============================================ = Blender 2.74 (sub 0) System Information = ============================================ Blender: ============================================ version 2.74 (sub 0), branch b'master', commit date b'2015-03-31' b'13:39', hash b'000dfc0', b'Release' build date: b'2015-03-31', b'15:46:51' platform: b'Windows:32bit' binary path: 'C:\\Program Files\\Blender Foundation\\Blender\\blender-app.exe' build cflags: b'-DWITH_FREESTYLE /nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build cxxflags: b'/nologo /J /W3 /Gd /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /D_WIN32_WINNT=0x600 /DOIIO_STATIC_BUILD /openmp /EHsc -O2 /Ob2 -DWIN32 -D_CONSOLE -D_LIB -D_CRT_SECURE_NO_DEPRECATE -DOPJ_STATIC -DWIN64 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AUDASPACE -DWITH_AVI -DWITH_OPENNL' build linkflags: b'/SUBSYSTEM:CONSOLE /MACHINE:X64 /STACK:2097152 /OPT:NOREF /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'SCons' Python: ============================================ version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)] paths: 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender\\python34.zip' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\python\\lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts\\addons\\modules' 'C:\\Users\\Dave S-B\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\scripts\\addons\\modules' Directories: ============================================ scripts: ['C:\\Program Files\\Blender Foundation\\Blender\\2.74\\scripts'] user scripts: 'C:\\Users\\Dave S-B\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\scripts' pref scripts: None datafiles: 'C:\\Users\\Dave S-B\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\datafiles\\' config: 'C:\\Users\\Dave S-B\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\config\\' scripts : 'C:\\Users\\Dave S-B\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\scripts\\' autosave: 'C:\\Users\\Dave S-B\\AppData\\Roaming\\Blender Foundation\\Blender\\2.74\\autosave\\' tempdir: 'C:\\Users\\DAVES-~1\\AppData\\Local\\Temp\\blender_a12472\\' FFmpeg: ============================================ 'avcodec':' ''55, 39, 101' 'avdevice':' ''55, 5, 100' 'avformat':' ''55, 19, 104' 'avutil':' ''52, 48, 101' 'swscale':' '' 2, 5, 101' SDL ============================================ Version: 2.0.3 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ============================================ OpenColorIO: 1, 0, 8 OpenImageIO: 1, 4, 16 OpenShadingLanguage: 1, 5, 11 OpenGL ============================================ renderer: 'Intel(R) HD Graphics Family' vendor: 'Intel' version: '3.1.0 - Build 8.15.10.2372' extensions: 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color' 'GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint' 'GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp' 'GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod' 'GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp' 'GL_EXT_separate_specular_color GL_ARB_multitexture' 'GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate' 'GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add' 'GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add' 'GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays' 'GL_NV_blend_square GL_ARB_texture_compression' 'GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic' 'GL_ARB_texture_border_clamp GL_ARB_point_parameters' 'GL_ARB_texture_env_combine GL_ARB_texture_env_dot3' 'GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc' 'GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs' 'GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle' 'GL_ARB_fragment_program GL_EXT_stencil_two_side' 'GL_ATI_separate_stencil GL_ARB_vertex_buffer_object' 'GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader' 'GL_ARB_shader_objects GL_ARB_shading_language_100' 'GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader' 'GL_NV_texgen_reflection GL_ARB_point_sprite' 'GL_EXT_blend_equation_separate GL_ARB_depth_texture' 'GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float' 'GL_ARB_half_float_pixel GL_ARB_texture_float' 'GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object' 'GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2' 'GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample' 'GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg' 'GL_ARB_texture_compression_rgtc GL_NV_conditional_render' 'GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB' 'GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float' 'GL_EXT_transform_feedback GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object' 'GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range' 'GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer' 'GL_ARB_sampler_objects GL_NV_primitive_restart' 'GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object' 'GL_ARB_depth_clamp GL_ARB_vertex_array_bgra' 'GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions' 'GL_EXT_gpu_program_parameters GL_ARB_compatibility' 'GL_ARB_vertex_array_object ' Implementation Dependent OpenGL Limits: ============================================ Maximum Fixed Function Texture Units: 8 GLSL: Maximum Varying Floats: 41 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 512 Maximum Fragment Uniform Components: 1024 Maximum Vertex Image Units: 16 Maximum Fragment Image Units: 16 Maximum Pipeline Image Units: 16 Cycles ============================================ CPU device capabilities: SSE2 SSE3 SSE41 AVX