============================================ = Blender 2.65 (sub 0) System Information = ============================================ Blender: ============================================ version 2.65 (sub 0), revision b'53189'. b'Release' build date: b'2012-12-19', b'23:34:33' platform: b'Windows:64bit' binary path: 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\blender.exe' build cflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI' build cxxflags: b'/nologo /Ob1 /J /W1 /Gd /wd4018 /wd4244 /wd4305 /wd4800 /wd4065 /wd4267 /we4013 /openmp /EHsc -O2 -DNDEBUG -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI' build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:IX86 /STACK:2097152 /INCREMENTAL:NO /LARGEADDRESSAWARE /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'SCons' Python: ============================================ version: 3.3.0 (default, Nov 26 2012, 17:23:29) [MSC v.1500 32 bit (Intel)] paths: 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.65\\scripts\\addons' 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.65\\scripts\\startup' 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.65\\scripts\\modules' 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\python33.zip' 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.65\\python\\DLLs' 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.65\\python\\lib' 'C:\\Program Files (x86)\\Blender Foundation\\Blender' 'C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.65\\scripts\\addons\\modules' 'C:\\Users\\Jean\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts\\addons\\modules' Directories: ============================================ scripts: ['C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.65\\scripts'] user scripts: 'C:\\Users\\Jean\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts' pref scripts: None datafiles: 'C:\\Users\\Jean\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\datafiles\\' config: 'C:\\Users\\Jean\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\config\\' scripts : 'C:\\Users\\Jean\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\scripts\\' autosave: 'C:\\Users\\Jean\\AppData\\Roaming\\Blender Foundation\\Blender\\2.65\\autosave\\' tempdir: 'C:\\Users\\Jean\\AppData\\Local\\Temp\\' FFmpeg: ============================================ 'avcodec':' ''53, 60, 100' 'avdevice':' ''53, 4, 100' 'avformat':' ''53, 31, 100' 'avutil':' ''51, 34, 101' 'swscale':' '' 2, 1, 100' OpenGL ============================================ renderer: 'Intel(R) HD Graphics 3000' vendor: 'Intel' version: '3.1.0 - Build 8.15.10.2696' extensions: 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color' 'GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint' 'GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp' 'GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod' 'GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp' 'GL_EXT_separate_specular_color GL_ARB_multitexture' 'GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate' 'GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add' 'GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add' 'GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays' 'GL_NV_blend_square GL_ARB_texture_compression' 'GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic' 'GL_ARB_texture_border_clamp GL_ARB_point_parameters' 'GL_ARB_texture_env_combine GL_ARB_texture_env_dot3' 'GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc' 'GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs' 'GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle' 'GL_ARB_fragment_program GL_EXT_stencil_two_side' 'GL_ATI_separate_stencil GL_ARB_vertex_buffer_object' 'GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader' 'GL_ARB_shader_objects GL_ARB_shading_language_100' 'GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader' 'GL_NV_texgen_reflection GL_ARB_point_sprite' 'GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate' 'GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers' 'GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float' 'GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object' 'GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2' 'GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB' 'GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent' 'GL_ARB_texture_rg GL_ARB_texture_compression_rgtc' 'GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync' 'GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil' 'GL_ARB_depth_buffer_float GL_EXT_transform_feedback' 'GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample' 'GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer' 'GL_ARB_map_buffer_range GL_EXT_texture_snorm' 'GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects' 'GL_NV_primitive_restart GL_ARB_seamless_cube_map' 'GL_ARB_uniform_buffer_object GL_ARB_depth_clamp' 'GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding' 'GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod' 'GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex' 'GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions' 'GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32' 'GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui' 'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query' 'GL_ARB_vertex_array_object GL_ARB_provoking_vertex '