============================================ = Blender 2.74 (sub 0) System Information = ============================================ Blender: ============================================ version 2.74 (sub 0), branch b'master', commit date b'2015-03-31' b'13:39', hash b'000dfc0', b'Release' build date: b'2015-03-31', b'14:55:13' platform: b'Linux:64bit' binary path: '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/blender' build cflags: b'-DWITH_FREESTYLE -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H' build cxxflags: b'-pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -fpermissive -D__STDC_CONSTANT_MACROS -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H' build linkflags: b'-lrt' build system: b'SCons' Python: ============================================ version: 3.4.2 (default, Nov 24 2014, 15:22:10) [GCC 4.7.1] paths: '/home/gandalf3/.config/blender/2.74/scripts/addons' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/scripts/addons' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/scripts/startup' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/scripts/modules' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/python/lib/python34.zip' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/python/lib/python3.4' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/python/lib/python3.4/plat-linux' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/python/lib/python3.4/lib-dynload' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/python/lib/python3.4/site-packages' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/scripts/freestyle/modules' '/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/scripts/addons/modules' '/home/gandalf3/.config/blender/2.74/scripts/addons/modules' Directories: ============================================ scripts: ['/home/gandalf3/.Blenderversions/blender-2.74-linux-glibc211-x86_64/2.74/scripts', '/home/gandalf3/.config/blender/2.74/scripts'] user scripts: '/home/gandalf3/.config/blender/2.74/scripts' pref scripts: None datafiles: '/home/gandalf3/.config/blender/2.74/datafiles/' config: '/home/gandalf3/.config/blender/2.74/config/' scripts : '/home/gandalf3/.config/blender/2.74/scripts/' autosave: '/home/gandalf3/.config/blender/2.74/autosave/' tempdir: '/var/tmp/blender_MiSiPT/' FFmpeg: ============================================ 'avcodec':' ''55, 39, 101' 'avdevice':' ''55, 5, 100' 'avformat':' ''55, 19, 104' 'avutil':' ''52, 48, 101' 'swscale':' '' 2, 5, 101' SDL ============================================ Version: 2.0.3 Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON) Other Libraries: ============================================ OpenColorIO: 1, 0, 9 OpenImageIO: 1, 4, 16 OpenShadingLanguage: 1, 5, 11 OpenGL ============================================ renderer: 'GeForce GTX 460/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 346.59' extensions: 'GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays' 'GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage' 'GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control' 'GL_ARB_color_buffer_float GL_ARB_compatibility' 'GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth' 'GL_ARB_compute_shader GL_ARB_compute_variable_group_size' 'GL_ARB_conditional_render_inverted GL_ARB_copy_buffer' 'GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output' 'GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture' 'GL_ARB_derivative_control GL_ARB_direct_state_access' 'GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect' 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced' 'GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility' 'GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility' 'GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location' 'GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport' 'GL_ARB_fragment_program GL_ARB_fragment_program_shadow' 'GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments' 'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB' 'GL_ARB_geometry_shader4 GL_ARB_get_program_binary' 'GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64' 'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging' 'GL_ARB_indirect_parameters GL_ARB_instanced_arrays' 'GL_ARB_internalformat_query GL_ARB_internalformat_query2' 'GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata' 'GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind' 'GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture' 'GL_ARB_occlusion_query GL_ARB_occlusion_query2' 'GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object' 'GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_program_interface_query GL_ARB_provoking_vertex' 'GL_ARB_robust_buffer_access_behavior GL_ARB_robustness' 'GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map' 'GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters' 'GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters' 'GL_ARB_shader_group_vote GL_ARB_shader_image_load_store' 'GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision' 'GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object' 'GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples' 'GL_ARB_shader_texture_lod GL_ARB_shading_language_100' 'GL_ARB_shading_language_420pack GL_ARB_shading_language_include' 'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer' 'GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync' 'GL_ARB_tessellation_shader GL_ARB_texture_barrier' 'GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object' 'GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range' 'GL_ARB_texture_compression GL_ARB_texture_compression_bptc' 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map' 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add' 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar' 'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat' 'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two' 'GL_ARB_texture_query_levels GL_ARB_texture_query_lod' 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui' 'GL_ARB_texture_stencil8 GL_ARB_texture_storage' 'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle' 'GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2' 'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced' 'GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix' 'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra' 'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit' 'GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object' 'GL_ARB_vertex_program GL_ARB_vertex_shader' 'GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev' 'GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers' 'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc' 'GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform' 'GL_EXT_blend_color GL_EXT_blend_equation_separate' 'GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract' 'GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test' 'GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced' 'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats' 'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_polygon_offset_clamp' 'GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color' 'GL_EXT_separate_shader_objects GL_EXT_separate_specular_color' 'GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix' 'GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap' 'GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object' 'GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp' 'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3' 'GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer' 'GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp' 'GL_EXT_texture_object GL_EXT_texture_shared_exponent' 'GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage' 'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2' 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra' 'GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object' 'GL_EXT_import_sync_object GL_IBM_rasterpos_clip' 'GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control' 'GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness' 'GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect' 'GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced' 'GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5' 'GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image' 'GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture' 'GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility' 'GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer' 'GL_NV_fog_distance GL_NV_fragment_program' 'GL_NV_fragment_program_option GL_NV_fragment_program2' 'GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4' 'GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5' 'GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64' 'GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent' 'GL_NV_multisample_coverage GL_NV_multisample_filter_hint' 'GL_NV_occlusion_query GL_NV_packed_depth_stencil' 'GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2' 'GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite' 'GL_NV_primitive_restart GL_NV_register_combiners' 'GL_NV_register_combiners2 GL_NV_shader_atomic_counters' 'GL_NV_shader_atomic_float GL_NV_shader_buffer_load' 'GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection' 'GL_NV_texture_barrier GL_NV_texture_compression_vtc' 'GL_NV_texture_env_combine4 GL_NV_texture_multisample' 'GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2' 'GL_NV_texture_shader3 GL_NV_transform_feedback' 'GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory' 'GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2' 'GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory' 'GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2' 'GL_NV_vertex_program2_option GL_NV_vertex_program3' 'GL_NVX_conditional_render GL_NVX_gpu_memory_info' 'GL_NV_shader_thread_group GL_KHR_blend_equation_advanced' 'GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture' 'GL_SGIX_shadow GL_SUN_slice_accum ' Implementation Dependent OpenGL Limits: ============================================ Maximum Fixed Function Texture Units: 4 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 2048 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles ============================================ CPU device capabilities: SSE2 SSE3 SSE41 CUDA device capabilities: GeForce GTX 460 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 32768 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 32768 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1420000 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 7 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65535 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 1800000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 192 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 393216 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1536 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 1 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 0 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 134217728 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 1048544 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 2 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 0 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 49152 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 32768 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0