C:\Users\Aaron\Dropbox\Administrative Files\Pictures\Logo>blender -d --debug-all --debug-cycles --debug-freestyle 'blender' is not recognized as an internal or external command, operable program or batch file. C:\Users\Aaron\Dropbox\Administrative Files\Pictures\Logo>cd C:\Users\Aaron C:\Users\Aaron>cd .config C:\Users\Aaron\.config>cd C:\Users\Aaron C:\Users\Aaron>cd Downloads C:\Users\Aaron\Downloads>cd Blender C:\Users\Aaron\Downloads\Blender>cd blender-2.76-84e8b05-win64 C:\Users\Aaron\Downloads\Blender\blender-2.76-84e8b05-win64>cd Blender-2.76.0-git.84e8b05-AMD64 C:\Users\Aaron\Downloads\Blender\blender-2.76-84e8b05-win64\Blender-2.76.0-git.84e8b05-AMD64>blender -d --debug-all --debug-cycles --debug-freestyle Switching to fully guarded memory allocator. Blender 2.76 (sub 2) Build: Sun 11/01/2015 12:01 PM Windows Release argv[0] = blender-app.exe argv[1] = -d argv[2] = --debug-all argv[3] = --debug-cycles argv[4] = --debug-freestyle read file C:\Users\Aaron\AppData\Roaming\Blender Foundation\Blender\2.76\config\startup.blend Version 276 sub 1 date 2015-09-21 00:32 hash 034cc85 ordered OBCube OBLamp OBCamera read file C:\Users\Aaron\AppData\Roaming\Blender Foundation\Blender\2.76\config\userpref.blend Version 276 sub 2 date 2015-10-28 16:06 hash 138decb Read new prefs: C:\Users\Aaron\AppData\Roaming\Blender Foundation\Blender\2.76\config\userpref.blend AL lib: (EE) ALCmmdevPlayback_open: Device init failed: 0x80070490 ED_screen_refresh: set screen found bundled python: C:\Users\Aaron\Downloads\Blender\blender-2.76-84e8b05-win64\Blender-2.76.0-git.84e8b05-AMD64\2.76\python SRNA Subclassed: 'Context' SRNA Subclassed: 'Operator' SRNA Subclassed: 'PropertyGroup' SRNA Subclassed: 'Menu' time bl_operators 0.1001 SRNA Subclassed: 'Panel' SRNA Subclassed: 'Bone' SRNA Subclassed: 'EditBone' SRNA Subclassed: 'PoseBone' SRNA Subclassed: 'UIList' SRNA Subclassed: 'Mesh' SRNA Subclassed: 'Object' SRNA Subclassed: 'Texture' SRNA Subclassed: 'Header' time bl_ui 0.2332 SRNA Subclassed: 'KeyingSetInfo' time keyingsets_builtins 0.0060 time nodeitems_builtins 0.0040 SRNA Subclassed: 'WindowManager' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Operator' addon_utils.enable io_scene_3ds SRNA Subclassed: 'Operator' addon_utils.enable io_scene_fbx SRNA Subclassed: 'Operator' addon_utils.enable io_anim_bvh SRNA Subclassed: 'Operator' addon_utils.enable io_mesh_ply SRNA Subclassed: 'Operator' addon_utils.enable io_scene_obj SRNA Subclassed: 'Operator' addon_utils.enable io_scene_x3d SRNA Subclassed: 'Operator' addon_utils.enable io_mesh_stl SRNA Subclassed: 'Operator' addon_utils.enable io_mesh_uv_layout SRNA Subclassed: 'Operator' addon_utils.enable io_curve_svg SRNA Subclassed: 'RenderEngine' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Operator' SRNA Subclassed: 'PropertyGroup' addon_utils.enable cycles SRNA Subclassed: 'Menu' SRNA Subclassed: 'Operator' addon_utils.enable ui_pie_menus_official SRNA Subclassed: 'Menu' SRNA Subclassed: 'Operator' addon_utils.enable curve_simplify SRNA Subclassed: 'Operator' SRNA Subclassed: 'Menu' addon_utils.enable add_curve_sapling SRNA Subclassed: 'Operator' addon_utils.enable add_curve_ivygen SRNA Subclassed: 'Operator' SRNA Subclassed: 'Menu' addon_utils.enable add_curve_extra_objects SRNA Subclassed: 'Operator' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' addon_utils.enable add_mesh_extra_objects SRNA Subclassed: 'Operator' addon_utils.enable add_mesh_BoltFactory SRNA Subclassed: 'Operator' addon_utils.enable add_mesh_ant_landscape SRNA Subclassed: 'PropertyGroup' SRNA Subclassed: 'Operator' addon_utils.enable render_auto_tile_size SRNA Subclassed: 'Operator' addon_utils.enable object_fracture_cell SRNA Subclassed: 'Operator' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'AddonPreferences' addon_utils.enable node_wrangler SRNA Subclassed: 'Operator' SRNA Subclassed: 'AddonPreferences' SRNA Subclassed: 'PropertyGroup' SRNA Subclassed: 'Panel' addon_utils.enable object_print3d_utils SRNA Subclassed: 'Operator' SRNA Subclassed: 'Panel' SRNA Subclassed: 'PropertyGroup' addon_utils.enable add_mesh_clusters SRNA Subclassed: 'Operator' SRNA Subclassed: 'PropertyGroup' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Operator' addon_utils.enable btrace SRNA Subclassed: 'Operator' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'Node' SRNA Subclassed: 'NodeTree' SRNA Subclassed: 'NodeInternal' SRNA Subclassed: 'ShaderNode' SRNA Subclassed: 'CompositorNode' addon_utils.enable amaranth SRNA Subclassed: 'Operator' addon_utils.enable io_import_images_as_planes version 3 imported SRNA Subclassed: 'Operator' SRNA Subclassed: 'Menu' addon_utils.enable add_curve_sapling_3 SRNA Subclassed: 'PropertyGroup' SRNA Subclassed: 'AddonPreferences' SRNA Subclassed: 'Operator' SRNA Subclassed: 'Panel' SRNA Subclassed: 'Menu' SRNA Subclassed: 'UIList' SRNA Subclassed: 'NodeSocket' SRNA Subclassed: 'Header' SRNA Subclassed: 'Sound' SRNA Subclassed: 'NodeSocket' SRNA Subclassed: 'Node' Registered Animation Nodes with 345 modules. addon_utils.enable animation_nodes-master Python Script Load Time 4.3023 Time: 0.00011 - fps : 9428.81 - Function: update Time: 0.00012 - fps : 8565.37 - Function: update FRS_set_context: context 0x000000A479456A48 scene 0x000000A47CD56178 bpy.ops.wm.splash() WM_operator_last_properties_store: storing properties for 'WM_OT_splash' ghost_event_proc: ghost redraw 1 ghost_event_proc: ghost redraw 1 Thread 0: update object OBCamera recalcob Camera Thread 1: update object OBLamp recalcob Lamp Thread 0: update object OBCube recalcob Cube recalcdata Cube Thread 0: total 2 objects in 0.013069 sec. Camera in 0.004431 sec Cube in 0.008638 sec Thread 1: total 1 objects in 0.003327 sec. Lamp in 0.003327 sec Thread 2: total 0 objects in 0.000000 sec. Thread 3: total 0 objects in 0.000000 sec. Thread 4: total 0 objects in 0.000000 sec. Thread 5: total 0 objects in 0.000000 sec. Thread 6: total 0 objects in 0.000000 sec. Thread 7: total 0 objects in 0.000000 sec. Scene update in 0.025428 sec Time: 0.00011 - fps : 8790.77 - Function: update Time: 0.00275 - fps : 363.27 - Function: updateEverything ED_screen_refresh: set screen I1106 10:48:22.052599 8620 device_cuda.cpp:1101] CUEW initialization failed: Error opening the library I1106 10:48:22.062249 8620 device_opencl.cpp:3622] CLEW initialization succeeded. I1106 10:48:22.126358 8620 device_opencl.cpp:279] Enumerating devices for platform Intel(R) OpenCL. I1106 10:48:22.129354 8620 device_opencl.cpp:347] Ignoring device Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, not officially supported yet. I1106 10:48:22.130359 8620 device_opencl.cpp:347] Ignoring device Intel(R) HD Graphics 4600, not officially supported yet. read blend: C:\Users\Aaron\Dropbox\Administrative Files\Pictures\Logo\Button.blend read file C:\Users\Aaron\Dropbox\Administrative Files\Pictures\Logo\Button.blend Version 276 sub 2 date 2015-11-01 10:40 hash 84e8b05 ordered OBText.012 OBText.011 OBText.010 OBText.009 OBText.008 OBText.007 OBText.006 OBText.005 OBText.004 OBText.003 OBText.002 OBText.001 OBlogo_alpha_masked OBCamera OBText ED_screen_refresh: set screen Time: 0.00008 - fps : 13136.78 - Function: update bpy.ops.wm.open_mainfile(filepath="C:\\Users\\Aaron\\Dropbox\\Administrative Files\\Pictures\\Logo\\Button.blend", load_ui=True, use_scripts=True) WM_operator_last_properties_store: storing properties for 'WM_OT_open_mainfile' Thread 1: update object OBText recalcob Text recalcdata Text Thread 4: update object OBText.003 recalcob Text.003 recalcdata Text.003 Thread 6: update object OBText.002 recalcob Text.002 recalcdata Text.002 Thread 3: update object OBlogo_alpha_masked recalcob logo_alpha_masked recalcdata logo_alpha_masked Thread 0: update object OBText.005 recalcob Text.005 recalcdata Text.005 Thread 5: update object OBCamera recalcob Camera Thread 1: update object OBText.007 recalcob Text.007 recalcdata Text.007 Thread 4: update object OBText.008 recalcob Text.008 recalcdata Text.008 Thread 6: update object OBText.009 recalcob Text.009 recalcdata Text.009 Thread 3: update object OBText.010 recalcob Text.010 recalcdata Text.010 Thread 5: update object OBText.012 recalcob Text.012 recalcdata Text.012 Thread 0: update object OBText.011 recalcob Text.011 recalcdata Text.011 Thread 2: update object OBText.004 recalcob Text.004 recalcdata Text.004 Thread 7: update object OBText.006 recalcob Text.006 recalcdata Text.006 Thread 0: total 2 objects in 0.000833 sec. Text.005 in 0.000399 sec Text.011 in 0.000434 sec Thread 1: total 2 objects in 0.001795 sec. Text in 0.001389 sec Text.007 in 0.000406 sec Thread 2: total 1 objects in 0.000444 sec. Text.004 in 0.000444 sec Thread 3: total 2 objects in 0.000977 sec. logo_alpha_masked in 0.000480 sec Text.010 in 0.000497 sec Thread 4: total 2 objects in 0.001169 sec. Text.003 in 0.000726 sec Text.008 in 0.000443 sec Thread 5: total 2 objects in 0.007403 sec. Camera in 0.000171 sec Text.012 in 0.007232 sec Thread 6: total 2 objects in 0.000931 sec. Text.002 in 0.000581 sec Text.009 in 0.000351 sec Thread 7: total 1 objects in 0.000379 sec. Text.006 in 0.000379 sec Scene update in 0.014362 sec Time: 0.00008 - fps : 13136.78 - Function: update Time: 0.00032 - fps : 3101.25 - Function: updateEverything wm_window_make_drawable: set drawable 1 SRNA Subclassed: 'NodeTree' Evaluate all animation - 1.000000 Thread 5: update object OBText.012 recalcob Text.012 recalcdata Text.012 Thread 0: total 0 objects in 0.000000 sec. Thread 1: total 0 objects in 0.000000 sec. Thread 2: total 0 objects in 0.000000 sec. Thread 3: total 0 objects in 0.000000 sec. Thread 4: total 0 objects in 0.000000 sec. Thread 5: total 1 objects in 0.002988 sec. Text.012 in 0.002988 sec Thread 6: total 0 objects in 0.000000 sec. Thread 7: total 0 objects in 0.000000 sec. Scene update in 0.003411 sec I1106 10:48:35.214385 1712 session.cpp:655] Requested features: Experimental features: Off Max closure count: 1 Max nodes group: 1 Nodes features: 0 Use hair: False Use object motion: False Use camera motion: False Use Baking: False I1106 10:48:35.215384 1712 svm.cpp:49] Total 9 shaders. I1106 10:48:35.217386 1712 device_cpu.cpp:131] Texture allocate: __svm_nodes, 1456 bytes. I1106 10:48:35.218386 1712 device_cpu.cpp:131] Texture allocate: __shader_flag, 144 bytes. I1106 10:48:35.357486 1712 object.cpp:383] Total 13 objects. I1106 10:48:35.358489 1712 device_cpu.cpp:131] Texture allocate: __objects, 2288 bytes. I1106 10:48:35.358489 1712 mesh.cpp:1206] Total 13 meshes. I1106 10:48:35.359489 1712 device_cpu.cpp:131] Texture allocate: __tri_shader, 5696 bytes. I1106 10:48:35.359489 1712 device_cpu.cpp:131] Texture allocate: __tri_vnormal, 23168 bytes. I1106 10:48:35.359489 1712 device_cpu.cpp:131] Texture allocate: __tri_verts, 23168 bytes. I1106 10:48:35.359489 1712 device_cpu.cpp:131] Texture allocate: __tri_vindex, 22784 bytes. I1106 10:48:35.359489 1712 device_cpu.cpp:131] Texture allocate: __attributes_map, 832 bytes. I1106 10:48:35.360486 1712 device_cpu.cpp:131] Texture allocate: __attributes_float3, 96 bytes. I1106 10:48:35.360486 1712 mesh.cpp:1079] Using QBVH optimization structure I1106 10:48:35.373495 1712 bvh_build.cpp:287] BVH build statistics: Build time: 0.0119657 Total number of nodes: 665 Number of inner nodes: 332 Number of leaf nodes: 333 I1106 10:48:35.373495 1712 device_cpu.cpp:131] Texture allocate: __bvh_nodes, 18592 bytes. I1106 10:48:35.374498 1712 device_cpu.cpp:131] Texture allocate: __bvh_leaf_nodes, 5328 bytes. I1106 10:48:35.374498 1712 device_cpu.cpp:131] Texture allocate: __object_node, 52 bytes. I1106 10:48:35.374498 1712 device_cpu.cpp:131] Texture allocate: __tri_woop, 68352 bytes. I1106 10:48:35.374498 1712 device_cpu.cpp:131] Texture allocate: __prim_type, 5696 bytes. I1106 10:48:35.374498 1712 device_cpu.cpp:131] Texture allocate: __prim_visibility, 5696 bytes. I1106 10:48:35.375497 1712 device_cpu.cpp:131] Texture allocate: __prim_index, 5696 bytes. I1106 10:48:35.375497 1712 device_cpu.cpp:131] Texture allocate: __prim_object, 5696 bytes. I1106 10:48:35.375497 1712 device_cpu.cpp:131] Texture allocate: __object_flag, 52 bytes. I1106 10:48:35.792299 1712 device_cpu.cpp:131] Texture allocate: __tex_image_1024, 14241944 bytes. I1106 10:48:35.793303 1712 tables.cpp:40] Total 1 lookup tables. I1106 10:48:35.793303 1712 device_cpu.cpp:131] Texture allocate: __lookup_table, 262144 bytes. I1106 10:48:35.793303 1712 light.cpp:743] Total 0 lights. I1106 10:48:35.794301 1712 device_cpu.cpp:131] Texture allocate: __light_distribution, 1808 bytes. I1106 10:48:35.794301 1712 particles.cpp:96] Total 0 particle systems. I1106 10:48:35.795301 1712 device_cpu.cpp:131] Texture allocate: __particles, 80 bytes. I1106 10:48:35.796329 1712 device_cpu.cpp:131] Texture allocate: __sobol_directions, 36352 bytes. I1106 10:48:35.796329 1712 tables.cpp:40] Total 2 lookup tables. I1106 10:48:35.796329 1712 device_cpu.cpp:131] Texture allocate: __lookup_table, 263168 bytes. I1106 10:48:46.926170 4380 blender_session.cpp:514] Total render time: 11.7232 I1106 10:48:46.927170 4380 blender_session.cpp:515] Render time (without synchronization): 11.7105 #=============================================================== # Freestyle #=============================================================== === Dimensions of the 2D image coordinate system === Width : 500 Height : 500 Border : (0, 0) - (500, 500) Unit line thickness : 0.25 pixel(s) Evaluate all animation - 1.000000 Thread 0: update object OBText.012 recalcob Text.012 recalcdata Text.012 Thread 0: total 1 objects in 0.008895 sec. Text.012 in 0.008895 sec Thread 1: total 0 objects in 0.000000 sec. Thread 2: total 0 objects in 0.000000 sec. Thread 3: total 0 objects in 0.000000 sec. Thread 4: total 0 objects in 0.000000 sec. Thread 5: total 0 objects in 0.000000 sec. Thread 6: total 0 objects in 0.000000 sec. Thread 7: total 0 objects in 0.000000 sec. Scene update in 0.013052 sec DAG_id_tag_update_ex: id=OBCamera flag=1 ---------------------------------------------------------- | Scene|RenderLayer ---------------------------------------------------------- === Importing triangular meshes into Blender === Scene loaded Mesh cleaning : 0.013000 View map cache : disabled WEdge building : 0.012000 Triangles nb : 1424 imported, 1424 retained Bounding Box : 52.4274 === Rendering options === Linesets: 1: LineSet - LineStyle Crease angle : 134.43 Sphere radius : 1 Face smoothness : disabled Redges and valleys : disabled Suggestive contours : disabled Suggestive contour Kr derivative epsilon : 0 Material boundaries : disabled Passes : Diffuse = disabled Z = enabled === Detecting silhouette edges === Feature lines : 0.005000 === Building the view map === Using unculled adaptive grid with heuristic density and cumulative QI calculation Proscenium: -0.222047, 0.222047, -0.199152, 0.212526 Total area: 0.319619. Number of faces: 1424. Building grid with average area 0.000112226 42x39 cells of size 0.0105937 square. 47x43 cells of size 0.0105937 square. Proscenium: -0.222047, 0.222047, -0.199152, 0.212526 0.444095 x 0.411679 grid with cells of area 0.00144442. 12x11 cells of size 0.0380055 square. 13x12 cells of size 0.0380055 square. Generate Cell structure Using 47x43 cells of size 0.0105937 square. Cell origin: -0.248951, -0.221077 Distribute occluders Distributed 1424 occluders. Retained 1424. Reorganize cells Ready to use SphericalGrid ViewMap edge count : 1580 ViewMap building : 0.152000 === Stroke drawing === Strokes generation : 0.167 Stroke count : 60 Freestyle::BlenderStrokeRenderer::BlenderStrokeRenderer: 8 thread(s) ordered DAG_id_tag_update_ex: id=OBCamera flag=7 DAG_id_tag_update_ex: id=OB0ffffffffOB flag=7 Temporary scene generation: 0.015 ordered OB0ffffffffOB OBCamera Evaluate all animation - 1.000000 No Actions, so no animation needs to be evaluated... Thread 0: update object OBCamera recalcob Camera recalcdata Camera Thread 4: update object OB0ffffffffOB recalcob 0ffffffffOB recalcdata 0ffffffffOB Thread 0: total 1 objects in 0.006637 sec. Camera in 0.006637 sec Thread 1: total 0 objects in 0.000000 sec. Thread 2: total 0 objects in 0.000000 sec. Thread 3: total 0 objects in 0.000000 sec. Thread 4: total 1 objects in 0.007040 sec. 0ffffffffOB in 0.007040 sec Thread 5: total 0 objects in 0.000000 sec. Thread 6: total 0 objects in 0.000000 sec. Thread 7: total 0 objects in 0.000000 sec. Scene update in 0.020177 sec write exr tmp file, 500x500, C:\Users\Aaron\AppData\Local\Temp\blender_a08620\Button.blend_FRS1_Scene_RenderLayer.exr Error: EXCEPTION_ACCESS_VIOLATION C:\Users\Aaron\Downloads\Blender\blender-2.76-84e8b05-win64\Blender-2.76.0-git.84e8b05-AMD64>