============================================ = Blender 2.68 (sub 0) System Information = ============================================ Blender: ============================================ version 2.68 (sub 0), revision b'58536'. b'Release' build date: b'2013-07-24', b'16:01:13' platform: b'Darwin:64bit' binary path: '/Applications/Blender_2.68/blender.app/Contents/MacOS/blender' build cflags: b'-DWITH_FREESTYLE -DWITH_QUICKTIME -DUSE_QTKIT -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -fopenmp -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -march=core2 -mssse3 -enable-threads -m64 -DGHOST_COCOA -DUSE_QTKIT -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT -DHAVE_STDBOOL_H' build cxxflags: b'-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.6 -arch x86_64 -pipe -funsigned-char -fopenmp -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -mmacosx-version-min=10.6 -arch x86_64 -DNDEBUG -O2 -ftree-vectorize -msse -msse2 -msse3 -mfpmath=sse -march=core2 -mssse3 -enable-threads -m64 -DGHOST_COCOA -DUSE_QTKIT -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_BOOL_COMPAT -DHAVE_STDBOOL_H' build linkflags: b'-mmacosx-version-min=10.6 -Wl -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -arch x86_64 -fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework OpenAL /usr/lib/libstdc++.6.dylib -m64 -framework QTKit' build system: b'SCons' Python: ============================================ version: 3.3.0 (default, Nov 18 2012, 18:00:38) [GCC 4.2.1 Compatible Apple Clang 4.1 ((tags/Apple/clang-421.11.66))] paths: '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/scripts/addons' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/scripts/startup' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/scripts/modules' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/python/lib/python33.zip' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/python/lib/python3.3' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/python/lib/python3.3/plat-darwin' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/python/lib/python3.3/lib-dynload' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/python/lib/python3.3/site-packages' '/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/scripts/addons/modules' '/Users/nick/Library/Application Support/Blender/2.68/scripts/addons/modules' Directories: ============================================ scripts: ['/Applications/Blender_2.68/blender.app/Contents/MacOS/2.68/scripts'] user scripts: '/Users/nick/Library/Application Support/Blender/2.68/scripts' pref scripts: None datafiles: '/Users/nick/Library/Application Support/Blender/2.68/datafiles/' config: '/Users/nick/Library/Application Support/Blender/2.68/config/' scripts : '/Users/nick/Library/Application Support/Blender/2.68/scripts/' autosave: '/Users/nick/Library/Application Support/Blender/2.68/autosave/' tempdir: '/tmp/' FFmpeg: ============================================ 'avcodec':' ''53, 60, 100' 'avdevice':' ''53, 4, 100' 'avformat':' ''53, 31, 100' 'avutil':' ''51, 34, 101' 'swscale':' '' 2, 1, 100' OpenGL ============================================ renderer: 'ATI Radeon HD 4850 OpenGL Engine' vendor: 'ATI Technologies Inc.' version: '2.1 ATI-7.32.12' extensions: 'GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp' 'GL_ARB_depth_texture GL_ARB_draw_buffers' 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced' 'GL_ARB_fragment_program GL_ARB_fragment_program_shadow' 'GL_ARB_fragment_shader GL_ARB_framebuffer_object' 'GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel' 'GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays' 'GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query' 'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects' 'GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow' 'GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp' 'GL_ARB_texture_compression GL_ARB_texture_compression_rgtc' 'GL_ARB_texture_cube_map GL_ARB_texture_env_add' 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar' 'GL_ARB_texture_env_dot3 GL_ARB_texture_float' 'GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two' 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix' 'GL_ARB_vertex_array_bgra GL_ARB_vertex_blend' 'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader' 'GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform' 'GL_EXT_blend_color GL_EXT_blend_equation_separate' 'GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract' 'GL_EXT_clip_volume_hint GL_EXT_draw_buffers2' 'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_separate_specular_color' 'GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap' 'GL_EXT_texture_array GL_EXT_texture_compression_dxt1' 'GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add' 'GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer' 'GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp' 'GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent' 'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query' 'GL_EXT_transform_feedback GL_EXT_vertex_array_bgra' 'GL_APPLE_aux_depth_stencil GL_APPLE_client_storage' 'GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels' 'GL_APPLE_flush_buffer_range GL_APPLE_flush_render' 'GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer' 'GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector' 'GL_APPLE_texture_range GL_APPLE_transform_hint' 'GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range' 'GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators' 'GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate' 'GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil' 'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3' 'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip' 'GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp' 'GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection' 'GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp' 'GL_SGIS_texture_lod '