(lldb) thread backtrace * thread #1: tid = 0x1f03, 0x0000000000000000, stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x0000000000000000 frame #1: 0x0000000100737e35 blender`gpu_buffer_setup_type + 341 frame #2: 0x0000000100734500 blender`GPU_edge_setup + 64 frame #3: 0x000000010084801e blender`cdDM_drawEdges + 94 frame #4: 0x000000010024314e blender`draw_mesh_object_outline + 174 frame #5: 0x0000000100241892 blender`draw_mesh_object + 14994 frame #6: 0x0000000100233773 blender`draw_object + 3283 frame #7: 0x00000001002539d4 blender`view3d_draw_objects + 3204 frame #8: 0x00000001002554a2 blender`view3d_main_region_draw + 1218 frame #9: 0x0000000100452b32 blender`ED_region_do_draw + 322 frame #10: 0x000000010015b18c blender`wm_draw_update + 860 frame #11: 0x0000000100157160 blender`WM_main + 48 frame #12: 0x0000000100153692 blender`main + 1026 frame #13: 0x000000010015327c blender`start + 52