# Blender 3.0.0, Commit date: 2021-09-01 16:47, Hash 42546db49089 bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.node.add_node(type="ShaderNodeTexImage", use_transform=True) # Operator bpy.ops.node.translate_attach_remove_on_cancel(TRANSFORM_OT_translate={"value":(-287.611, -216.091, 0), "orient_axis_ortho":'X', "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, False), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":True, "view2d_edge_pan":False, "release_confirm":False, "use_accurate":False, "use_automerge_and_split":False}, NODE_OT_attach={}, NODE_OT_insert_offset={}) # Operator bpy.ops.node.select(wait_to_deselect_others=True, mouse_x=370, mouse_y=290, deselect_all=True) # Operator bpy.ops.node.link(detach=False, has_link_picked=False, drag_start=(-164.825, 164.262)) # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.scene.tool_settings.unified_paint_settings.size = 23 # Property bpy.data.brushes["TexDraw"].color = (1, 0.193011, 0) # Property bpy.ops.paint.texture_paint_toggle() # Operator bpy.ops.node.add_file(filepath="C:\\Users\\kruko\\OneDrive\\Рабочий стол\\Test image 4096x4096.jpg") # Operator bpy.ops.paint.texture_paint_toggle() # Operator bpy.data.brushes["TexDraw"].color = (0, 0.0241451, 1) # Property # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FF6D49A4130 Exception Module : blender.exe Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0x00000263D9E60000 Stack trace: blender.exe :0x00007FF6D49A3E20 IMB_colormanagement_imbuf_to_byte_texture blender.exe :0x00007FF6D46AFB90 gpu_texture_update_from_ibuf blender.exe :0x00007FF6D46B08A0 image_update_gputexture_ex blender.exe :0x00007FF6D46AF400 BKE_image_update_gputexture blender.exe :0x00007FF6D4F93BB0 imapaint_image_update blender.exe :0x00007FF6D4FDF6B0 paint_2d_redraw blender.exe :0x00007FF6D4FD60C0 paint_stroke_modal blender.exe :0x00007FF6D4F94030 paint_invoke blender.exe :0x00007FF6D481F560 wm_operator_invoke blender.exe :0x00007FF6D481D280 wm_handler_operator_call blender.exe :0x00007FF6D481EA10 wm_handlers_do_keymap_with_keymap_handler blender.exe :0x00007FF6D481E230 wm_handlers_do_intern blender.exe :0x00007FF6D481D8A0 wm_handlers_do blender.exe :0x00007FF6D481ACA0 wm_event_do_handlers blender.exe :0x00007FF6D4805620 WM_main blender.exe :0x00007FF6D449F210 main blender.exe :0x00007FF6D99AFA38 __scrt_common_main_seh KERNEL32.DLL :0x00007FF9BB057020 BaseThreadInitThunk ntdll.dll :0x00007FF9BCBE2630 RtlUserThreadStart Threads: Thread : 00001cb4 ntdll.dll :0x00007FF9BCC2CDE0 NtWaitForSingleObject KERNELBASE.dll :0x00007FF9BA471A00 WaitForSingleObjectEx blender.exe :0x00007FF6D9376500 IlmThread_2_5::Semaphore::wait blender.exe :0x00007FF6D9375CD0 IlmThread_2_5::ThreadPool::numThreads blender.exe :0x00007FF6D9376970 std::_LaunchPad