# Blender 2.74 (sub 4), Commit date: 2015-04-09 08:35, Hash 076946a bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_linked(limit=True) # Operator bpy.ops.mesh.delete(type='VERT') # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property bpy.context.scene.game_settings.material_mode = 'GLSL' # Property bpy.ops.object.editmode_toggle() # Operator bpy.context.scene.layers[2] = True # Property bpy.context.scene.layers[1] = True # Property bpy.context.scene.layers[2] = True # Property bpy.context.scene.layers[1] = True # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.scene.layers[9] = True # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.reveal() # Operator bpy.ops.mesh.reveal() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.scene.layers[2] = True # Property bpy.context.scene.layers[9] = True # Property bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.context.space_data.context = 'MATERIAL' # Property bpy.context.object.active_material_index = 5 # Property bpy.context.space_data.context = 'TEXTURE' # Property bpy.context.space_data.context = 'MATERIAL' # Property bpy.context.object.active_material_index = 6 # Property bpy.context.space_data.context = 'TEXTURE' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.hide_view_clear() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.reveal() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.delete(use_global=False) # Operator bpy.context.scene.layers[1] = True # Property bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False, "mode":'TRANSLATION'}, TRANSFORM_OT_translate={"value":(0, 0, 0), "constraint_axis":(False, False, False), "constraint_orientation":'GLOBAL', "mirror":False, "proportional":'DISABLED', "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False}) # Operator bpy.ops.object.move_to_layer(layers=(False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) # Operator bpy.data.window_managers["WinMan"].(null)[2] = True # Property bpy.context.scene.layers[2] = True # Property bpy.context.scene.layers[9] = True # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.scene.layers[0] = True # Property bpy.context.scene.layers[1] = True # Property bpy.context.scene.layers[2] = True # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.scene.layers[9] = True # Property bpy.context.space_data.viewport_shade = 'SOLID' # Property bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.show_backface_culling = True # Property bpy.context.space_data.show_backface_culling = False # Property bpy.context.space_data.display_mode = 'VISIBLE_LAYERS' # Property bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.viewport_shade = 'SOLID' # Property bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.scene.game_settings.material_mode = 'GLSL' # Property bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.context.space_data.viewport_shade = 'RENDERED' # Property bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.context.space_data.viewport_shade = 'SOLID' # Property bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.space_data.show_textured_solid = True # Property bpy.context.space_data.show_textured_solid = False # Property bpy.context.space_data.use_matcap = True # Property bpy.context.space_data.use_matcap = False # Property bpy.context.scene.game_settings.material_mode = 'GLSL' # Property bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_linked(limit=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.delete(type='VERT') # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.scene.layers[1] = True # Property bpy.context.scene.layers[9] = True # Property bpy.context.scene.layers[0] = True # Property bpy.context.scene.layers[9] = True # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.scene.layers[1] = True # Property bpy.context.scene.layers[9] = True # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False, "mode":'TRANSLATION'}, TRANSFORM_OT_translate={"value":(-0.762991, -7.48726, 3.95221), "constraint_axis":(False, False, False), "constraint_orientation":'GLOBAL', "mirror":False, "proportional":'DISABLED', "proportional_edit_falloff":'SMOOTH', "proportional_size":0.350493, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False}) # Operator bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False, "mode":'TRANSLATION'}, TRANSFORM_OT_translate={"value":(-9.43042, -1.40573, 0.738203), "constraint_axis":(False, False, False), "constraint_orientation":'GLOBAL', "mirror":False, "proportional":'DISABLED', "proportional_edit_falloff":'SMOOTH', "proportional_size":0.350493, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False}) # Operator bpy.ops.transform.translate(value=(0.187925, -1.41228, 3.25036), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=0.350493) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_linked(limit=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.space_data.show_backface_culling = True # Property bpy.context.space_data.show_backface_culling = False # Property bpy.context.scene.game_settings.material_mode = 'GLSL' # Property bpy.context.space_data.viewport_shade = 'SOLID' # Property bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property bpy.context.space_data.show_textured_solid = True # Property bpy.context.space_data.show_textured_solid = False # Property bpy.context.space_data.show_textured_solid = True # Property bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.space_data.viewport_shade = 'TEXTURED' # Property bpy.ops.wm.radial_control(data_path_primary="tool_settings.image_paint.brush.size", data_path_secondary="tool_settings.unified_paint_settings.size", use_secondary="tool_settings.unified_paint_settings.use_unified_size", rotation_path="tool_settings.image_paint.brush.mask_texture_slot.angle", color_path="tool_settings.image_paint.brush.cursor_color_add", fill_color_path="tool_settings.image_paint.brush.color", zoom_path="space_data.zoom", image_id="tool_settings.image_paint.brush", secondary_tex=True) # Operator bpy.ops.wm.radial_control(data_path_primary="tool_settings.image_paint.brush.size", data_path_secondary="tool_settings.unified_paint_settings.size", use_secondary="tool_settings.unified_paint_settings.use_unified_size", rotation_path="tool_settings.image_paint.brush.mask_texture_slot.angle", color_path="tool_settings.image_paint.brush.cursor_color_add", fill_color_path="tool_settings.image_paint.brush.color", zoom_path="space_data.zoom", image_id="tool_settings.image_paint.brush", secondary_tex=True) # Operator bpy.ops.wm.radial_control(data_path_primary="tool_settings.image_paint.brush.size", data_path_secondary="tool_settings.unified_paint_settings.size", use_secondary="tool_settings.unified_paint_settings.use_unified_size", rotation_path="tool_settings.image_paint.brush.mask_texture_slot.angle", color_path="tool_settings.image_paint.brush.cursor_color_add", fill_color_path="tool_settings.image_paint.brush.color", zoom_path="space_data.zoom", image_id="tool_settings.image_paint.brush", secondary_tex=True) # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.delete(type='VERT') # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.scene.tool_settings.image_paint.use_occlude = False # Property bpy.ops.wm.radial_control(data_path_primary="tool_settings.image_paint.brush.size", data_path_secondary="tool_settings.unified_paint_settings.size", use_secondary="tool_settings.unified_paint_settings.use_unified_size", rotation_path="tool_settings.image_paint.brush.mask_texture_slot.angle", color_path="tool_settings.image_paint.brush.cursor_color_add", fill_color_path="tool_settings.image_paint.brush.color", zoom_path="space_data.zoom", image_id="tool_settings.image_paint.brush", secondary_tex=True) # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.viewport_shade = 'SOLID' # Property bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_linked(limit=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.scene.game_settings.material_mode = 'GLSL' # Property bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property bpy.context.space_data.show_backface_culling = True # Property bpy.context.space_data.show_backface_culling = False # Property bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.wm.radial_control(data_path_primary="tool_settings.image_paint.brush.size", data_path_secondary="tool_settings.unified_paint_settings.size", use_secondary="tool_settings.unified_paint_settings.use_unified_size", rotation_path="tool_settings.image_paint.brush.mask_texture_slot.angle", color_path="tool_settings.image_paint.brush.cursor_color_add", fill_color_path="tool_settings.image_paint.brush.color", zoom_path="space_data.zoom", image_id="tool_settings.image_paint.brush", secondary_tex=True) # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_linked(limit=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.transform.translate(value=(0.110809, 0.129478, 0.0011721), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='CONNECTED', proportional_edit_falloff='SMOOTH', proportional_size=0.350493) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_linked(limit=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.transform.translate(value=(0.188101, -0.388358, -0.0089487), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='CONNECTED', proportional_edit_falloff='SMOOTH', proportional_size=0.350493) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.brush_colors_flip() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.brush_colors_flip() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.object.delete(use_global=False) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.select_linked(limit=True) # Operator bpy.ops.mesh.hide(unselected=False) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.viewport_shade = 'MATERIAL' # Property bpy.context.space_data.show_backface_culling = True # Property bpy.context.space_data.show_backface_culling = False # Property bpy.context.scene.game_settings.material_mode = 'GLSL' # Property bpy.context.space_data.viewport_shade = 'SOLID' # Property bpy.context.scene.game_settings.material_mode = 'MULTITEXTURE' # Property bpy.context.space_data.show_textured_solid = False # Property bpy.context.space_data.show_textured_solid = True # Property bpy.context.space_data.show_textured_solid = False # Property bpy.ops.paint.texture_paint_toggle() # Operator # backtrace 27: PyInit_mathutils_noise_types - 0x4006DD90 26: fftw_assertion_failed - 0x3FA727F0 25: fftw_assertion_failed - 0x3FA727F0 24: UnhandledExceptionFilter - 0x7741B7E0 23: MD5Final - 0x775315B0 22: _C_specific_handler - 0x774B852C 21: RtlDecodePointer - 0x774C9C80 20: RtlUnwindEx - 0x774B8610 19: KiUserExceptionDispatcher - 0x774F121A 18: fftw_assertion_failed - 0x3FA727F0 17: PyInit_mathutils_noise_types - 0x4006DD90 16: PyInit_mathutils_noise_types - 0x4006DD90 15: fftw_assertion_failed - 0x3FA727F0 14: fftw_assertion_failed - 0x3FA727F0 13: fftw_assertion_failed - 0x3FA727F0 12: fftw_assertion_failed - 0x3FA727F0 11: fftw_assertion_failed - 0x3FA727F0 10: fftw_assertion_failed - 0x3FA727F0 9: fftw_assertion_failed - 0x3FA727F0 8: fftw_assertion_failed - 0x3FA727F0 7: fftw_assertion_failed - 0x3FA727F0 6: fftw_assertion_failed - 0x3FA727F0 5: fftw_assertion_failed - 0x3FA727F0 4: fftw_assertion_failed - 0x3FA727F0 3: fftw_assertion_failed - 0x3FA727F0 2: xmlListWalk - 0x424EF510 1: BaseThreadInitThunk - 0x773959E0 0: RtlUserThreadStart - 0x774CC520