context.object.field.falloff_power = 1 # Property bpy.ops.transform.translate(value=(-3.73479, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True) # Operator bpy.context.object.field.flow = 10 # Property # backtrace ./blender() [0xf83007] ./blender() [0xf83245] /lib64/libc.so.6() [0x36cea36300] ./blender() [0x14e2672] ./blender() [0x323ffd9] /lib64/libpthread.so.0() [0x36cf607d90] /lib64/libc.so.6(clone+0x6d) [0x36ceaf119d]