skippI1106 08:06:38.805207 2688 blender_python.cpp:188] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True QBVH : True Split : False CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Kernel type : DEFAULT Debug : False Single program : True Memory limit : 0 I1106 08:06:43.476207 2688 device_opencl.cpp:58] CLEW initialization succeeded. I1106 08:06:43.534206 2688 opencl_util.cpp:778] Enumerating devices for platform AMD Accelerated Parallel Processing. I1106 08:06:43.534206 2688 opencl_util.cpp:827] Using more readable device name: Radeon RX Vega I1106 08:06:43.534206 2688 opencl_util.cpp:830] Adding new device Radeon RX Vega. I1106 08:06:43.534206 2688 opencl_util.cpp:842] Ignoring device Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, not officially supported yet. I1106 08:06:43.534206 2688 opencl_util.cpp:778] Enumerating devices for platform NVIDIA CUDA. I1106 08:06:43.535207 2688 opencl_util.cpp:842] Ignoring device GeForce GTX 1080 Ti, not officially supported yet. I1106 08:06:43.535207 2688 device_cuda.cpp:2083] CUEW initialization succeeded I1106 08:06:49.814206 1380 util_system.cpp:77] Detected 1 CPU groups. I1106 08:06:49.815207 1380 util_system.cpp:80] Group 0 has 8 threads. I1106 08:06:49.815207 1380 util_task.cpp:203] Creating pool of 8 threads. I1106 08:06:49.815207 1380 device_opencl.cpp:37] Using split kernel. I1106 08:06:49.815207 1380 opencl_base.cpp:99] Creating new Cycles device for OpenCL platform AMD Accelerated Parallel Processing, device Radeon RX Vega. Device init success I1106 08:06:49.977206 1088 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.978206 2120 constant_fold.cpp:109] Folding Mix::Color to socket Image Texture.004::Color. I1106 08:06:49.978206 2120 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:06:49.978206 2872 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:06:49.978206 2120 graph.cpp:617] Deduplicated 16 nodes. I1106 08:06:49.978206 260 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.978206 3328 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.978206 3904 graph.cpp:617] Deduplicated 8 nodes. I1106 08:06:49.978206 1088 graph.cpp:617] Deduplicated 8 nodes. I1106 08:06:49.979207 260 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.979207 1764 constant_fold.cpp:54] Folding RGB::Color to constant (0.561401, 0.501731, 0.453753). I1106 08:06:49.979207 1764 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.979207 2872 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.979207 1764 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 1764 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 1764 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 1764 graph.cpp:617] Deduplicated 5 nodes. I1106 08:06:49.979207 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 3948 graph.cpp:617] Deduplicated 5 nodes. I1106 08:06:49.979207 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.979207 2120 graph.cpp:617] Deduplicated 5 nodes. I1106 08:06:49.980206 3904 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 3904 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 2872 constant_fold.cpp:54] Folding RGB::Color to constant (0.310167, 0.361913, 0.483659). I1106 08:06:49.980206 3904 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 3904 graph.cpp:617] Deduplicated 5 nodes. I1106 08:06:49.980206 1088 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.980206 260 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.980206 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 3948 graph.cpp:617] Deduplicated 5 nodes. I1106 08:06:49.980206 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.980206 2120 graph.cpp:617] Deduplicated 5 nodes. I1106 08:06:49.980206 3328 constant_fold.cpp:109] Folding Mix.001::Color to socket ColorRamp.003::Color. I1106 08:06:49.980206 3328 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.981206 1764 constant_fold.cpp:109] Folding Mix.001::Color to socket Mix.004::Color. I1106 08:06:49.981206 1764 graph.cpp:617] Deduplicated 3 nodes. I1106 08:06:49.981206 260 constant_fold.cpp:109] Folding Mix.004::Color to socket Hue Saturation Value::Color. I1106 08:06:49.981206 260 graph.cpp:617] Deduplicated 6 nodes. I1106 08:06:49.981206 2872 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.981206 3904 graph.cpp:617] Deduplicated 3 nodes. I1106 08:06:49.981206 1764 constant_fold.cpp:109] Folding Mix.001::Color to socket Mix.004::Color. I1106 08:06:49.981206 1764 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.981206 3948 constant_fold.cpp:54] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065). I1106 08:06:49.981206 3948 constant_fold.cpp:54] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065). I1106 08:06:49.981206 3948 graph.cpp:617] Deduplicated 3 nodes. I1106 08:06:49.981206 1088 constant_fold.cpp:109] Folding Mix Shader.004::Closure to socket Transparent BSDF::BSDF. I1106 08:06:49.981206 1088 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:06:49.982206 3328 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.982206 1088 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.982206 3948 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.982206 1764 constant_fold.cpp:54] Folding Mix.001::Color to constant (0.0256854, 0.0257086, 0.0241112). I1106 08:06:49.982206 1764 graph.cpp:617] Deduplicated 4 nodes. I1106 08:06:49.982206 260 graph.cpp:617] Deduplicated 3 nodes. I1106 08:06:49.982206 260 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.982206 1088 constant_fold.cpp:54] Folding RGB::Color to constant (0.0490753, 0.0432376, 0.0399975). I1106 08:06:49.982206 1088 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.982206 2872 nodes.cpp:2171] Using GGX refraction with filter glossy. I1106 08:06:49.982206 2872 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:06:49.982206 3328 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.982206 3328 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.982206 3328 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 3328 graph.cpp:617] Deduplicated 3 nodes. I1106 08:06:49.983206 260 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 260 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 260 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.983206 1088 constant_fold.cpp:54] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094). I1106 08:06:49.983206 1088 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 1088 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 1088 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 1088 graph.cpp:617] Deduplicated 3 nodes. I1106 08:06:49.983206 3948 constant_fold.cpp:54] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094). I1106 08:06:49.983206 3948 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 3948 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 3948 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.983206 2120 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 2120 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 2120 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 2120 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.983206 1764 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 1764 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:06:49.983206 2872 constant_fold.cpp:109] Folding Math::Value to socket Image Texture.004::Alpha. I1106 08:06:49.983206 2872 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal. I1106 08:06:49.983206 2872 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal. I1106 08:06:49.983206 2872 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.983206 3328 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:06:49.983206 3328 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:06:49.983206 260 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.983206 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:06:49.984206 2120 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:06:49.984206 2120 graph.cpp:617] Deduplicated 2 nodes. I1106 08:06:49.984206 3904 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:06:49.984206 3904 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:06:49.984206 2872 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.984206 3328 constant_fold.cpp:54] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065). I1106 08:06:49.984206 3328 constant_fold.cpp:54] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065). I1106 08:06:49.984206 3328 graph.cpp:617] Deduplicated 4 nodes. I1106 08:06:49.984206 260 constant_fold.cpp:54] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065). I1106 08:06:49.984206 260 constant_fold.cpp:54] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065). I1106 08:06:49.984206 260 graph.cpp:617] Deduplicated 4 nodes. I1106 08:06:49.984206 1088 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.984206 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.984206 3948 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:06:49.984206 3948 graph.cpp:617] Deduplicated 1 nodes. I1106 08:06:49.984206 2872 constant_fold.cpp:54] Folding RGB.001::Color to constant (0.0392065, 0.045089, 0.0592535). I1106 08:06:49.984206 2872 constant_fold.cpp:127] Discarding closure Emission.002. I1106 08:06:49.984206 3904 graph.cpp:617] Deduplicated 6 nodes. I1106 08:06:51.089206 1380 blender_curves.cpp:584] Exporting curve segments for mesh GEO-victor_jacket I1106 08:06:53.616206 1380 blender_curves.cpp:584] Exporting curve segments for mesh GEO-victor_head I1106 08:07:05.795207 1380 blender_curves.cpp:584] Exporting curve segments for mesh GEO-franck_sheep_body I1106 08:07:09.869206 1380 blender_curves.cpp:584] Exporting curve segments for mesh GEO-franck_sheep_furcoat I1106 08:07:11.431206 1380 blender_curves.cpp:584] Exporting curve segments for mesh Cube.006 I1106 08:07:31.461206 1144 session.cpp:701] Requested features: Experimental features: Off Max closure count: 7 Max nodes group: 3 Nodes features: 6 Use Hair: True Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: False Use Denoising: False I1106 08:07:31.461206 1144 opencl_base.cpp:215] Loading kernels for platform AMD Accelerated Parallel Processing, device Radeon RX Vega. I1106 08:07:31.461206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:31.878206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:31.913206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:31.916206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:32.330206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:32.363206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:32.366206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:32.779206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:32.812206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:32.815207 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:33.229207 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:33.262207 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:33.265206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:33.682206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:33.714206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:33.718206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:34.133206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:34.166206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:34.169206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:34.584206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:34.617207 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:34.620206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:35.035207 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:35.067206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:35.070206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:35.484206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:35.517206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:35.520206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:35.935206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:35.967206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:35.970206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:36.383206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:36.416206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:36.419206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:36.832206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:36.864207 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:36.868206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:37.282207 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:37.314206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:37.317206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:37.731206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:37.764206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:37.767206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:38.181206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:38.213207 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:38.216207 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:38.630206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:38.663206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:38.666206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:39.080206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:39.113206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:39.116206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:39.532207 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:39.565207 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:39.568207 1144 opencl_util.cpp:287] OpenCL program base not found in cache. I1106 08:07:39.608206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__'. I1106 08:07:39.621206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_base_FF47F49870DCC71AABA6E9E53AFCFAB6_29D893947441B8B9F83561C97AB18A77.clbin. I1106 08:07:39.621206 1144 opencl_util.cpp:287] OpenCL program denoising not found in cache. I1106 08:07:39.627207 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ '. I1106 08:07:39.629206 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_denoising_6D2A6ACDFE0507A69833F0E59E420C8E_E9C1C7AFD28B94B1CF64E5E43369C8C9.clbin. I1106 08:07:39.629206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:40.046206 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:40.078207 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:40.082206 1144 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:07:40.499207 1144 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:07:40.532207 1144 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:07:40.535207 1144 session.cpp:714] Total time spent loading kernels: 9.07412 I1106 08:07:40.557206 1144 svm.cpp:98] Total 124 shaders. I1106 08:07:40.557206 2120 constant_fold.cpp:127] Discarding closure emission. I1106 08:07:40.557206 1764 constant_fold.cpp:109] Folding Gamma::Color to socket Environment Texture.001::Color. I1106 08:07:40.557206 3328 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000008 I1106 08:07:40.557206 2120 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000020 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000023 I1106 08:07:40.557206 260 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000014 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000011 Total: 0.000026 I1106 08:07:40.557206 3328 svm.cpp:66] Compilation summary: Shader name: Sun.001 Number of SVM nodes: 10 Peak stack usage: 4 Time (in seconds): Finalize: 0.000006 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000014 I1106 08:07:40.557206 2120 svm.cpp:66] Compilation summary: Shader name: BI_victor_skin_face Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:07:40.557206 260 svm.cpp:66] Compilation summary: Shader name: BI_victor_skin_face.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000004 I1106 08:07:40.557206 3328 svm.cpp:66] Compilation summary: Shader name: BI_victor_skin_hands Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:07:40.557206 2120 svm.cpp:66] Compilation summary: Shader name: black_plate Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000009 Total: 0.000010 I1106 08:07:40.557206 260 svm.cpp:66] Compilation summary: Shader name: dummy_gray Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000002 Total: 0.000003 I1106 08:07:40.557206 3948 svm.cpp:66] Compilation summary: Shader name: dummy_green Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:07:40.557206 260 svm.cpp:66] Compilation summary: Shader name: dummy_red Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000002 Total: 0.000002 I1106 08:07:40.557206 260 svm.cpp:66] Compilation summary: Shader name: franck_belt_leather Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000008 I1106 08:07:40.557206 3904 svm.cpp:66] Compilation summary: Shader name: dummy_white Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000008 I1106 08:07:40.557206 3948 svm.cpp:66] Compilation summary: Shader name: franck_belt_chrome Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000003 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000007 I1106 08:07:41.003206 2872 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_L2_view_color_1 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000001 Surface: 0.441891 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.441896 Total: 0.441898 I1106 08:07:41.003206 3328 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_L2_view_color_2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000001 Surface: 0.414038 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.414043 Total: 0.414045 I1106 08:07:41.003206 2120 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_R2_view_color_1 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000002 Surface: 0.381042 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.381047 Total: 0.381050 I1106 08:07:41.003206 1088 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_R2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000001 Surface: 0.413042 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.413047 Total: 0.413048 I1106 08:07:41.003206 1144 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_R2_view_color_2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000002 Surface: 0.291287 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.291290 Total: 0.291293 I1106 08:07:41.003206 1764 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 23 Peak stack usage: 9 Time (in seconds): Finalize: 0.000041 Surface: 0.445776 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.445780 Total: 0.445822 I1106 08:07:41.003206 260 svm.cpp:66] Compilation summary: Shader name: franck_eye_cornea Number of SVM nodes: 805 Peak stack usage: 16 Time (in seconds): Finalize: 0.000002 Surface: 0.445494 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000063 Generate: 0.445561 Total: 0.445564 I1106 08:07:41.003206 1144 svm.cpp:66] Compilation summary: Shader name: franck_glsl Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000006 I1106 08:07:41.003206 1764 svm.cpp:66] Compilation summary: Shader name: franck_glsl_eye_L Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000004 I1106 08:07:41.003206 260 svm.cpp:66] Compilation summary: Shader name: franck_glsl_eye_R Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000006 I1106 08:07:41.003206 2120 svm.cpp:66] Compilation summary: Shader name: franck_eyelashes Number of SVM nodes: 541 Peak stack usage: 12 Time (in seconds): Finalize: 0.000009 Surface: 0.000056 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000006 Generate: 0.000065 Total: 0.000075 I1106 08:07:41.746206 3948 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_L2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 1.188980 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 1.188984 Total: 1.188984 I1106 08:07:41.746206 2120 svm.cpp:66] Compilation summary: Shader name: franck_hair_wool_brown Number of SVM nodes: 1335 Peak stack usage: 25 Time (in seconds): Finalize: 0.000009 Surface: 0.743332 Bump: 0.000000 Volume: 0.000013 Displacement: 0.000003 Generate: 0.743347 Total: 0.743356 I1106 08:07:41.746206 3948 svm.cpp:66] Compilation summary: Shader name: green.000 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000005 I1106 08:07:41.746206 1088 svm.cpp:66] Compilation summary: Shader name: franck_eyebrows Number of SVM nodes: 1602 Peak stack usage: 26 Time (in seconds): Finalize: 0.000013 Surface: 0.743450 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.743463 Total: 0.743477 I1106 08:07:41.746206 2120 svm.cpp:66] Compilation summary: Shader name: green.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000004 I1106 08:07:41.746206 260 svm.cpp:66] Compilation summary: Shader name: franck_hair_legs Number of SVM nodes: 2663 Peak stack usage: 31 Time (in seconds): Finalize: 0.000026 Surface: 0.743412 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.743425 Total: 0.743451 I1106 08:07:41.746206 3948 svm.cpp:66] Compilation summary: Shader name: green.002 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000002 Total: 0.000004 I1106 08:07:41.746206 2120 svm.cpp:66] Compilation summary: Shader name: green.005 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:07:41.746206 1764 svm.cpp:66] Compilation summary: Shader name: franck_hair_face_small Number of SVM nodes: 2659 Peak stack usage: 28 Time (in seconds): Finalize: 0.000018 Surface: 0.743450 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.743462 Total: 0.743480 I1106 08:07:41.746206 1088 svm.cpp:66] Compilation summary: Shader name: island_flowers_brighter Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000010 Total: 0.000011 I1106 08:07:41.746206 260 svm.cpp:66] Compilation summary: Shader name: island_flowers_brighter.001 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I1106 08:07:41.746206 2120 svm.cpp:66] Compilation summary: Shader name: light_meshlight_01 Number of SVM nodes: 13 Peak stack usage: 4 Time (in seconds): Finalize: 0.000003 Surface: 0.000012 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000013 Total: 0.000017 I1106 08:07:41.747206 260 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh_yellowish Number of SVM nodes: 3483 Peak stack usage: 47 Time (in seconds): Finalize: 0.000009 Surface: 0.000202 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000008 Generate: 0.000219 Total: 0.000229 I1106 08:07:41.747206 3948 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh Number of SVM nodes: 3483 Peak stack usage: 38 Time (in seconds): Finalize: 0.000012 Surface: 0.000273 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000025 Generate: 0.000308 Total: 0.000320 I1106 08:07:41.747206 1088 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh_darker Number of SVM nodes: 3483 Peak stack usage: 47 Time (in seconds): Finalize: 0.000013 Surface: 0.000228 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000006 Generate: 0.000244 Total: 0.000257 I1106 08:07:41.747206 1764 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh.001 Number of SVM nodes: 3483 Peak stack usage: 38 Time (in seconds): Finalize: 0.000013 Surface: 0.000288 Bump: 0.000000 Volume: 0.000012 Displacement: 0.000005 Generate: 0.000305 Total: 0.000318 I1106 08:07:41.747206 3948 svm.cpp:66] Compilation summary: Shader name: mat_island_grass_bushes Number of SVM nodes: 1122 Peak stack usage: 20 Time (in seconds): Finalize: 0.000051 Surface: 0.000101 Bump: 0.000024 Volume: 0.000004 Displacement: 0.000013 Generate: 0.000142 Total: 0.000193 I1106 08:07:41.747206 1088 svm.cpp:66] Compilation summary: Shader name: mat_pink.001x Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000011 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000014 Total: 0.000015 I1106 08:07:41.747206 1088 svm.cpp:66] Compilation summary: Shader name: mat_plant_dark Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000006 Surface: 0.000012 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000016 Total: 0.000023 I1106 08:07:41.747206 1088 svm.cpp:66] Compilation summary: Shader name: mat_plant_dark.001 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000004 Surface: 0.000011 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000015 Total: 0.000019 I1106 08:07:41.747206 1088 svm.cpp:66] Compilation summary: Shader name: mat_red Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:07:41.747206 1764 svm.cpp:66] Compilation summary: Shader name: mat_plant Number of SVM nodes: 3489 Peak stack usage: 44 Time (in seconds): Finalize: 0.000009 Surface: 0.000268 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000006 Generate: 0.000289 Total: 0.000299 I1106 08:07:41.747206 3948 svm.cpp:66] Compilation summary: Shader name: mat_plant.001 Number of SVM nodes: 3489 Peak stack usage: 44 Time (in seconds): Finalize: 0.000009 Surface: 0.000231 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 0.000244 Total: 0.000254 I1106 08:07:41.748206 1088 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1088 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1088 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1764 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1764 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1088 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1764 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1764 image.cpp:137] File '' does not exist. I1106 08:07:41.748206 1088 svm.cpp:66] Compilation summary: Shader name: mat_rock_dark Number of SVM nodes: 2222 Peak stack usage: 26 Time (in seconds): Finalize: 0.000094 Surface: 0.000095 Bump: 0.000131 Volume: 0.000006 Displacement: 0.000037 Generate: 0.000268 Total: 0.000363 I1106 08:07:41.748206 1764 svm.cpp:66] Compilation summary: Shader name: mat_rock_light Number of SVM nodes: 2241 Peak stack usage: 25 Time (in seconds): Finalize: 0.000110 Surface: 0.000095 Bump: 0.000137 Volume: 0.000005 Displacement: 0.000040 Generate: 0.000277 Total: 0.000389 I1106 08:07:42.396206 1088 svm.cpp:66] Compilation summary: Shader name: mat_skin.001x Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000000 Surface: 0.647945 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.647949 Total: 0.647950 I1106 08:07:42.396206 3328 svm.cpp:66] Compilation summary: Shader name: franck_wool_brown_furcoat Number of SVM nodes: 2134 Peak stack usage: 29 Time (in seconds): Finalize: 0.000006 Surface: 1.376327 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000004 Generate: 1.376346 Total: 1.376353 I1106 08:07:42.396206 3328 svm.cpp:66] Compilation summary: Shader name: Material.000 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000006 Total: 0.000007 I1106 08:07:42.397207 3328 svm.cpp:66] Compilation summary: Shader name: Material.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000005 Total: 0.000006 I1106 08:07:42.397207 1088 svm.cpp:66] Compilation summary: Shader name: mat_tree Number of SVM nodes: 2256 Peak stack usage: 67 Time (in seconds): Finalize: 0.000189 Surface: 0.000084 Bump: 0.000106 Volume: 0.000006 Displacement: 0.000054 Generate: 0.000250 Total: 0.000440 I1106 08:07:42.397207 3328 svm.cpp:66] Compilation summary: Shader name: Material.002 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000009 Total: 0.000009 I1106 08:07:42.397207 1088 image.cpp:137] File '' does not exist. I1106 08:07:42.397207 1088 image.cpp:137] File '' does not exist. I1106 08:07:42.397207 1088 image.cpp:137] File '' does not exist. I1106 08:07:42.397207 1088 image.cpp:137] File '' does not exist. I1106 08:07:42.397207 1088 svm.cpp:66] Compilation summary: Shader name: pebble_rocks Number of SVM nodes: 1993 Peak stack usage: 25 Time (in seconds): Finalize: 0.000093 Surface: 0.000093 Bump: 0.000121 Volume: 0.000006 Displacement: 0.000034 Generate: 0.000253 Total: 0.000347 I1106 08:07:42.397207 1088 svm.cpp:66] Compilation summary: Shader name: red.000 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000005 Total: 0.000006 I1106 08:07:42.397207 1088 svm.cpp:66] Compilation summary: Shader name: red.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.397207 1088 svm.cpp:66] Compilation summary: Shader name: red.002 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.397207 1088 svm.cpp:66] Compilation summary: Shader name: red.003 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.004 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000005 Total: 0.000006 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.005 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.006 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.008 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.009 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.010 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.011 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: red.013 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: timer_franck_backplate Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000004 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000004 Total: 0.000008 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: timer_franck_glass Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000008 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000007 Total: 0.000015 I1106 08:07:42.398206 1088 svm.cpp:66] Compilation summary: Shader name: timer_franck_knob_gray Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Surface: 0.000001 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000007 Total: 0.000012 I1106 08:07:42.399206 1088 svm.cpp:66] Compilation summary: Shader name: timer_franck_knob_white Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000005 Total: 0.000011 I1106 08:07:42.399206 1088 svm.cpp:66] Compilation summary: Shader name: timer_franck_metal_casing Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000004 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000010 Total: 0.000015 I1106 08:07:42.399206 1088 svm.cpp:66] Compilation summary: Shader name: timer_franck_metal_inside Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000004 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000005 Total: 0.000009 I1106 08:07:42.399206 1088 svm.cpp:66] Compilation summary: Shader name: timer_franck_metal_inside.001 Number of SVM nodes: 276 Peak stack usage: 7 Time (in seconds): Finalize: 0.000005 Surface: 0.000035 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000040 Total: 0.000046 I1106 08:07:42.975206 1088 svm.cpp:66] Compilation summary: Shader name: timer_tara_knob_gray Number of SVM nodes: 554 Peak stack usage: 16 Time (in seconds): Finalize: 0.000005 Surface: 0.575718 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000003 Generate: 0.575726 Total: 0.575732 I1106 08:07:42.975206 260 svm.cpp:66] Compilation summary: Shader name: mat_ground Number of SVM nodes: 860 Peak stack usage: 26 Time (in seconds): Finalize: 0.000003 Surface: 1.227959 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000005 Generate: 1.227972 Total: 1.227975 I1106 08:07:42.975206 2872 svm.cpp:66] Compilation summary: Shader name: franck_rope Number of SVM nodes: 1925 Peak stack usage: 27 Time (in seconds): Finalize: 0.000006 Surface: 1.965002 Bump: 0.000000 Volume: 0.000103 Displacement: 0.000009 Generate: 1.965114 Total: 1.965121 I1106 08:07:43.034206 1144 svm.cpp:66] Compilation summary: Shader name: franck_hair_face_random Number of SVM nodes: 1597 Peak stack usage: 26 Time (in seconds): Finalize: 0.000007 Surface: 2.031015 Bump: 0.000000 Volume: 0.000015 Displacement: 0.000011 Generate: 2.031042 Total: 2.031050 I1106 08:07:43.034206 3904 svm.cpp:66] Compilation summary: Shader name: franck_body Number of SVM nodes: 849 Peak stack usage: 22 Time (in seconds): Finalize: 0.000008 Surface: 2.476667 Bump: 0.000000 Volume: 0.000014 Displacement: 0.000003 Generate: 2.476685 Total: 2.476693 I1106 08:07:43.034206 3904 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_metal_decals Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000005 Surface: 0.000014 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000018 Total: 0.000024 I1106 08:07:43.034206 3904 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_metal_decals.001 Number of SVM nodes: 27 Peak stack usage: 8 Time (in seconds): Finalize: 0.000010 Surface: 0.000021 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000025 Total: 0.000036 I1106 08:07:43.369206 2120 svm.cpp:66] Compilation summary: Shader name: mat_dead_log Number of SVM nodes: 2429 Peak stack usage: 29 Time (in seconds): Finalize: 0.000040 Surface: 0.059176 Bump: 1.228141 Volume: 0.000063 Displacement: 0.334744 Generate: 1.622124 Total: 1.622164 I1106 08:07:43.369206 1764 svm.cpp:66] Compilation summary: Shader name: mat_sticks Number of SVM nodes: 2159 Peak stack usage: 25 Time (in seconds): Finalize: 0.000061 Surface: 0.059128 Bump: 1.226666 Volume: 0.000009 Displacement: 0.334834 Generate: 1.620638 Total: 1.620699 I1106 08:07:43.369206 3328 svm.cpp:66] Compilation summary: Shader name: people Number of SVM nodes: 340 Peak stack usage: 23 Time (in seconds): Finalize: 0.000046 Surface: 0.393995 Bump: 0.577827 Volume: 0.000009 Displacement: 0.000010 Generate: 0.971841 Total: 0.971888 I1106 08:07:43.369206 1088 svm.cpp:66] Compilation summary: Shader name: timer_tara_knob_white Number of SVM nodes: 1872 Peak stack usage: 25 Time (in seconds): Finalize: 0.000007 Surface: 0.393775 Bump: 0.000000 Volume: 0.000101 Displacement: 0.000005 Generate: 0.393882 Total: 0.393890 I1106 08:07:43.369206 3948 svm.cpp:66] Compilation summary: Shader name: mat_rock_light2 Number of SVM nodes: 3955 Peak stack usage: 51 Time (in seconds): Finalize: 0.000124 Surface: 0.394036 Bump: 1.227059 Volume: 0.000113 Displacement: 0.000107 Generate: 1.621315 Total: 1.621440 I1106 08:07:43.369206 1088 svm.cpp:66] Compilation summary: Shader name: victor_buttons Number of SVM nodes: 276 Peak stack usage: 10 Time (in seconds): Finalize: 0.000005 Surface: 0.000032 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000036 Total: 0.000041 I1106 08:07:43.370206 1088 svm.cpp:66] Compilation summary: Shader name: victor_eyeball_cornea Number of SVM nodes: 49 Peak stack usage: 17 Time (in seconds): Finalize: 0.000014 Surface: 0.000053 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000057 Total: 0.000072 I1106 08:07:43.370206 1088 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyebrows Number of SVM nodes: 1075 Peak stack usage: 20 Time (in seconds): Finalize: 0.000006 Surface: 0.000073 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000079 Total: 0.000086 I1106 08:07:43.371206 1088 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyebrowsx Number of SVM nodes: 807 Peak stack usage: 13 Time (in seconds): Finalize: 0.000007 Surface: 0.000058 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.000065 Total: 0.000072 I1106 08:07:43.371206 1088 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyelashes Number of SVM nodes: 1086 Peak stack usage: 25 Time (in seconds): Finalize: 0.000014 Surface: 0.000081 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000088 Total: 0.000102 I1106 08:07:43.372206 1088 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyelashesx Number of SVM nodes: 818 Peak stack usage: 17 Time (in seconds): Finalize: 0.000012 Surface: 0.000063 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000068 Total: 0.000080 I1106 08:07:43.372206 1088 svm.cpp:66] Compilation summary: Shader name: victor_hair_head Number of SVM nodes: 1075 Peak stack usage: 20 Time (in seconds): Finalize: 0.000007 Surface: 0.000067 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000073 Total: 0.000080 I1106 08:07:43.372206 1088 svm.cpp:66] Compilation summary: Shader name: victor_hair_headx Number of SVM nodes: 807 Peak stack usage: 13 Time (in seconds): Finalize: 0.000006 Surface: 0.000055 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.000061 Total: 0.000068 I1106 08:07:43.560206 3904 svm.cpp:66] Compilation summary: Shader name: victor_belt Number of SVM nodes: 293 Peak stack usage: 19 Time (in seconds): Finalize: 0.000004 Surface: 0.525862 Bump: 0.000000 Volume: 0.000008 Displacement: 0.000004 Generate: 0.525874 Total: 0.525879 I1106 08:07:43.560206 3948 svm.cpp:66] Compilation summary: Shader name: victor_buttons_yarn Number of SVM nodes: 274 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.190854 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.190859 Total: 0.190860 I1106 08:07:43.560206 1764 svm.cpp:66] Compilation summary: Shader name: victor_eye Number of SVM nodes: 283 Peak stack usage: 14 Time (in seconds): Finalize: 0.000006 Surface: 0.190537 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.190540 Total: 0.190547 I1106 08:07:43.560206 1088 svm.cpp:66] Compilation summary: Shader name: victor_iris Number of SVM nodes: 283 Peak stack usage: 14 Time (in seconds): Finalize: 0.000007 Surface: 0.187352 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.187357 Total: 0.187364 I1106 08:07:43.560206 2120 svm.cpp:66] Compilation summary: Shader name: victor_belt_buckle Number of SVM nodes: 560 Peak stack usage: 15 Time (in seconds): Finalize: 0.000010 Surface: 0.191240 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000011 Generate: 0.191254 Total: 0.191264 I1106 08:07:43.670207 260 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_glass Number of SVM nodes: 536 Peak stack usage: 9 Time (in seconds): Finalize: 0.000006 Surface: 0.694834 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000009 Generate: 0.694847 Total: 0.694854 I1106 08:07:43.923207 1088 svm.cpp:66] Compilation summary: Shader name: victor_jacket_lint Number of SVM nodes: 41 Peak stack usage: 16 Time (in seconds): Finalize: 0.000005 Surface: 0.360431 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.360435 Total: 0.360441 I1106 08:07:43.923207 1764 svm.cpp:66] Compilation summary: Shader name: victor_laces Number of SVM nodes: 281 Peak stack usage: 10 Time (in seconds): Finalize: 0.000006 Surface: 0.359734 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.359740 Total: 0.359746 I1106 08:07:43.923207 1144 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_metal Number of SVM nodes: 3182 Peak stack usage: 29 Time (in seconds): Finalize: 0.000004 Surface: 0.889093 Bump: 0.000000 Volume: 0.000009 Displacement: 0.000004 Generate: 0.889106 Total: 0.889110 I1106 08:07:43.923207 2872 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_backplate Number of SVM nodes: 3997 Peak stack usage: 21 Time (in seconds): Finalize: 0.000011 Surface: 0.948078 Bump: 0.000000 Volume: 0.000026 Displacement: 0.000006 Generate: 0.948110 Total: 0.948122 I1106 08:07:44.706207 1088 svm.cpp:66] Compilation summary: Shader name: victor_pupil Number of SVM nodes: 283 Peak stack usage: 14 Time (in seconds): Finalize: 0.000006 Surface: 0.781925 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.781928 Total: 0.781935 I1106 08:07:44.739207 3328 svm.cpp:66] Compilation summary: Shader name: victor_buttons_soft Number of SVM nodes: 32 Peak stack usage: 16 Time (in seconds): Finalize: 0.000001 Surface: 1.369168 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 1.369174 Total: 1.369175 I1106 08:07:44.739207 2120 svm.cpp:66] Compilation summary: Shader name: victor_jacket_inside Number of SVM nodes: 54 Peak stack usage: 26 Time (in seconds): Finalize: 0.000010 Surface: 1.176651 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 1.176656 Total: 1.176667 I1106 08:07:44.739207 3948 svm.cpp:66] Compilation summary: Shader name: victor_jacket_collar Number of SVM nodes: 80 Peak stack usage: 30 Time (in seconds): Finalize: 0.000006 Surface: 1.177277 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000051 Generate: 1.177331 Total: 1.177338 I1106 08:07:44.941206 2120 svm.cpp:66] Compilation summary: Shader name: victor_teeth Number of SVM nodes: 23 Peak stack usage: 11 Time (in seconds): Finalize: 0.000010 Surface: 0.200559 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.200564 Total: 0.200575 I1106 08:07:44.954206 2120 svm.cpp:66] Compilation summary: Shader name: victor_teethx Number of SVM nodes: 23 Peak stack usage: 11 Time (in seconds): Finalize: 0.000010 Surface: 0.011675 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.011678 Total: 0.011688 I1106 08:07:44.954206 2120 svm.cpp:66] Compilation summary: Shader name: volume_fog Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000003 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000006 I1106 08:07:45.135206 1144 svm.cpp:66] Compilation summary: Shader name: victor_skin_face Number of SVM nodes: 598 Peak stack usage: 23 Time (in seconds): Finalize: 0.000043 Surface: 0.429166 Bump: 0.779492 Volume: 0.000009 Displacement: 0.000010 Generate: 1.208678 Total: 1.208721 I1106 08:07:45.135206 1764 svm.cpp:66] Compilation summary: Shader name: victor_shoes Number of SVM nodes: 297 Peak stack usage: 15 Time (in seconds): Finalize: 0.000010 Surface: 1.209494 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 1.209501 Total: 1.209512 I1106 08:07:45.135206 1088 svm.cpp:66] Compilation summary: Shader name: victor_skin_hands Number of SVM nodes: 860 Peak stack usage: 20 Time (in seconds): Finalize: 0.000037 Surface: 0.396229 Bump: 0.031941 Volume: 0.000006 Displacement: 0.000022 Generate: 0.428199 Total: 0.428237 I1106 08:07:45.135206 260 svm.cpp:66] Compilation summary: Shader name: victor_pants Number of SVM nodes: 621 Peak stack usage: 33 Time (in seconds): Finalize: 0.000014 Surface: 1.463810 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 1.463819 Total: 1.463834 I1106 08:07:45.135206 3904 svm.cpp:66] Compilation summary: Shader name: victor_jacket Number of SVM nodes: 113 Peak stack usage: 36 Time (in seconds): Finalize: 0.000010 Surface: 1.573944 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000006 Generate: 1.573958 Total: 1.573968 I1106 08:07:45.135206 2120 svm.cpp:66] Compilation summary: Shader name: watch_belt Number of SVM nodes: 3164 Peak stack usage: 31 Time (in seconds): Finalize: 0.000004 Surface: 0.180182 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000004 Generate: 0.180192 Total: 0.180197 I1106 08:07:45.135206 2872 svm.cpp:66] Compilation summary: Shader name: victor_shirt Number of SVM nodes: 376 Peak stack usage: 50 Time (in seconds): Finalize: 0.000010 Surface: 1.210483 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000003 Generate: 1.210493 Total: 1.210504 I1106 08:07:45.136206 260 svm.cpp:66] Compilation summary: Shader name: wheat_straw Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000009 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000012 Total: 0.000014 I1106 08:07:45.136206 1144 svm.cpp:66] Compilation summary: Shader name: wheat_spike Number of SVM nodes: 40 Peak stack usage: 15 Time (in seconds): Finalize: 0.000020 Surface: 0.000818 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000821 Total: 0.000841 I1106 08:07:45.135206 3328 svm.cpp:66] Compilation summary: Shader name: victor_skin_legs Number of SVM nodes: 314 Peak stack usage: 14 Time (in seconds): Finalize: 0.000030 Surface: 0.000049 Bump: 0.395462 Volume: 0.000002 Displacement: 0.000010 Generate: 0.395523 Total: 0.395554 I1106 08:07:45.135206 3948 svm.cpp:66] Compilation summary: Shader name: victor_socks Number of SVM nodes: 314 Peak stack usage: 18 Time (in seconds): Finalize: 0.000006 Surface: 0.395115 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.395123 Total: 0.395130 I1106 08:07:45.141206 1144 opencl_base.cpp:528] Texture allocate: __svm_nodes, 1,325,728 bytes. (1.26M) I1106 08:07:45.141206 1144 opencl_base.cpp:528] Texture allocate: __shader_flag, 2,480 bytes. (2.42K) I1106 08:07:45.162206 1144 svm.cpp:144] Shader manager updated 124 shaders in 4.60476 seconds. I1106 08:07:45.162206 1144 object.cpp:552] Total 1503009 objects. I1106 08:07:51.819206 1144 opencl_base.cpp:528] Texture allocate: __objects, 288,577,728 bytes. (275.21M) I1106 08:07:51.948206 1144 mesh.cpp:1957] Total 167 meshes. I1106 08:07:52.475206 1144 opencl_base.cpp:528] Texture allocate: __attributes_map, 649,299,888 bytes. (619.22M) I1106 08:07:52.476207 1144 opencl_base.cpp:528] Texture allocate: __attributes_float, 58,546,188 bytes. (55.83M) I1106 08:07:52.476207 1144 opencl_base.cpp:528] Texture allocate: __attributes_float3, 535,419,264 bytes. (510.62M) I1106 08:07:52.476207 1144 opencl_base.cpp:528] Texture allocate: __attributes_uchar4, 12,608,688 bytes. (12.02M) I1106 08:07:52.476207 3948 bvh_build.cpp:519] BVH build statistics: Build time: 3.75556e-05 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I1106 08:07:52.714206 1764 bvh_build.cpp:519] BVH build statistics: Build time: 0.183609 Total number of nodes: 1,971 Number of inner nodes: 985 Number of leaf nodes: 986 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:07:52.787206 2120 bvh_build.cpp:519] BVH build statistics: Build time: 0.29452 Total number of nodes: 1,937 Number of inner nodes: 968 Number of leaf nodes: 969 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:52.794206 1088 bvh_build.cpp:519] BVH build statistics: Build time: 0.285272 Total number of nodes: 2,031 Number of inner nodes: 1,015 Number of leaf nodes: 1,016 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:52.810206 3328 bvh_build.cpp:519] BVH build statistics: Build time: 0.279214 Total number of nodes: 2,141 Number of inner nodes: 1,070 Number of leaf nodes: 1,071 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:52.979207 3948 bvh_build.cpp:519] BVH build statistics: Build time: 0.448158 Total number of nodes: 4,051 Number of inner nodes: 2,025 Number of leaf nodes: 2,026 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:07:52.995206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.433179 Total number of nodes: 2,179 Number of inner nodes: 1,089 Number of leaf nodes: 1,090 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:53.094207 1088 bvh_build.cpp:519] BVH build statistics: Build time: 0.266433 Total number of nodes: 2,919 Number of inner nodes: 1,459 Number of leaf nodes: 1,460 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:07:53.154206 3328 bvh_build.cpp:519] BVH build statistics: Build time: 0.325827 Total number of nodes: 2,785 Number of inner nodes: 1,392 Number of leaf nodes: 1,393 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:07:53.281206 1764 bvh_build.cpp:519] BVH build statistics: Build time: 0.45315 Total number of nodes: 5,021 Number of inner nodes: 2,510 Number of leaf nodes: 2,511 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I1106 08:07:53.500206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.503675 Total number of nodes: 2,793 Number of inner nodes: 1,396 Number of leaf nodes: 1,397 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:53.541206 1764 bvh_build.cpp:519] BVH build statistics: Build time: 0.229719 Total number of nodes: 2,841 Number of inner nodes: 1,420 Number of leaf nodes: 1,421 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:53.547206 1088 bvh_build.cpp:519] BVH build statistics: Build time: 0.235031 Total number of nodes: 3,341 Number of inner nodes: 1,670 Number of leaf nodes: 1,671 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:53.552206 3948 bvh_build.cpp:519] BVH build statistics: Build time: 0.239944 Total number of nodes: 2,907 Number of inner nodes: 1,453 Number of leaf nodes: 1,454 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:53.552206 3328 bvh_build.cpp:519] BVH build statistics: Build time: 0.240475 Total number of nodes: 2,775 Number of inner nodes: 1,387 Number of leaf nodes: 1,388 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:53.655206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.154659 Total number of nodes: 2,955 Number of inner nodes: 1,477 Number of leaf nodes: 1,478 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:53.829206 1088 bvh_build.cpp:519] BVH build statistics: Build time: 0.281331 Total number of nodes: 2,909 Number of inner nodes: 1,454 Number of leaf nodes: 1,455 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:53.883206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.225947 Total number of nodes: 4,607 Number of inner nodes: 2,303 Number of leaf nodes: 2,304 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:53.898206 3328 bvh_build.cpp:519] BVH build statistics: Build time: 0.344254 Total number of nodes: 3,717 Number of inner nodes: 1,858 Number of leaf nodes: 1,859 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:54.112206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.227624 Total number of nodes: 2,657 Number of inner nodes: 1,328 Number of leaf nodes: 1,329 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:54.280206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.166575 Total number of nodes: 3,463 Number of inner nodes: 1,731 Number of leaf nodes: 1,732 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:54.518206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.237018 Total number of nodes: 2,725 Number of inner nodes: 1,362 Number of leaf nodes: 1,363 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:54.740206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.221213 Total number of nodes: 2,619 Number of inner nodes: 1,309 Number of leaf nodes: 1,310 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:55.038206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.29653 Total number of nodes: 2,843 Number of inner nodes: 1,421 Number of leaf nodes: 1,422 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:55.288206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.24866 Total number of nodes: 2,809 Number of inner nodes: 1,404 Number of leaf nodes: 1,405 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:55.531206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.242313 Total number of nodes: 3,827 Number of inner nodes: 1,913 Number of leaf nodes: 1,914 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:55.689206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.157095 Total number of nodes: 2,843 Number of inner nodes: 1,421 Number of leaf nodes: 1,422 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:55.867207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.176359 Total number of nodes: 2,809 Number of inner nodes: 1,404 Number of leaf nodes: 1,405 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:56.087206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.219312 Total number of nodes: 2,619 Number of inner nodes: 1,309 Number of leaf nodes: 1,310 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:56.622206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.533522 Total number of nodes: 3,717 Number of inner nodes: 1,858 Number of leaf nodes: 1,859 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:56.814206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.190859 Total number of nodes: 2,793 Number of inner nodes: 1,396 Number of leaf nodes: 1,397 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:57.048207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.233105 Total number of nodes: 2,907 Number of inner nodes: 1,453 Number of leaf nodes: 1,454 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:57.488206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.437937 Total number of nodes: 3,341 Number of inner nodes: 1,670 Number of leaf nodes: 1,671 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:57.636206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.146856 Total number of nodes: 3,463 Number of inner nodes: 1,731 Number of leaf nodes: 1,732 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:57.823206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.186498 Total number of nodes: 2,775 Number of inner nodes: 1,387 Number of leaf nodes: 1,388 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:58.044206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.219549 Total number of nodes: 2,955 Number of inner nodes: 1,477 Number of leaf nodes: 1,478 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:58.279206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.234249 Total number of nodes: 2,909 Number of inner nodes: 1,454 Number of leaf nodes: 1,455 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:58.517206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.237209 Total number of nodes: 2,657 Number of inner nodes: 1,328 Number of leaf nodes: 1,329 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:58.815207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.29676 Total number of nodes: 2,841 Number of inner nodes: 1,420 Number of leaf nodes: 1,421 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:59.044206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.227707 Total number of nodes: 2,725 Number of inner nodes: 1,362 Number of leaf nodes: 1,363 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:07:59.462206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.41643 Total number of nodes: 4,607 Number of inner nodes: 2,303 Number of leaf nodes: 2,304 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:07:59.467206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.00442466 Total number of nodes: 37 Number of inner nodes: 18 Number of leaf nodes: 19 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I1106 08:07:59.922206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.454253 Total number of nodes: 4,907 Number of inner nodes: 2,453 Number of leaf nodes: 2,454 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:08:00.481206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.557616 Total number of nodes: 4,699 Number of inner nodes: 2,349 Number of leaf nodes: 2,350 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:08:00.897207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.413759 Total number of nodes: 4,639 Number of inner nodes: 2,319 Number of leaf nodes: 2,320 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:01.130206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.231675 Total number of nodes: 2,967 Number of inner nodes: 1,483 Number of leaf nodes: 1,484 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:08:01.300206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.169508 Total number of nodes: 2,211 Number of inner nodes: 1,105 Number of leaf nodes: 1,106 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:08:01.345206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.0438077 Total number of nodes: 651 Number of inner nodes: 325 Number of leaf nodes: 326 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I1106 08:08:01.555207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.210094 Total number of nodes: 2,225 Number of inner nodes: 1,112 Number of leaf nodes: 1,113 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:02.218206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.662333 Total number of nodes: 5,093 Number of inner nodes: 2,546 Number of leaf nodes: 2,547 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:08:02.597206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.37713 Total number of nodes: 3,057 Number of inner nodes: 1,528 Number of leaf nodes: 1,529 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:08:03.497206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.899137 Total number of nodes: 14,637 Number of inner nodes: 7,318 Number of leaf nodes: 7,319 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I1106 08:08:03.719207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.218993 Total number of nodes: 1,809 Number of inner nodes: 904 Number of leaf nodes: 905 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:08:03.879206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.159278 Total number of nodes: 1,581 Number of inner nodes: 790 Number of leaf nodes: 791 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:03.965206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.0854882 Total number of nodes: 863 Number of inner nodes: 431 Number of leaf nodes: 432 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:08:04.232206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.266473 Total number of nodes: 1,727 Number of inner nodes: 863 Number of leaf nodes: 864 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:08:04.374207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.141523 Total number of nodes: 1,327 Number of inner nodes: 663 Number of leaf nodes: 664 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:08:04.764206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.388965 Total number of nodes: 3,533 Number of inner nodes: 1,766 Number of leaf nodes: 1,767 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:08:04.941206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.176116 Total number of nodes: 2,291 Number of inner nodes: 1,145 Number of leaf nodes: 1,146 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:05.863206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.918735 Total number of nodes: 13,625 Number of inner nodes: 6,812 Number of leaf nodes: 6,813 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 19 I1106 08:08:06.153206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.286702 Total number of nodes: 4,325 Number of inner nodes: 2,162 Number of leaf nodes: 2,163 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:08:06.385206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.230497 Total number of nodes: 2,251 Number of inner nodes: 1,125 Number of leaf nodes: 1,126 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:07.181206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.795119 Total number of nodes: 10,143 Number of inner nodes: 5,071 Number of leaf nodes: 5,072 Number of unaligned nodes: 0 Allocation slop factor: 0.999879 Maximum depth: 20 I1106 08:08:07.504206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.306293 Total number of nodes: 7,323 Number of inner nodes: 3,661 Number of leaf nodes: 3,662 Number of unaligned nodes: 0 Allocation slop factor: 0.999772 Maximum depth: 18 I1106 08:08:07.929206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.422556 Total number of nodes: 9,369 Number of inner nodes: 4,684 Number of leaf nodes: 4,685 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 19 I1106 08:08:08.417207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.484542 Total number of nodes: 11,065 Number of inner nodes: 5,532 Number of leaf nodes: 5,533 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I1106 08:08:08.502207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.0806589 Total number of nodes: 869 Number of inner nodes: 434 Number of leaf nodes: 435 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:08:08.547206 2872 bvh_build.cpp:519] BVH build statistics: Build time: 15.8911 Total number of nodes: 769,281 Number of inner nodes: 384,640 Number of leaf nodes: 384,641 Number of unaligned nodes: 0 Allocation slop factor: 0.9995 Maximum depth: 30 I1106 08:08:08.560206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.057551 Total number of nodes: 559 Number of inner nodes: 279 Number of leaf nodes: 280 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I1106 08:08:09.067206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.505784 Total number of nodes: 9,895 Number of inner nodes: 4,947 Number of leaf nodes: 4,948 Number of unaligned nodes: 0 Allocation slop factor: 0.999752 Maximum depth: 19 I1106 08:08:10.622206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 1.54773 Total number of nodes: 54,195 Number of inner nodes: 27,097 Number of leaf nodes: 27,098 Number of unaligned nodes: 0 Allocation slop factor: 0.999984 Maximum depth: 21 I1106 08:08:11.546206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.906267 Total number of nodes: 21,791 Number of inner nodes: 10,895 Number of leaf nodes: 10,896 Number of unaligned nodes: 0 Allocation slop factor: 0.999773 Maximum depth: 22 I1106 08:08:12.048207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.495599 Total number of nodes: 16,705 Number of inner nodes: 8,352 Number of leaf nodes: 8,353 Number of unaligned nodes: 0 Allocation slop factor: 0.999661 Maximum depth: 19 I1106 08:08:12.864207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.808706 Total number of nodes: 19,761 Number of inner nodes: 9,880 Number of leaf nodes: 9,881 Number of unaligned nodes: 0 Allocation slop factor: 0.999905 Maximum depth: 22 I1106 08:08:13.097206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.228697 Total number of nodes: 2,781 Number of inner nodes: 1,390 Number of leaf nodes: 1,391 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I1106 08:08:13.260206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.162337 Total number of nodes: 1,173 Number of inner nodes: 586 Number of leaf nodes: 587 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:08:13.656206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.39506 Total number of nodes: 3,625 Number of inner nodes: 1,812 Number of leaf nodes: 1,813 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:08:14.052206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.39437 Total number of nodes: 1,915 Number of inner nodes: 957 Number of leaf nodes: 958 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:16.987206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 2.89516 Total number of nodes: 86,887 Number of inner nodes: 43,443 Number of leaf nodes: 43,444 Number of unaligned nodes: 0 Allocation slop factor: 0.999935 Maximum depth: 24 I1106 08:08:18.346206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 1.3095 Total number of nodes: 46,381 Number of inner nodes: 23,190 Number of leaf nodes: 23,191 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 23 I1106 08:08:20.629206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 2.26273 Total number of nodes: 60,335 Number of inner nodes: 30,167 Number of leaf nodes: 30,168 Number of unaligned nodes: 0 Allocation slop factor: 0.999932 Maximum depth: 26 I1106 08:08:20.897207 260 bvh_build.cpp:519] BVH build statistics: Build time: 28.1948 Total number of nodes: 1,935,557 Number of inner nodes: 967,778 Number of leaf nodes: 967,779 Number of unaligned nodes: 1,353,578 Allocation slop factor: 0.999767 Maximum depth: 29 I1106 08:08:20.983206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.337221 Total number of nodes: 2,243 Number of inner nodes: 1,121 Number of leaf nodes: 1,122 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:08:21.049206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.0657432 Total number of nodes: 469 Number of inner nodes: 234 Number of leaf nodes: 235 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I1106 08:08:21.126206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.0767151 Total number of nodes: 801 Number of inner nodes: 400 Number of leaf nodes: 401 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:08:21.240206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.113823 Total number of nodes: 1,489 Number of inner nodes: 744 Number of leaf nodes: 745 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:08:21.298207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.0571977 Total number of nodes: 807 Number of inner nodes: 403 Number of leaf nodes: 404 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:08:21.477206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.177966 Total number of nodes: 1,915 Number of inner nodes: 957 Number of leaf nodes: 958 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:21.647207 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.169278 Total number of nodes: 1,793 Number of inner nodes: 896 Number of leaf nodes: 897 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:08:21.886206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.2382 Total number of nodes: 1,681 Number of inner nodes: 840 Number of leaf nodes: 841 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:22.061206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.174981 Total number of nodes: 1,757 Number of inner nodes: 878 Number of leaf nodes: 879 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:08:22.079206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.0171527 Total number of nodes: 181 Number of inner nodes: 90 Number of leaf nodes: 91 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 9 I1106 08:08:22.246206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 0.166503 Total number of nodes: 1,759 Number of inner nodes: 879 Number of leaf nodes: 880 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:08:25.095206 3904 bvh_build.cpp:519] BVH build statistics: Build time: 32.176 Total number of nodes: 5,559,375 Number of inner nodes: 2,779,687 Number of leaf nodes: 2,779,688 Number of unaligned nodes: 4,040,133 Allocation slop factor: 0.999124 Maximum depth: 30 I1106 08:08:26.528206 1144 mesh.cpp:2102] Objects BVH build pool statistics: Total time: 34.051702 Tasks handled: 167 I1106 08:08:26.691206 1144 mesh.cpp:1826] Using regular BVH optimization structure I1106 08:08:46.005206 1144 bvh_build.cpp:519] BVH build statistics: Build time: 17.8752 Total number of nodes: 18,611,337 Number of inner nodes: 9,305,668 Number of leaf nodes: 9,305,669 Number of unaligned nodes: 11,985,613 Allocation slop factor: 1 Maximum depth: 40 I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __bvh_nodes, 1,339,776,288 bytes. (1.25G) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __bvh_leaf_nodes, 219,636,416 bytes. (209.46M) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __object_node, 6,012,036 bytes. (5.73M) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __prim_tri_index, 73,261,344 bytes. (69.87M) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __prim_tri_verts, 297,037,536 bytes. (283.28M) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __prim_type, 73,261,344 bytes. (69.87M) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __prim_visibility, 73,261,344 bytes. (69.87M) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __prim_index, 73,261,344 bytes. (69.87M) I1106 08:08:51.116206 1144 opencl_base.cpp:528] Texture allocate: __prim_object, 73,261,344 bytes. (69.87M) I1106 08:08:51.235206 1144 opencl_base.cpp:528] Texture allocate: __tri_shader, 22,642,456 bytes. (21.59M) I1106 08:08:51.235206 1144 opencl_base.cpp:528] Texture allocate: __tri_vnormal, 46,871,696 bytes. (44.70M) I1106 08:08:51.235206 1144 opencl_base.cpp:528] Texture allocate: __tri_vindex, 90,569,824 bytes. (86.37M) I1106 08:08:51.235206 1144 opencl_base.cpp:528] Texture allocate: __tri_patch, 22,642,456 bytes. (21.59M) I1106 08:08:51.235206 1144 opencl_base.cpp:528] Texture allocate: __tri_patch_uv, 23,435,848 bytes. (22.35M) I1106 08:08:51.328207 1144 opencl_base.cpp:528] Texture allocate: __curve_keys, 188,645,680 bytes. (179.91M) I1106 08:08:51.328207 1144 opencl_base.cpp:528] Texture allocate: __curves, 18,666,288 bytes. (17.80M) I1106 08:08:51.361207 1144 opencl_base.cpp:528] Texture allocate: __object_flag, 6,012,036 bytes. (5.73M) I1106 08:08:51.391206 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_017, 4,194,304 bytes. (4.00M) I1106 08:08:51.395206 1088 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_001, 16,777,216 bytes. (16.00M) I1106 08:08:51.425206 3948 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_057, 4 bytes. (4) I1106 08:08:51.426206 1144 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_041, 1,040,384 bytes. (1016.00K) I1106 08:08:51.432206 3328 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_009, 16,777,216 bytes. (16.00M) I1106 08:08:51.462206 3948 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_081, 4,353,600 bytes. (4.15M) I1106 08:08:51.469207 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_025, 16,777,216 bytes. (16.00M) I1106 08:08:51.472206 1088 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_073, 4,194,304 bytes. (4.00M) I1106 08:08:51.489207 3948 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_105, 4,194,304 bytes. (4.00M) I1106 08:08:51.494206 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_113, 12,582,912 bytes. (12.00M) I1106 08:08:51.495206 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_065, 11,943,936 bytes. (11.39M) I1106 08:08:51.532207 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_137, 16,777,216 bytes. (16.00M) I1106 08:08:51.608206 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_153, 20,155,392 bytes. (19.22M) I1106 08:08:51.626206 1144 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_089, 67,108,864 bytes. (64.00M) I1106 08:08:51.741206 260 opencl_base.cpp:528] Texture allocate: __tex_image_float4_000, 128,000,000 bytes. (122.07M) I1106 08:08:51.753206 260 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_177, 4,194,304 bytes. (4.00M) I1106 08:08:51.778206 1088 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_121, 39,860,100 bytes. (38.01M) I1106 08:08:51.806206 260 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_185, 8,388,608 bytes. (8.00M) I1106 08:08:51.815207 260 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_201, 2,359,296 bytes. (2.25M) I1106 08:08:51.817206 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_145, 67,108,864 bytes. (64.00M) I1106 08:08:51.991206 1144 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_169, 67,108,864 bytes. (64.00M) I1106 08:08:52.004206 1088 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_193, 16,777,216 bytes. (16.00M) I1106 08:08:52.018206 1144 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_225, 2,359,296 bytes. (2.25M) I1106 08:08:52.019207 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_161, 67,108,864 bytes. (64.00M) I1106 08:08:52.022207 1088 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_233, 2,359,296 bytes. (2.25M) I1106 08:08:52.045207 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_217, 13,000,000 bytes. (12.40M) I1106 08:08:52.046206 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_249, 2,359,296 bytes. (2.25M) I1106 08:08:52.055207 1088 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_257, 4,194,304 bytes. (4.00M) I1106 08:08:52.056206 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_273, 2,359,296 bytes. (2.25M) I1106 08:08:52.063206 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_265, 4,194,304 bytes. (4.00M) I1106 08:08:52.071207 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_297, 2,359,296 bytes. (2.25M) I1106 08:08:52.124207 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_305, 16,777,216 bytes. (16.00M) I1106 08:08:52.140206 260 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_209, 39,860,100 bytes. (38.01M) I1106 08:08:52.299206 1144 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_241, 67,108,864 bytes. (64.00M) I1106 08:08:52.322206 3904 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_033, 268,435,456 bytes. (256.00M) I1106 08:08:52.335206 1144 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_329, 8,388,608 bytes. (8.00M) I1106 08:08:52.376206 3904 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_337, 16,777,216 bytes. (16.00M) I1106 08:08:52.377207 3904 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_353, 129,536 bytes. (126.50K) I1106 08:08:52.414206 2120 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_313, 67,108,864 bytes. (64.00M) I1106 08:08:52.607206 1764 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_049, 268,435,456 bytes. (256.00M) I1106 08:08:52.748206 3948 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_129, 268,435,456 bytes. (256.00M) I1106 08:08:52.754206 1144 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_345, 67,108,864 bytes. (64.00M) I1106 08:08:52.797206 3328 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_097, 268,435,456 bytes. (256.00M) I1106 08:08:53.116206 2872 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_289, 268,435,456 bytes. (256.00M) I1106 08:08:53.143206 1088 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_281, 268,435,456 bytes. (256.00M) I1106 08:08:53.179206 260 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_321, 268,435,456 bytes. (256.00M) I1106 08:08:53.191206 1144 tables.cpp:43] Total 1 lookup tables. I1106 08:08:53.191206 1144 opencl_base.cpp:528] Texture allocate: __lookup_table, 262,144 bytes. (256.00K) I1106 08:08:53.191206 1144 light.cpp:819] Total 2 lights. I1106 08:08:53.191206 1144 light.cpp:806] Number of lights sent to the device: 2 I1106 08:08:53.191206 1144 light.cpp:808] Number of lights without contribution: 0 I1106 08:08:53.191206 1144 opencl_base.cpp:528] Texture allocate: __light_data, 352 bytes. (352) I1106 08:08:53.245206 1144 light.cpp:287] Total 180 of light distribution primitives. I1106 08:08:53.299206 1144 opencl_base.cpp:528] Texture allocate: __light_distribution, 2,896 bytes. (2.83K) I1106 08:08:53.328207 1144 opencl_base.cpp:291] Buffer allocate: background_output, 67,108,864 bytes. (64.00M) I1106 08:08:53.342206 1144 opencl_base.cpp:291] Buffer allocate: background_input, 67,108,864 bytes. (64.00M) I1106 08:08:53.359206 1144 opencl_base.cpp:291] Buffer allocate: __data, 1,440 bytes. (1.41K) I1106 08:08:53.360206 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 1,339,788,736 bytes. (1.25G) I1106 08:08:53.649206 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 726,975,392 bytes. (693.30M) I1106 08:08:53.790206 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 857,809,456 bytes. (818.07M) I1106 08:08:53.963207 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 760,559,136 bytes. (725.33M) I1106 08:08:54.136206 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 917,735,344 bytes. (875.22M) I1106 08:08:54.331207 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 761,699,760 bytes. (726.41M) I1106 08:08:54.487206 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 803,854,720 bytes. (766.62M) I1106 08:08:54.635206 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 819,166,160 bytes. (781.22M) I1106 08:08:55.373206 1144 light.cpp:606] Background MIS build time 0.010968 I1106 08:08:55.373206 1144 opencl_base.cpp:528] Texture allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) I1106 08:08:55.373206 1144 opencl_base.cpp:528] Texture allocate: __light_background_conditional_cdf, 33,587,208 bytes. (32.03M) I1106 08:08:55.377207 1144 particles.cpp:102] Total 0 particle systems. I1106 08:08:55.377207 1144 opencl_base.cpp:528] Texture allocate: __particles, 80 bytes. (80) I1106 08:08:55.377207 1144 opencl_base.cpp:528] Texture allocate: __sobol_directions, 18,688 bytes. (18.25K) I1106 08:08:55.377207 1144 tables.cpp:43] Total 2 lookup tables. I1106 08:08:55.377207 1144 opencl_base.cpp:528] Texture allocate: __lookup_table, 266,240 bytes. (260.00K) I1106 08:08:55.378206 1144 scene.cpp:284] System memory statistics after full device sync: Usage: 8,906,283,503 (8.29G) Peak: 9,006,878,607 (8.39G) I1106 08:08:55.379206 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 760,583,104 bytes. (725.35M) I1106 08:08:55.420207 1192 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 760,577,904 bytes. (725.34M) I1106 08:08:55.452206 1192 opencl_base.cpp:291] Buffer allocate: kernel_globals, 1,982,464 bytes. (1.89M) I1106 08:08:55.452206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:08:55.452206 1192 opencl_split.cpp:381] Maximum device allocation size: 4,244,635,648 bytes. (3.95G). I1106 08:08:55.452206 1192 opencl_split.cpp:392] Free mem AMD: 1,095,827,456 bytes. (1.02G). I1106 08:08:55.452206 1192 opencl_base.cpp:291] Buffer allocate: size_buffer, 8 bytes. (8) I1106 08:08:55.455206 1192 device_split_kernel.cpp:127] Split state element size: 4,464 bytes. (4.36K). I1106 08:08:55.455206 1192 opencl_split.cpp:401] Global size: (448, 470). I1106 08:08:55.455206 1192 opencl_base.cpp:291] Buffer allocate: work_pool_wgs, 52,656 bytes. (51.42K) I1106 08:08:55.455206 1192 opencl_base.cpp:291] Buffer allocate: queue_index, 144 bytes. (144) I1106 08:08:55.455206 1192 opencl_base.cpp:291] Buffer allocate: use_queues_flag, 1 bytes. (1) I1106 08:08:55.455206 1192 opencl_base.cpp:291] Buffer allocate: size_buffer, 8 bytes. (8) I1106 08:08:55.457206 1192 opencl_base.cpp:291] Buffer allocate: split_data, 939,939,840 bytes. (896.40M) I1106 08:08:55.460206 1192 opencl_base.cpp:291] Buffer allocate: ray_state, 210,560 bytes. (205.63K) I1106 08:08:57.858206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:08:58.951206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:08:59.473206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:09:00.311206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:09:01.601207 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:09:04.309206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:09:08.376206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:09:12.740206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:09:13.974206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:09:19.116206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:09:24.022207 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:09:27.845206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:09:33.478206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:09:39.198206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:09:39.633206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 34,816 bytes. (34.00K) I1106 08:09:40.830206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 34,816 bytes. (34.00K) I1106 08:09:41.846206 1192 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 29,376 bytes. (28.69K) I1106 08:09:42.066206 1380 blender_session.cpp:502] Total render time: 163.172 I1106 08:09:42.066206 1380 blender_session.cpp:503] Render time (without synchronization): 46.6866 I1106 08:12:50.883206 2524 util_task.cpp:203] Creating pool of 8 threads. I1106 08:12:50.883206 2524 device_opencl.cpp:37] Using split kernel. I1106 08:12:50.883206 2524 opencl_base.cpp:99] Creating new Cycles device for OpenCL platform AMD Accelerated Parallel Processing, device Radeon RX Vega. Device init success I1106 08:12:50.900207 2668 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.900207 1868 constant_fold.cpp:109] Folding Mix::Color to socket Image Texture.004::Color. I1106 08:12:50.900207 3504 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:12:50.900207 1868 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:12:50.900207 1868 graph.cpp:617] Deduplicated 16 nodes. I1106 08:12:50.900207 3504 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.900207 2668 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.901206 3080 graph.cpp:617] Deduplicated 8 nodes. I1106 08:12:50.901206 3952 graph.cpp:617] Deduplicated 8 nodes. I1106 08:12:50.901206 4044 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.901206 1868 constant_fold.cpp:54] Folding RGB::Color to constant (0.561401, 0.501731, 0.453753). I1106 08:12:50.901206 1868 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.901206 3504 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.902206 1868 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 1868 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 1868 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 1868 graph.cpp:617] Deduplicated 5 nodes. I1106 08:12:50.902206 2912 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 2912 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 2912 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 2912 graph.cpp:617] Deduplicated 5 nodes. I1106 08:12:50.902206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 3740 graph.cpp:617] Deduplicated 5 nodes. I1106 08:12:50.902206 2668 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 2668 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 3080 constant_fold.cpp:54] Folding RGB::Color to constant (0.310167, 0.361913, 0.483659). I1106 08:12:50.902206 2668 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.902206 2668 graph.cpp:617] Deduplicated 5 nodes. I1106 08:12:50.902206 3504 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.902206 3952 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.903206 2912 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.903206 2912 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.903206 2912 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.903206 2912 graph.cpp:617] Deduplicated 5 nodes. I1106 08:12:50.903206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.903206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.903206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.903206 3740 graph.cpp:617] Deduplicated 5 nodes. I1106 08:12:50.903206 4044 constant_fold.cpp:109] Folding Mix.001::Color to socket ColorRamp.003::Color. I1106 08:12:50.903206 4044 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.903206 1868 constant_fold.cpp:109] Folding Mix.001::Color to socket Mix.004::Color. I1106 08:12:50.903206 1868 graph.cpp:617] Deduplicated 3 nodes. I1106 08:12:50.903206 3952 constant_fold.cpp:109] Folding Mix.004::Color to socket Hue Saturation Value::Color. I1106 08:12:50.903206 3952 graph.cpp:617] Deduplicated 6 nodes. I1106 08:12:50.903206 3952 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.904206 3080 graph.cpp:617] Deduplicated 3 nodes. I1106 08:12:50.904206 1868 constant_fold.cpp:109] Folding Mix.001::Color to socket Mix.004::Color. I1106 08:12:50.904206 1868 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.904206 2912 constant_fold.cpp:54] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065). I1106 08:12:50.904206 2912 constant_fold.cpp:54] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065). I1106 08:12:50.904206 2912 graph.cpp:617] Deduplicated 3 nodes. I1106 08:12:50.904206 2668 constant_fold.cpp:109] Folding Mix Shader.004::Closure to socket Transparent BSDF::BSDF. I1106 08:12:50.904206 2668 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:12:50.904206 3504 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.904206 2668 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.904206 3952 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.904206 2912 constant_fold.cpp:54] Folding Mix.001::Color to constant (0.0256854, 0.0257086, 0.0241112). I1106 08:12:50.904206 2912 graph.cpp:617] Deduplicated 4 nodes. I1106 08:12:50.905206 1868 graph.cpp:617] Deduplicated 3 nodes. I1106 08:12:50.905206 3504 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.905206 2668 constant_fold.cpp:54] Folding RGB::Color to constant (0.0490753, 0.0432376, 0.0399975). I1106 08:12:50.905206 2668 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.905206 3740 nodes.cpp:2171] Using GGX refraction with filter glossy. I1106 08:12:50.905206 3740 nodes.cpp:1981] Using GGX glossy with filter glossy. I1106 08:12:50.905206 1868 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 1868 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 1868 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 1868 graph.cpp:617] Deduplicated 3 nodes. I1106 08:12:50.905206 3504 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 3504 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 3504 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.905206 2668 constant_fold.cpp:54] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094). I1106 08:12:50.905206 2668 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 2668 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 2668 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 2668 graph.cpp:617] Deduplicated 3 nodes. I1106 08:12:50.905206 3952 constant_fold.cpp:54] Folding RGB::Color to constant (0.0874762, 0.0342926, 0.0143094). I1106 08:12:50.905206 3952 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 3952 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 3952 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.905206 4044 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 4044 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 4044 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 4044 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.905206 2912 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.905206 2912 constant_fold.cpp:109] Folding convert_vector_to_point::value_point to socket UV Map::UV. I1106 08:12:50.906206 3740 constant_fold.cpp:109] Folding Math::Value to socket Image Texture.004::Alpha. I1106 08:12:50.906206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal. I1106 08:12:50.906206 3740 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.004::Normal. I1106 08:12:50.906206 3740 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.906206 1868 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:12:50.906206 1868 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:12:50.906206 3504 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.906206 4044 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:12:50.906206 4044 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:12:50.906206 4044 graph.cpp:617] Deduplicated 2 nodes. I1106 08:12:50.906206 3080 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:12:50.906206 3080 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump.001::Normal. I1106 08:12:50.906206 3740 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.906206 1868 constant_fold.cpp:54] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065). I1106 08:12:50.906206 1868 constant_fold.cpp:54] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065). I1106 08:12:50.906206 1868 graph.cpp:617] Deduplicated 4 nodes. I1106 08:12:50.906206 3504 constant_fold.cpp:54] Folding RGB::Color to constant (0.240158, 0.0932817, 0.125065). I1106 08:12:50.906206 3504 constant_fold.cpp:54] Folding convert_color_to_vector::value_vector to constant (0.240158, 0.0932817, 0.125065). I1106 08:12:50.906206 3504 graph.cpp:617] Deduplicated 4 nodes. I1106 08:12:50.906206 2668 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.907207 3952 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.907207 3952 constant_fold.cpp:109] Folding convert_vector_to_normal::value_normal to socket Bump::Normal. I1106 08:12:50.907207 3952 graph.cpp:617] Deduplicated 1 nodes. I1106 08:12:50.907207 3740 constant_fold.cpp:54] Folding RGB.001::Color to constant (0.0392065, 0.045089, 0.0592535). I1106 08:12:50.907207 3740 constant_fold.cpp:127] Discarding closure Emission.002. I1106 08:12:50.907207 3080 graph.cpp:617] Deduplicated 6 nodes. I1106 08:12:52.039206 2524 blender_curves.cpp:584] Exporting curve segments for mesh GEO-victor_jacket I1106 08:12:54.613206 2524 blender_curves.cpp:584] Exporting curve segments for mesh GEO-victor_head I1106 08:13:07.328207 2524 blender_curves.cpp:584] Exporting curve segments for mesh GEO-franck_sheep_body I1106 08:13:11.494206 2524 blender_curves.cpp:584] Exporting curve segments for mesh GEO-franck_sheep_furcoat I1106 08:13:13.126206 2524 blender_curves.cpp:584] Exporting curve segments for mesh Cube.006 I1106 08:13:33.687206 3128 session.cpp:701] Requested features: Experimental features: Off Max closure count: 7 Max nodes group: 3 Nodes features: 6 Use Hair: True Use Object Motion: False Use Camera Motion: False Use Baking: False Use Subsurface: True Use Volume: True Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True Use Principled BSDF: False Use Denoising: False I1106 08:13:33.687206 3128 opencl_base.cpp:215] Loading kernels for platform AMD Accelerated Parallel Processing, device Radeon RX Vega. I1106 08:13:33.687206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:34.127207 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:34.161206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:34.164206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:34.600206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:34.631206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:34.634207 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:35.071207 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:35.102206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:35.105206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:35.543206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:35.575206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:35.578207 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:36.016206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:36.048207 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:36.052206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:36.490206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:36.521206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:36.524206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:36.963207 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:36.994206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:36.998206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:37.436206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:37.467206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:37.471206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:37.909206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:37.941206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:37.944206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:38.381206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:38.412206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:38.416206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:38.854207 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:38.885206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:38.889206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:39.325206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:39.357206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:39.361207 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:39.799206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:39.831207 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:39.834206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:40.271206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:40.303206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:40.306206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:40.744206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:40.776206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:40.779206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:41.217206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:41.249207 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:41.252207 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:41.691206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:41.722206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:41.726207 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:42.164206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:42.197206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:42.200206 3128 opencl_util.cpp:287] OpenCL program base not found in cache. I1106 08:13:42.249207 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__'. I1106 08:13:42.262207 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_base_FF47F49870DCC71AABA6E9E53AFCFAB6_29D893947441B8B9F83561C97AB18A77.clbin. I1106 08:13:42.262207 3128 opencl_util.cpp:287] OpenCL program denoising not found in cache. I1106 08:13:42.271206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ '. I1106 08:13:42.274206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_denoising_6D2A6ACDFE0507A69833F0E59E420C8E_E9C1C7AFD28B94B1CF64E5E43369C8C9.clbin. I1106 08:13:42.274206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:42.712206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:42.743206 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:42.747206 3128 opencl_util.cpp:287] OpenCL program split not found in cache. I1106 08:13:43.184206 3128 opencl_util.cpp:314] Build options passed to clBuildProgram: '-cl-no-signed-zeros -cl-mad-enable -D__KERNEL_OPENCL_AMD__ -D__SPLIT_KERNEL__ -D__NODES_MAX_GROUP__=3 -D__NODES_FEATURES__=6 -D__MAX_CLOSURE__=7 -D__NO_OBJECT_MOTION__ -D__NO_CAMERA_MOTION__ -D__NO_BAKING__ -D__NO_BRANCHED_PATH__ -D__NO_PATCH_EVAL__ -D__NO_SHADOW_TRICKS__ -D__NO_PRINCIPLED__ -D__NO_DENOISING__ -D__NO_SHADER_RAYTRACE__ -D__COMPUTE_DEVICE_GPU__'. I1106 08:13:43.216207 3128 opencl_util.cpp:287] Loaded program from C:\Users\test\AppData\Roaming\Blender Foundation\Blender\2.79\cache\kernels\cycles_kernel_split_CEA7E7FC96B47DAE835CB242AC22C58A_A4D4F14C38CEBD19AD1849E14198C353.clbin. I1106 08:13:43.219207 3128 session.cpp:714] Total time spent loading kernels: 9.53197 I1106 08:13:43.241206 3128 svm.cpp:98] Total 124 shaders. I1106 08:13:43.241206 3952 constant_fold.cpp:127] Discarding closure emission. I1106 08:13:43.241206 4044 constant_fold.cpp:109] Folding Gamma::Color to socket Environment Texture.001::Color. I1106 08:13:43.241206 2668 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000015 Surface: 0.000007 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000009 Total: 0.000025 I1106 08:13:43.241206 3952 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000052 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000054 I1106 08:13:43.241206 2912 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000008 I1106 08:13:43.241206 3740 svm.cpp:66] Compilation summary: Shader name: Sun.001 Number of SVM nodes: 10 Peak stack usage: 4 Time (in seconds): Finalize: 0.000007 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000007 Total: 0.000015 I1106 08:13:43.241206 2668 svm.cpp:66] Compilation summary: Shader name: BI_victor_skin_face Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:13:43.241206 3080 svm.cpp:66] Compilation summary: Shader name: BI_victor_skin_face.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:13:43.241206 3740 svm.cpp:66] Compilation summary: Shader name: BI_victor_skin_hands Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:13:43.241206 2668 svm.cpp:66] Compilation summary: Shader name: black_plate Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000004 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000004 Total: 0.000005 I1106 08:13:43.242207 3740 svm.cpp:66] Compilation summary: Shader name: dummy_green Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000002 Total: 0.000003 I1106 08:13:43.274206 3952 svm.cpp:66] Compilation summary: Shader name: dummy_red Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:13:43.289206 2912 svm.cpp:66] Compilation summary: Shader name: dummy_white Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000004 Total: 0.000006 I1106 08:13:43.296206 3504 svm.cpp:66] Compilation summary: Shader name: franck_belt_chrome Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000009 I1106 08:13:43.299206 3128 svm.cpp:66] Compilation summary: Shader name: franck_belt_leather Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000005 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000009 I1106 08:13:43.320206 3080 svm.cpp:66] Compilation summary: Shader name: dummy_gray Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000001 Total: 0.000002 I1106 08:13:43.737206 3952 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_L2_view_color_1 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000001 Surface: 0.463318 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000003 Generate: 0.463323 Total: 0.463325 I1106 08:13:43.737206 3080 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_R2_view_color_2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000001 Surface: 0.416330 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.416334 Total: 0.416337 I1106 08:13:43.737206 3128 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_R2_view_color_1 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000001 Surface: 0.438252 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.438256 Total: 0.438258 I1106 08:13:43.737206 2912 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_L2_view_color_2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000002 Surface: 0.447421 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.447426 Total: 0.447428 I1106 08:13:43.737206 3504 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_R2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000001 Surface: 0.441374 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.441379 Total: 0.441380 I1106 08:13:43.737206 3128 svm.cpp:66] Compilation summary: Shader name: franck_eyelashes Number of SVM nodes: 541 Peak stack usage: 12 Time (in seconds): Finalize: 0.000005 Surface: 0.000040 Bump: 0.000000 Volume: 0.000148 Displacement: 0.000007 Generate: 0.000195 Total: 0.000201 I1106 08:13:43.737206 2912 svm.cpp:66] Compilation summary: Shader name: franck_glsl_eye_L Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000004 I1106 08:13:43.737206 3080 svm.cpp:66] Compilation summary: Shader name: franck_glsl Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000004 I1106 08:13:43.737206 2668 svm.cpp:66] Compilation summary: Shader name: franck_eye_cornea Number of SVM nodes: 805 Peak stack usage: 16 Time (in seconds): Finalize: 0.000003 Surface: 0.494812 Bump: 0.000000 Volume: 0.000059 Displacement: 0.000043 Generate: 0.494914 Total: 0.494917 I1106 08:13:43.737206 3128 svm.cpp:66] Compilation summary: Shader name: franck_glsl_eye_R Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000004 I1106 08:13:44.522207 3740 svm.cpp:66] Compilation summary: Shader name: franck_eye_iris_L2 Number of SVM nodes: 15 Peak stack usage: 10 Time (in seconds): Finalize: 0.000000 Surface: 1.279239 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 1.279243 Total: 1.279244 I1106 08:13:44.522207 3952 svm.cpp:66] Compilation summary: Shader name: franck_eyebrows Number of SVM nodes: 1602 Peak stack usage: 26 Time (in seconds): Finalize: 0.000009 Surface: 0.784497 Bump: 0.000000 Volume: 0.000039 Displacement: 0.000013 Generate: 0.784549 Total: 0.784559 I1106 08:13:44.522207 3128 svm.cpp:66] Compilation summary: Shader name: franck_hair_wool_brown Number of SVM nodes: 1335 Peak stack usage: 25 Time (in seconds): Finalize: 0.000010 Surface: 0.784170 Bump: 0.000000 Volume: 0.000036 Displacement: 0.000017 Generate: 0.784223 Total: 0.784234 I1106 08:13:44.522207 2912 svm.cpp:66] Compilation summary: Shader name: franck_hair_face_random Number of SVM nodes: 1597 Peak stack usage: 26 Time (in seconds): Finalize: 0.000007 Surface: 0.784130 Bump: 0.000000 Volume: 0.000115 Displacement: 0.000005 Generate: 0.784250 Total: 0.784257 I1106 08:13:44.522207 3952 svm.cpp:66] Compilation summary: Shader name: green.000 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000005 I1106 08:13:44.522207 2668 svm.cpp:66] Compilation summary: Shader name: franck_hair_legs Number of SVM nodes: 2663 Peak stack usage: 31 Time (in seconds): Finalize: 0.000027 Surface: 0.784286 Bump: 0.000000 Volume: 0.000055 Displacement: 0.000023 Generate: 0.784364 Total: 0.784391 I1106 08:13:44.522207 3128 svm.cpp:66] Compilation summary: Shader name: green.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:13:44.522207 2668 svm.cpp:66] Compilation summary: Shader name: green.002 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000004 Total: 0.000005 I1106 08:13:44.522207 2912 svm.cpp:66] Compilation summary: Shader name: green.005 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000004 I1106 08:13:44.522207 3504 svm.cpp:66] Compilation summary: Shader name: franck_rope Number of SVM nodes: 1925 Peak stack usage: 27 Time (in seconds): Finalize: 0.000008 Surface: 0.762323 Bump: 0.000000 Volume: 0.000168 Displacement: 0.000052 Generate: 0.762542 Total: 0.762551 I1106 08:13:44.522207 3128 svm.cpp:66] Compilation summary: Shader name: island_flowers_brighter Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000000 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I1106 08:13:44.522207 3740 svm.cpp:66] Compilation summary: Shader name: franck_wool_brown_furcoat Number of SVM nodes: 2134 Peak stack usage: 29 Time (in seconds): Finalize: 0.000007 Surface: 0.000436 Bump: 0.000000 Volume: 0.000111 Displacement: 0.000085 Generate: 0.000632 Total: 0.000639 I1106 08:13:44.522207 2668 svm.cpp:66] Compilation summary: Shader name: island_flowers_brighter.001 Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000011 Total: 0.000012 I1106 08:13:44.523206 2912 svm.cpp:66] Compilation summary: Shader name: light_meshlight_01 Number of SVM nodes: 13 Peak stack usage: 4 Time (in seconds): Finalize: 0.000004 Surface: 0.000010 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000012 Total: 0.000017 I1106 08:13:44.523206 3128 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh Number of SVM nodes: 3483 Peak stack usage: 38 Time (in seconds): Finalize: 0.000013 Surface: 0.000727 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000049 Generate: 0.000824 Total: 0.000837 I1106 08:13:44.524206 3504 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh.001 Number of SVM nodes: 3483 Peak stack usage: 38 Time (in seconds): Finalize: 0.000009 Surface: 0.000730 Bump: 0.000000 Volume: 0.000086 Displacement: 0.000148 Generate: 0.000964 Total: 0.000974 I1106 08:13:44.524206 3740 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh_yellowish Number of SVM nodes: 3483 Peak stack usage: 47 Time (in seconds): Finalize: 0.000007 Surface: 0.000575 Bump: 0.000000 Volume: 0.000084 Displacement: 0.000144 Generate: 0.000803 Total: 0.000811 I1106 08:13:44.524206 2668 svm.cpp:66] Compilation summary: Shader name: island_grass_mesh_darker Number of SVM nodes: 3483 Peak stack usage: 47 Time (in seconds): Finalize: 0.000009 Surface: 0.000735 Bump: 0.000000 Volume: 0.000049 Displacement: 0.000166 Generate: 0.000950 Total: 0.000960 I1106 08:13:44.524206 3740 svm.cpp:66] Compilation summary: Shader name: mat_pink.001x Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000006 Total: 0.000007 I1106 08:13:44.524206 3128 svm.cpp:66] Compilation summary: Shader name: mat_island_grass_bushes Number of SVM nodes: 1122 Peak stack usage: 20 Time (in seconds): Finalize: 0.000025 Surface: 0.000148 Bump: 0.000019 Volume: 0.000010 Displacement: 0.000053 Generate: 0.000230 Total: 0.000255 I1106 08:13:44.524206 2668 svm.cpp:66] Compilation summary: Shader name: mat_plant_dark Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000003 Surface: 0.000009 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000011 Total: 0.000015 I1106 08:13:44.524206 3128 svm.cpp:66] Compilation summary: Shader name: mat_plant_dark.001 Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000003 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000010 Total: 0.000014 I1106 08:13:44.525207 2668 svm.cpp:66] Compilation summary: Shader name: mat_red Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:13:44.526206 3128 image.cpp:137] File '' does not exist. I1106 08:13:44.526206 3128 image.cpp:137] File '' does not exist. I1106 08:13:44.526206 3504 svm.cpp:66] Compilation summary: Shader name: mat_plant Number of SVM nodes: 3489 Peak stack usage: 44 Time (in seconds): Finalize: 0.000006 Surface: 0.000593 Bump: 0.000000 Volume: 0.001434 Displacement: 0.000080 Generate: 0.002107 Total: 0.002114 I1106 08:13:44.526206 3128 image.cpp:137] File '' does not exist. I1106 08:13:44.526206 3740 svm.cpp:66] Compilation summary: Shader name: mat_plant.001 Number of SVM nodes: 3489 Peak stack usage: 44 Time (in seconds): Finalize: 0.000006 Surface: 0.002056 Bump: 0.000000 Volume: 0.000077 Displacement: 0.000035 Generate: 0.002168 Total: 0.002175 I1106 08:13:44.526206 3128 image.cpp:137] File '' does not exist. I1106 08:13:44.526206 3128 svm.cpp:66] Compilation summary: Shader name: mat_rock_dark Number of SVM nodes: 2222 Peak stack usage: 26 Time (in seconds): Finalize: 0.000063 Surface: 0.000114 Bump: 0.000788 Volume: 0.000018 Displacement: 0.000038 Generate: 0.000957 Total: 0.001021 I1106 08:13:44.531206 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.531206 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.531206 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.532207 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.532207 2668 svm.cpp:66] Compilation summary: Shader name: mat_rock_light Number of SVM nodes: 2241 Peak stack usage: 25 Time (in seconds): Finalize: 0.000057 Surface: 0.000156 Bump: 0.000302 Volume: 0.000018 Displacement: 0.000039 Generate: 0.000514 Total: 0.000573 I1106 08:13:44.533206 2668 svm.cpp:66] Compilation summary: Shader name: mat_tree Number of SVM nodes: 2256 Peak stack usage: 67 Time (in seconds): Finalize: 0.000179 Surface: 0.000104 Bump: 0.000115 Volume: 0.000017 Displacement: 0.000059 Generate: 0.000295 Total: 0.000475 I1106 08:13:44.533206 2668 svm.cpp:66] Compilation summary: Shader name: Material.000 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000005 Total: 0.000007 I1106 08:13:44.533206 2668 svm.cpp:66] Compilation summary: Shader name: Material.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000005 Total: 0.000005 I1106 08:13:44.534206 2668 svm.cpp:66] Compilation summary: Shader name: Material.002 Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000005 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000009 I1106 08:13:44.534206 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.534206 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.534206 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.534206 2668 image.cpp:137] File '' does not exist. I1106 08:13:44.534206 2668 svm.cpp:66] Compilation summary: Shader name: pebble_rocks Number of SVM nodes: 1993 Peak stack usage: 25 Time (in seconds): Finalize: 0.000099 Surface: 0.000106 Bump: 0.000158 Volume: 0.000006 Displacement: 0.000043 Generate: 0.000313 Total: 0.000412 I1106 08:13:45.269207 3504 svm.cpp:66] Compilation summary: Shader name: mat_skin.001x Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.737272 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.737277 Total: 0.737278 I1106 08:13:45.269207 3080 svm.cpp:66] Compilation summary: Shader name: franck_hair_face_small Number of SVM nodes: 2659 Peak stack usage: 28 Time (in seconds): Finalize: 0.000021 Surface: 1.531946 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000015 Generate: 1.531985 Total: 1.532007 I1106 08:13:45.270206 3504 svm.cpp:66] Compilation summary: Shader name: red.000 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000002 Generate: 0.000005 Total: 0.000007 I1106 08:13:45.270206 3080 svm.cpp:66] Compilation summary: Shader name: red.001 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000003 Total: 0.000004 I1106 08:13:45.271206 3504 svm.cpp:66] Compilation summary: Shader name: red.002 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:13:45.271206 3080 svm.cpp:66] Compilation summary: Shader name: red.003 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:13:45.271206 3504 svm.cpp:66] Compilation summary: Shader name: red.004 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:13:45.271206 3080 svm.cpp:66] Compilation summary: Shader name: red.005 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:13:45.271206 3504 svm.cpp:66] Compilation summary: Shader name: red.006 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:13:45.272207 3080 svm.cpp:66] Compilation summary: Shader name: red.008 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000002 Total: 0.000004 I1106 08:13:45.272207 3504 svm.cpp:66] Compilation summary: Shader name: red.009 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000002 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000006 I1106 08:13:45.272207 3080 svm.cpp:66] Compilation summary: Shader name: red.010 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000002 Total: 0.000003 I1106 08:13:45.272207 3504 svm.cpp:66] Compilation summary: Shader name: red.011 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000001 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000005 I1106 08:13:45.272207 3080 svm.cpp:66] Compilation summary: Shader name: red.013 Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000000 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000003 I1106 08:13:45.273206 3504 svm.cpp:66] Compilation summary: Shader name: timer_franck_backplate Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000006 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000007 Total: 0.000014 I1106 08:13:45.273206 3080 svm.cpp:66] Compilation summary: Shader name: timer_franck_glass Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000006 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000005 Total: 0.000012 I1106 08:13:45.273206 3504 svm.cpp:66] Compilation summary: Shader name: timer_franck_knob_gray Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000006 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000004 Total: 0.000010 I1106 08:13:45.273206 3080 svm.cpp:66] Compilation summary: Shader name: timer_franck_knob_white Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000004 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000002 Total: 0.000006 I1106 08:13:45.273206 3504 svm.cpp:66] Compilation summary: Shader name: timer_franck_metal_casing Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000006 Surface: 0.000008 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000012 Total: 0.000019 I1106 08:13:45.274206 3080 svm.cpp:66] Compilation summary: Shader name: timer_franck_metal_inside Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000003 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000002 Total: 0.000006 I1106 08:13:45.274206 3504 svm.cpp:66] Compilation summary: Shader name: timer_franck_metal_inside.001 Number of SVM nodes: 276 Peak stack usage: 7 Time (in seconds): Finalize: 0.000005 Surface: 0.000052 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000055 Total: 0.000061 I1106 08:13:45.638206 4044 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 23 Peak stack usage: 9 Time (in seconds): Finalize: 0.000115 Surface: 2.396432 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 2.396438 Total: 2.396554 I1106 08:13:45.638206 3080 svm.cpp:66] Compilation summary: Shader name: timer_tara_knob_gray Number of SVM nodes: 554 Peak stack usage: 16 Time (in seconds): Finalize: 0.000003 Surface: 0.363898 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.363904 Total: 0.363907 I1106 08:13:45.638206 2912 svm.cpp:66] Compilation summary: Shader name: mat_ground Number of SVM nodes: 860 Peak stack usage: 26 Time (in seconds): Finalize: 0.000002 Surface: 1.114757 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 1.114763 Total: 1.114766 I1106 08:13:45.731206 1868 svm.cpp:66] Compilation summary: Shader name: franck_body Number of SVM nodes: 849 Peak stack usage: 22 Time (in seconds): Finalize: 0.000009 Surface: 2.489027 Bump: 0.000000 Volume: 0.000010 Displacement: 0.000005 Generate: 2.489042 Total: 2.489052 I1106 08:13:45.731206 2912 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_glass Number of SVM nodes: 536 Peak stack usage: 9 Time (in seconds): Finalize: 0.000008 Surface: 0.078438 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000002 Generate: 0.078445 Total: 0.078453 I1106 08:13:45.731206 1868 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_metal_decals Number of SVM nodes: 15 Peak stack usage: 7 Time (in seconds): Finalize: 0.000005 Surface: 0.000009 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000011 Total: 0.000017 I1106 08:13:45.732206 3504 svm.cpp:66] Compilation summary: Shader name: timer_tara_knob_white Number of SVM nodes: 1872 Peak stack usage: 25 Time (in seconds): Finalize: 0.000005 Surface: 0.457528 Bump: 0.000000 Volume: 0.000022 Displacement: 0.000014 Generate: 0.457564 Total: 0.457570 I1106 08:13:45.732206 2912 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_metal_decals.001 Number of SVM nodes: 27 Peak stack usage: 8 Time (in seconds): Finalize: 0.000012 Surface: 0.000022 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000003 Generate: 0.000027 Total: 0.000040 I1106 08:13:45.733206 2912 svm.cpp:66] Compilation summary: Shader name: victor_buttons Number of SVM nodes: 276 Peak stack usage: 10 Time (in seconds): Finalize: 0.000005 Surface: 0.000035 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000038 Total: 0.000043 I1106 08:13:46.095206 2912 svm.cpp:66] Compilation summary: Shader name: victor_buttons_soft Number of SVM nodes: 32 Peak stack usage: 16 Time (in seconds): Finalize: 0.000001 Surface: 0.362069 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.362074 Total: 0.362075 I1106 08:13:46.095206 2668 svm.cpp:66] Compilation summary: Shader name: people Number of SVM nodes: 340 Peak stack usage: 23 Time (in seconds): Finalize: 0.000050 Surface: 0.457218 Bump: 1.103055 Volume: 0.000005 Displacement: 0.000010 Generate: 1.560288 Total: 1.560339 I1106 08:13:46.095206 3952 svm.cpp:66] Compilation summary: Shader name: mat_dead_log Number of SVM nodes: 2429 Peak stack usage: 29 Time (in seconds): Finalize: 0.000032 Surface: 0.093089 Bump: 1.114826 Volume: 0.000606 Displacement: 0.363551 Generate: 1.572071 Total: 1.572104 I1106 08:13:46.095206 3128 svm.cpp:66] Compilation summary: Shader name: mat_sticks Number of SVM nodes: 2159 Peak stack usage: 25 Time (in seconds): Finalize: 0.000028 Surface: 0.093059 Bump: 1.105769 Volume: 0.000610 Displacement: 0.363633 Generate: 1.563071 Total: 1.563099 I1106 08:13:46.095206 1868 svm.cpp:66] Compilation summary: Shader name: victor_belt_buckle Number of SVM nodes: 560 Peak stack usage: 15 Time (in seconds): Finalize: 0.000009 Surface: 0.362694 Bump: 0.000000 Volume: 0.000295 Displacement: 0.000004 Generate: 0.362993 Total: 0.363003 I1106 08:13:46.096206 3080 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_metal Number of SVM nodes: 3182 Peak stack usage: 29 Time (in seconds): Finalize: 0.000007 Surface: 0.443498 Bump: 0.000000 Volume: 0.000032 Displacement: 0.000019 Generate: 0.443549 Total: 0.443557 I1106 08:13:46.096206 3952 svm.cpp:66] Compilation summary: Shader name: victor_eyeball_cornea Number of SVM nodes: 49 Peak stack usage: 17 Time (in seconds): Finalize: 0.000007 Surface: 0.000051 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000054 Total: 0.000062 I1106 08:13:46.097206 2668 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyebrows Number of SVM nodes: 1075 Peak stack usage: 20 Time (in seconds): Finalize: 0.000007 Surface: 0.000104 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000003 Generate: 0.000110 Total: 0.000117 I1106 08:13:46.097206 3952 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyebrowsx Number of SVM nodes: 807 Peak stack usage: 13 Time (in seconds): Finalize: 0.000003 Surface: 0.000048 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000051 Total: 0.000055 I1106 08:13:46.097206 3080 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyelashes Number of SVM nodes: 1086 Peak stack usage: 25 Time (in seconds): Finalize: 0.000007 Surface: 0.000077 Bump: 0.000000 Volume: 0.000007 Displacement: 0.000004 Generate: 0.000088 Total: 0.000096 I1106 08:13:46.097206 3952 svm.cpp:66] Compilation summary: Shader name: victor_hair_eyelashesx Number of SVM nodes: 818 Peak stack usage: 17 Time (in seconds): Finalize: 0.000005 Surface: 0.000054 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000002 Generate: 0.000062 Total: 0.000067 I1106 08:13:46.098206 2668 svm.cpp:66] Compilation summary: Shader name: victor_hair_head Number of SVM nodes: 1075 Peak stack usage: 20 Time (in seconds): Finalize: 0.000006 Surface: 0.000063 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000068 Total: 0.000075 I1106 08:13:46.098206 3080 svm.cpp:66] Compilation summary: Shader name: victor_hair_headx Number of SVM nodes: 807 Peak stack usage: 13 Time (in seconds): Finalize: 0.000005 Surface: 0.000048 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000052 Total: 0.000057 I1106 08:13:46.354207 3128 svm.cpp:66] Compilation summary: Shader name: victor_eye Number of SVM nodes: 283 Peak stack usage: 14 Time (in seconds): Finalize: 0.000006 Surface: 0.257471 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.257476 Total: 0.257482 I1106 08:13:46.354207 1868 svm.cpp:66] Compilation summary: Shader name: victor_iris Number of SVM nodes: 283 Peak stack usage: 14 Time (in seconds): Finalize: 0.000005 Surface: 0.255084 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.255087 Total: 0.255093 I1106 08:13:46.354207 2912 svm.cpp:66] Compilation summary: Shader name: victor_buttons_yarn Number of SVM nodes: 274 Peak stack usage: 7 Time (in seconds): Finalize: 0.000001 Surface: 0.257796 Bump: 0.000000 Volume: 0.000077 Displacement: 0.000024 Generate: 0.257896 Total: 0.257898 I1106 08:13:46.354207 4044 svm.cpp:66] Compilation summary: Shader name: timer_watch_victor_backplate Number of SVM nodes: 3997 Peak stack usage: 21 Time (in seconds): Finalize: 0.000016 Surface: 0.702081 Bump: 0.000000 Volume: 0.000038 Displacement: 0.000029 Generate: 0.702148 Total: 0.702164 I1106 08:13:47.210206 2668 svm.cpp:66] Compilation summary: Shader name: victor_jacket_inside Number of SVM nodes: 54 Peak stack usage: 26 Time (in seconds): Finalize: 0.000012 Surface: 1.109633 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 1.109638 Total: 1.109651 I1106 08:13:47.210206 4044 svm.cpp:66] Compilation summary: Shader name: victor_pupil Number of SVM nodes: 283 Peak stack usage: 14 Time (in seconds): Finalize: 0.000006 Surface: 0.853491 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.853495 Total: 0.853502 I1106 08:13:47.210206 3952 svm.cpp:66] Compilation summary: Shader name: victor_jacket_collar Number of SVM nodes: 80 Peak stack usage: 30 Time (in seconds): Finalize: 0.000010 Surface: 1.110277 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 1.110282 Total: 1.110293 I1106 08:13:47.210206 1868 svm.cpp:66] Compilation summary: Shader name: victor_laces Number of SVM nodes: 281 Peak stack usage: 10 Time (in seconds): Finalize: 0.000004 Surface: 0.855064 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.855068 Total: 0.855072 I1106 08:13:47.210206 3128 svm.cpp:66] Compilation summary: Shader name: victor_jacket_lint Number of SVM nodes: 41 Peak stack usage: 16 Time (in seconds): Finalize: 0.000005 Surface: 0.855408 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.855412 Total: 0.855418 I1106 08:13:47.210206 3504 svm.cpp:66] Compilation summary: Shader name: victor_belt Number of SVM nodes: 293 Peak stack usage: 19 Time (in seconds): Finalize: 0.000007 Surface: 1.477510 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000001 Generate: 1.477518 Total: 1.477526 I1106 08:13:47.210206 3080 svm.cpp:66] Compilation summary: Shader name: victor_jacket Number of SVM nodes: 113 Peak stack usage: 36 Time (in seconds): Finalize: 0.000008 Surface: 1.110762 Bump: 0.000000 Volume: 0.000091 Displacement: 0.000003 Generate: 1.110856 Total: 1.110864 I1106 08:13:47.210206 3740 svm.cpp:66] Compilation summary: Shader name: mat_rock_light2 Number of SVM nodes: 3955 Peak stack usage: 51 Time (in seconds): Finalize: 0.000108 Surface: 1.478464 Bump: 1.199959 Volume: 0.000032 Displacement: 0.000070 Generate: 2.678526 Total: 2.678634 I1106 08:13:47.218206 3952 svm.cpp:66] Compilation summary: Shader name: victor_shirt Number of SVM nodes: 376 Peak stack usage: 50 Time (in seconds): Finalize: 0.000010 Surface: 0.007318 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000004 Generate: 0.007326 Total: 0.007336 I1106 08:13:47.218206 2912 svm.cpp:66] Compilation summary: Shader name: victor_pants Number of SVM nodes: 621 Peak stack usage: 33 Time (in seconds): Finalize: 0.000010 Surface: 0.862634 Bump: 0.000000 Volume: 0.000005 Displacement: 0.000004 Generate: 0.862644 Total: 0.862655 I1106 08:13:47.225206 3504 svm.cpp:66] Compilation summary: Shader name: victor_shoes Number of SVM nodes: 297 Peak stack usage: 15 Time (in seconds): Finalize: 0.000009 Surface: 0.000075 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.000079 Total: 0.000089 I1106 08:13:47.229207 3504 svm.cpp:66] Compilation summary: Shader name: volume_fog Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000006 Surface: 0.000002 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000006 Total: 0.000012 I1106 08:13:47.236207 3952 svm.cpp:66] Compilation summary: Shader name: wheat_straw Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000001 Surface: 0.000012 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000002 Generate: 0.000016 Total: 0.000018 I1106 08:13:47.792207 3504 svm.cpp:66] Compilation summary: Shader name: wheat_spike Number of SVM nodes: 40 Peak stack usage: 15 Time (in seconds): Finalize: 0.000018 Surface: 0.560867 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.560872 Total: 0.560891 I1106 08:13:47.792207 3128 svm.cpp:66] Compilation summary: Shader name: victor_teethx Number of SVM nodes: 23 Peak stack usage: 11 Time (in seconds): Finalize: 0.000007 Surface: 0.563310 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000002 Generate: 0.563316 Total: 0.563323 I1106 08:13:47.792207 4044 svm.cpp:66] Compilation summary: Shader name: victor_teeth Number of SVM nodes: 23 Peak stack usage: 11 Time (in seconds): Finalize: 0.000010 Surface: 0.563769 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.563775 Total: 0.563786 I1106 08:13:47.952206 2912 svm.cpp:66] Compilation summary: Shader name: victor_socks Number of SVM nodes: 314 Peak stack usage: 18 Time (in seconds): Finalize: 0.000005 Surface: 0.724862 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000002 Generate: 0.724868 Total: 0.724873 I1106 08:13:47.961206 3740 svm.cpp:66] Compilation summary: Shader name: victor_skin_legs Number of SVM nodes: 314 Peak stack usage: 14 Time (in seconds): Finalize: 0.000044 Surface: 0.169223 Bump: 0.564589 Volume: 0.000026 Displacement: 0.000006 Generate: 0.733844 Total: 0.733889 I1106 08:13:47.961206 3080 svm.cpp:66] Compilation summary: Shader name: victor_skin_face Number of SVM nodes: 598 Peak stack usage: 23 Time (in seconds): Finalize: 0.000058 Surface: 0.169265 Bump: 0.566411 Volume: 0.000023 Displacement: 0.000007 Generate: 0.735707 Total: 0.735765 I1106 08:13:47.961206 1868 svm.cpp:66] Compilation summary: Shader name: victor_skin_hands Number of SVM nodes: 860 Peak stack usage: 20 Time (in seconds): Finalize: 0.000054 Surface: 0.008749 Bump: 0.726257 Volume: 0.000022 Displacement: 0.000006 Generate: 0.735034 Total: 0.735089 I1106 08:13:47.961206 2668 svm.cpp:66] Compilation summary: Shader name: watch_belt Number of SVM nodes: 3164 Peak stack usage: 31 Time (in seconds): Finalize: 0.000008 Surface: 0.731274 Bump: 0.000000 Volume: 0.000025 Displacement: 0.000015 Generate: 0.731314 Total: 0.731323 I1106 08:13:47.962206 3128 opencl_base.cpp:528] Texture allocate: __svm_nodes, 1,325,728 bytes. (1.26M) I1106 08:13:47.963207 3128 opencl_base.cpp:528] Texture allocate: __shader_flag, 2,480 bytes. (2.42K) I1106 08:13:47.963207 3128 svm.cpp:144] Shader manager updated 124 shaders in 4.72152 seconds. I1106 08:13:47.963207 3128 object.cpp:552] Total 1503009 objects. I1106 08:13:54.652206 3128 opencl_base.cpp:528] Texture allocate: __objects, 288,577,728 bytes. (275.21M) I1106 08:13:54.780206 3128 mesh.cpp:1957] Total 167 meshes. I1106 08:13:55.309206 3128 opencl_base.cpp:528] Texture allocate: __attributes_map, 649,299,888 bytes. (619.22M) I1106 08:13:55.309206 3128 opencl_base.cpp:528] Texture allocate: __attributes_float, 58,546,188 bytes. (55.83M) I1106 08:13:55.309206 3128 opencl_base.cpp:528] Texture allocate: __attributes_float3, 535,419,264 bytes. (510.62M) I1106 08:13:55.309206 3128 opencl_base.cpp:528] Texture allocate: __attributes_uchar4, 12,608,688 bytes. (12.02M) I1106 08:13:55.309206 2668 bvh_build.cpp:519] BVH build statistics: Build time: 4.01104e-05 Total number of nodes: 1 Number of inner nodes: 0 Number of leaf nodes: 1 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 1 I1106 08:13:55.606206 1868 bvh_build.cpp:519] BVH build statistics: Build time: 0.280031 Total number of nodes: 1,937 Number of inner nodes: 968 Number of leaf nodes: 969 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:55.636206 2912 bvh_build.cpp:519] BVH build statistics: Build time: 0.222808 Total number of nodes: 2,141 Number of inner nodes: 1,070 Number of leaf nodes: 1,071 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:55.643206 3080 bvh_build.cpp:519] BVH build statistics: Build time: 0.285796 Total number of nodes: 2,031 Number of inner nodes: 1,015 Number of leaf nodes: 1,016 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:55.696207 3952 bvh_build.cpp:519] BVH build statistics: Build time: 0.314984 Total number of nodes: 1,971 Number of inner nodes: 985 Number of leaf nodes: 986 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:13:55.807206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.393612 Total number of nodes: 2,179 Number of inner nodes: 1,089 Number of leaf nodes: 1,090 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:55.815207 2912 bvh_build.cpp:519] BVH build statistics: Build time: 0.163185 Total number of nodes: 2,919 Number of inner nodes: 1,459 Number of leaf nodes: 1,460 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:13:55.896206 3504 bvh_build.cpp:519] BVH build statistics: Build time: 0.482835 Total number of nodes: 4,051 Number of inner nodes: 2,025 Number of leaf nodes: 2,026 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:13:55.974206 1868 bvh_build.cpp:519] BVH build statistics: Build time: 0.260157 Total number of nodes: 2,785 Number of inner nodes: 1,392 Number of leaf nodes: 1,393 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:13:56.313206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.50537 Total number of nodes: 2,793 Number of inner nodes: 1,396 Number of leaf nodes: 1,397 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:56.345206 3952 bvh_build.cpp:519] BVH build statistics: Build time: 0.633224 Total number of nodes: 5,021 Number of inner nodes: 2,510 Number of leaf nodes: 2,511 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I1106 08:13:56.433207 2912 bvh_build.cpp:519] BVH build statistics: Build time: 0.23581 Total number of nodes: 2,841 Number of inner nodes: 1,420 Number of leaf nodes: 1,421 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:56.448206 1868 bvh_build.cpp:519] BVH build statistics: Build time: 0.251612 Total number of nodes: 2,907 Number of inner nodes: 1,453 Number of leaf nodes: 1,454 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:56.493206 3080 bvh_build.cpp:519] BVH build statistics: Build time: 0.295195 Total number of nodes: 3,341 Number of inner nodes: 1,670 Number of leaf nodes: 1,671 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:56.542207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.22747 Total number of nodes: 2,775 Number of inner nodes: 1,387 Number of leaf nodes: 1,388 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:56.701206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.157541 Total number of nodes: 2,955 Number of inner nodes: 1,477 Number of leaf nodes: 1,478 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:13:56.836206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.133691 Total number of nodes: 2,909 Number of inner nodes: 1,454 Number of leaf nodes: 1,455 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:13:57.228206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.390773 Total number of nodes: 3,717 Number of inner nodes: 1,858 Number of leaf nodes: 1,859 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:57.797206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.566423 Total number of nodes: 4,607 Number of inner nodes: 2,303 Number of leaf nodes: 2,304 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:58.027206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.228456 Total number of nodes: 2,657 Number of inner nodes: 1,328 Number of leaf nodes: 1,329 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:13:58.177206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.14956 Total number of nodes: 3,463 Number of inner nodes: 1,731 Number of leaf nodes: 1,732 Number of unaligned nodes: 0 Allocation slop factor: 0.999805 Maximum depth: 15 I1106 08:13:58.477206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.297858 Total number of nodes: 2,725 Number of inner nodes: 1,362 Number of leaf nodes: 1,363 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:13:58.915206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.437173 Total number of nodes: 2,619 Number of inner nodes: 1,309 Number of leaf nodes: 1,310 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:13:59.081207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.164605 Total number of nodes: 2,843 Number of inner nodes: 1,421 Number of leaf nodes: 1,422 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:13:59.231206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.149154 Total number of nodes: 2,809 Number of inner nodes: 1,404 Number of leaf nodes: 1,405 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:59.620206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.387362 Total number of nodes: 3,827 Number of inner nodes: 1,913 Number of leaf nodes: 1,914 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:13:59.781206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.1597 Total number of nodes: 2,843 Number of inner nodes: 1,421 Number of leaf nodes: 1,422 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:13:59.935206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.152601 Total number of nodes: 2,809 Number of inner nodes: 1,404 Number of leaf nodes: 1,405 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:00.159206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.223123 Total number of nodes: 2,619 Number of inner nodes: 1,309 Number of leaf nodes: 1,310 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:00.498206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.337711 Total number of nodes: 3,717 Number of inner nodes: 1,858 Number of leaf nodes: 1,859 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:00.638206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.138911 Total number of nodes: 2,793 Number of inner nodes: 1,396 Number of leaf nodes: 1,397 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:00.791206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.151244 Total number of nodes: 2,907 Number of inner nodes: 1,453 Number of leaf nodes: 1,454 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:01.122206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.329651 Total number of nodes: 3,341 Number of inner nodes: 1,670 Number of leaf nodes: 1,671 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:01.278206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.155488 Total number of nodes: 3,463 Number of inner nodes: 1,731 Number of leaf nodes: 1,732 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:01.550206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.270409 Total number of nodes: 2,775 Number of inner nodes: 1,387 Number of leaf nodes: 1,388 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:01.797206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.245834 Total number of nodes: 2,955 Number of inner nodes: 1,477 Number of leaf nodes: 1,478 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:02.025207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.227042 Total number of nodes: 2,909 Number of inner nodes: 1,454 Number of leaf nodes: 1,455 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:02.289206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.262365 Total number of nodes: 2,657 Number of inner nodes: 1,328 Number of leaf nodes: 1,329 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:02.629206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.339491 Total number of nodes: 2,841 Number of inner nodes: 1,420 Number of leaf nodes: 1,421 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:02.797206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.166285 Total number of nodes: 2,725 Number of inner nodes: 1,362 Number of leaf nodes: 1,363 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:03.068207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.269464 Total number of nodes: 4,607 Number of inner nodes: 2,303 Number of leaf nodes: 2,304 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:03.074206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.00476981 Total number of nodes: 37 Number of inner nodes: 18 Number of leaf nodes: 19 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 7 I1106 08:14:03.413206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.338817 Total number of nodes: 4,907 Number of inner nodes: 2,453 Number of leaf nodes: 2,454 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:14:03.882206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.466767 Total number of nodes: 4,699 Number of inner nodes: 2,349 Number of leaf nodes: 2,350 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:14:04.224206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.339966 Total number of nodes: 4,639 Number of inner nodes: 2,319 Number of leaf nodes: 2,320 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:04.434206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.208155 Total number of nodes: 2,967 Number of inner nodes: 1,483 Number of leaf nodes: 1,484 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:04.632206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.197216 Total number of nodes: 2,211 Number of inner nodes: 1,105 Number of leaf nodes: 1,106 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:04.681206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0479861 Total number of nodes: 651 Number of inner nodes: 325 Number of leaf nodes: 326 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I1106 08:14:04.952206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.270484 Total number of nodes: 2,225 Number of inner nodes: 1,112 Number of leaf nodes: 1,113 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:05.418206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.465769 Total number of nodes: 5,093 Number of inner nodes: 2,546 Number of leaf nodes: 2,547 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:14:05.673207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.253661 Total number of nodes: 3,057 Number of inner nodes: 1,528 Number of leaf nodes: 1,529 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:14:06.370206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.695343 Total number of nodes: 14,637 Number of inner nodes: 7,318 Number of leaf nodes: 7,319 Number of unaligned nodes: 0 Allocation slop factor: 0.999804 Maximum depth: 18 I1106 08:14:06.551206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.177703 Total number of nodes: 1,809 Number of inner nodes: 904 Number of leaf nodes: 905 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:14:06.717206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.164679 Total number of nodes: 1,581 Number of inner nodes: 790 Number of leaf nodes: 791 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:06.805207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0877699 Total number of nodes: 863 Number of inner nodes: 431 Number of leaf nodes: 432 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:14:06.993206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.187169 Total number of nodes: 1,727 Number of inner nodes: 863 Number of leaf nodes: 864 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:07.134207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.140647 Total number of nodes: 1,327 Number of inner nodes: 663 Number of leaf nodes: 664 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:07.477206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.341949 Total number of nodes: 3,533 Number of inner nodes: 1,766 Number of leaf nodes: 1,767 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:14:07.838207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.359944 Total number of nodes: 2,291 Number of inner nodes: 1,145 Number of leaf nodes: 1,146 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:08.419206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.57826 Total number of nodes: 13,625 Number of inner nodes: 6,812 Number of leaf nodes: 6,813 Number of unaligned nodes: 0 Allocation slop factor: 0.999466 Maximum depth: 19 I1106 08:14:08.714206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.290584 Total number of nodes: 4,325 Number of inner nodes: 2,162 Number of leaf nodes: 2,163 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:14:08.948206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.232724 Total number of nodes: 2,251 Number of inner nodes: 1,125 Number of leaf nodes: 1,126 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:09.381206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.43163 Total number of nodes: 10,143 Number of inner nodes: 5,071 Number of leaf nodes: 5,072 Number of unaligned nodes: 0 Allocation slop factor: 0.999717 Maximum depth: 20 I1106 08:14:09.780206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.395002 Total number of nodes: 7,323 Number of inner nodes: 3,661 Number of leaf nodes: 3,662 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I1106 08:14:10.492207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.709755 Total number of nodes: 9,369 Number of inner nodes: 4,684 Number of leaf nodes: 4,685 Number of unaligned nodes: 0 Allocation slop factor: 0.999866 Maximum depth: 19 I1106 08:14:11.480206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.983398 Total number of nodes: 11,065 Number of inner nodes: 5,532 Number of leaf nodes: 5,533 Number of unaligned nodes: 0 Allocation slop factor: 0.999924 Maximum depth: 18 I1106 08:14:11.564206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0814872 Total number of nodes: 869 Number of inner nodes: 434 Number of leaf nodes: 435 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:11.622206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0578238 Total number of nodes: 559 Number of inner nodes: 279 Number of leaf nodes: 280 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I1106 08:14:11.856206 2668 bvh_build.cpp:519] BVH build statistics: Build time: 16.3966 Total number of nodes: 769,281 Number of inner nodes: 384,640 Number of leaf nodes: 384,641 Number of unaligned nodes: 0 Allocation slop factor: 0.999622 Maximum depth: 30 I1106 08:14:12.040206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.415469 Total number of nodes: 9,895 Number of inner nodes: 4,947 Number of leaf nodes: 4,948 Number of unaligned nodes: 0 Allocation slop factor: 0.999851 Maximum depth: 19 I1106 08:14:13.216207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 1.16862 Total number of nodes: 54,195 Number of inner nodes: 27,097 Number of leaf nodes: 27,098 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 21 I1106 08:14:13.978206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.741155 Total number of nodes: 21,791 Number of inner nodes: 10,895 Number of leaf nodes: 10,896 Number of unaligned nodes: 0 Allocation slop factor: 0.999705 Maximum depth: 22 I1106 08:14:14.430207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.444257 Total number of nodes: 16,705 Number of inner nodes: 8,352 Number of leaf nodes: 8,353 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 19 I1106 08:14:15.147207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.710117 Total number of nodes: 19,761 Number of inner nodes: 9,880 Number of leaf nodes: 9,881 Number of unaligned nodes: 0 Allocation slop factor: 0.999833 Maximum depth: 22 I1106 08:14:15.418206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.265703 Total number of nodes: 2,781 Number of inner nodes: 1,390 Number of leaf nodes: 1,391 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 18 I1106 08:14:15.597206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.177794 Total number of nodes: 1,173 Number of inner nodes: 586 Number of leaf nodes: 587 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:16.057206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.45932 Total number of nodes: 3,625 Number of inner nodes: 1,812 Number of leaf nodes: 1,813 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 17 I1106 08:14:16.387207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.328473 Total number of nodes: 1,915 Number of inner nodes: 957 Number of leaf nodes: 958 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:20.789206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 4.38887 Total number of nodes: 86,887 Number of inner nodes: 43,443 Number of leaf nodes: 43,444 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 24 I1106 08:14:22.546206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 1.72606 Total number of nodes: 46,381 Number of inner nodes: 23,190 Number of leaf nodes: 23,191 Number of unaligned nodes: 0 Allocation slop factor: 0.999969 Maximum depth: 23 I1106 08:14:22.670207 4044 bvh_build.cpp:519] BVH build statistics: Build time: 27.2426 Total number of nodes: 1,935,557 Number of inner nodes: 967,778 Number of leaf nodes: 967,779 Number of unaligned nodes: 1,353,578 Allocation slop factor: 0.999683 Maximum depth: 29 I1106 08:14:24.134207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 1.56554 Total number of nodes: 60,335 Number of inner nodes: 30,167 Number of leaf nodes: 30,168 Number of unaligned nodes: 0 Allocation slop factor: 0.999941 Maximum depth: 26 I1106 08:14:24.439206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.254461 Total number of nodes: 2,243 Number of inner nodes: 1,121 Number of leaf nodes: 1,122 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 14 I1106 08:14:24.473206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0333266 Total number of nodes: 469 Number of inner nodes: 234 Number of leaf nodes: 235 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 12 I1106 08:14:24.529206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0556563 Total number of nodes: 801 Number of inner nodes: 400 Number of leaf nodes: 401 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:14:24.643206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.11353 Total number of nodes: 1,489 Number of inner nodes: 744 Number of leaf nodes: 745 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:14:24.700206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0562736 Total number of nodes: 807 Number of inner nodes: 403 Number of leaf nodes: 404 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 13 I1106 08:14:24.878206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.177079 Total number of nodes: 1,915 Number of inner nodes: 957 Number of leaf nodes: 958 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:25.063206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.183414 Total number of nodes: 1,793 Number of inner nodes: 896 Number of leaf nodes: 897 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:14:25.307206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.243457 Total number of nodes: 1,681 Number of inner nodes: 840 Number of leaf nodes: 841 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:25.499207 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.190879 Total number of nodes: 1,757 Number of inner nodes: 878 Number of leaf nodes: 879 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 15 I1106 08:14:25.517206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.0171368 Total number of nodes: 181 Number of inner nodes: 90 Number of leaf nodes: 91 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 9 I1106 08:14:25.685206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 0.168103 Total number of nodes: 1,759 Number of inner nodes: 879 Number of leaf nodes: 880 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 16 I1106 08:14:28.644207 3740 bvh_build.cpp:519] BVH build statistics: Build time: 32.8521 Total number of nodes: 5,559,375 Number of inner nodes: 2,779,687 Number of leaf nodes: 2,779,688 Number of unaligned nodes: 4,040,133 Allocation slop factor: 0.999133 Maximum depth: 30 I1106 08:14:30.463207 3128 mesh.cpp:2102] Objects BVH build pool statistics: Total time: 35.152735 Tasks handled: 167 I1106 08:14:30.624207 3128 mesh.cpp:1826] Using regular BVH optimization structure I1106 08:14:50.112206 3128 bvh_build.cpp:519] BVH build statistics: Build time: 18.152 Total number of nodes: 18,611,337 Number of inner nodes: 9,305,668 Number of leaf nodes: 9,305,669 Number of unaligned nodes: 11,985,613 Allocation slop factor: 1 Maximum depth: 40 I1106 08:14:56.048207 3128 opencl_base.cpp:528] Texture allocate: __bvh_nodes, 1,339,776,288 bytes. (1.25G) I1106 08:14:56.048207 3128 opencl_base.cpp:528] Texture allocate: __bvh_leaf_nodes, 219,636,416 bytes. (209.46M) I1106 08:14:56.049206 3128 opencl_base.cpp:528] Texture allocate: __object_node, 6,012,036 bytes. (5.73M) I1106 08:14:56.049206 3128 opencl_base.cpp:528] Texture allocate: __prim_tri_index, 73,261,344 bytes. (69.87M) I1106 08:14:56.049206 3128 opencl_base.cpp:528] Texture allocate: __prim_tri_verts, 297,037,536 bytes. (283.28M) I1106 08:14:56.049206 3128 opencl_base.cpp:528] Texture allocate: __prim_type, 73,261,344 bytes. (69.87M) I1106 08:14:56.049206 3128 opencl_base.cpp:528] Texture allocate: __prim_visibility, 73,261,344 bytes. (69.87M) I1106 08:14:56.049206 3128 opencl_base.cpp:528] Texture allocate: __prim_index, 73,261,344 bytes. (69.87M) I1106 08:14:56.049206 3128 opencl_base.cpp:528] Texture allocate: __prim_object, 73,261,344 bytes. (69.87M) I1106 08:14:56.168206 3128 opencl_base.cpp:528] Texture allocate: __tri_shader, 22,642,456 bytes. (21.59M) I1106 08:14:56.168206 3128 opencl_base.cpp:528] Texture allocate: __tri_vnormal, 46,871,696 bytes. (44.70M) I1106 08:14:56.168206 3128 opencl_base.cpp:528] Texture allocate: __tri_vindex, 90,569,824 bytes. (86.37M) I1106 08:14:56.168206 3128 opencl_base.cpp:528] Texture allocate: __tri_patch, 22,642,456 bytes. (21.59M) I1106 08:14:56.168206 3128 opencl_base.cpp:528] Texture allocate: __tri_patch_uv, 23,435,848 bytes. (22.35M) I1106 08:14:56.263206 3128 opencl_base.cpp:528] Texture allocate: __curve_keys, 188,645,680 bytes. (179.91M) I1106 08:14:56.263206 3128 opencl_base.cpp:528] Texture allocate: __curves, 18,666,288 bytes. (17.80M) I1106 08:14:56.296206 3128 opencl_base.cpp:528] Texture allocate: __object_flag, 6,012,036 bytes. (5.73M) I1106 08:14:56.308207 3504 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_049, 4,194,304 bytes. (4.00M) I1106 08:14:56.315207 3952 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_057, 4 bytes. (4) I1106 08:14:56.317206 3504 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_065, 4,353,600 bytes. (4.15M) I1106 08:14:56.331207 3952 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_073, 4,194,304 bytes. (4.00M) I1106 08:14:56.334206 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_041, 1,040,384 bytes. (1016.00K) I1106 08:14:56.348206 3080 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_009, 16,777,216 bytes. (16.00M) I1106 08:14:56.352206 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_001, 4,194,304 bytes. (4.00M) I1106 08:14:56.357206 2912 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_017, 16,777,216 bytes. (16.00M) I1106 08:14:56.359206 3952 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_089, 11,943,936 bytes. (11.39M) I1106 08:14:56.392206 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_025, 16,777,216 bytes. (16.00M) I1106 08:14:56.448206 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_137, 12,582,912 bytes. (12.00M) I1106 08:14:56.483206 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_113, 39,860,100 bytes. (38.01M) I1106 08:14:56.496206 3952 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_129, 39,860,100 bytes. (38.01M) I1106 08:14:56.532207 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_145, 16,777,216 bytes. (16.00M) I1106 08:14:56.549206 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_169, 4,194,304 bytes. (4.00M) I1106 08:14:56.568207 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_177, 4,194,304 bytes. (4.00M) I1106 08:14:56.625206 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_097, 67,108,864 bytes. (64.00M) I1106 08:14:56.698206 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_193, 16,777,216 bytes. (16.00M) I1106 08:14:56.734206 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_201, 8,388,608 bytes. (8.00M) I1106 08:14:56.773206 2668 opencl_base.cpp:528] Texture allocate: __tex_image_float4_000, 128,000,000 bytes. (122.07M) I1106 08:14:56.789206 2668 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_217, 2,359,296 bytes. (2.25M) I1106 08:14:56.794206 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_153, 67,108,864 bytes. (64.00M) I1106 08:14:56.804206 3952 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_161, 67,108,864 bytes. (64.00M) I1106 08:14:56.809206 2668 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_225, 2,359,296 bytes. (2.25M) I1106 08:14:56.812206 3952 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_241, 2,359,296 bytes. (2.25M) I1106 08:14:56.822206 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_233, 4,194,304 bytes. (4.00M) I1106 08:14:56.867207 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_209, 13,000,000 bytes. (12.40M) I1106 08:14:56.873206 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_273, 2,359,296 bytes. (2.25M) I1106 08:14:56.883206 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_185, 67,108,864 bytes. (64.00M) I1106 08:14:56.886206 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_281, 2,359,296 bytes. (2.25M) I1106 08:14:56.890206 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_289, 2,359,296 bytes. (2.25M) I1106 08:14:56.891206 2668 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_249, 20,155,392 bytes. (19.22M) I1106 08:14:57.065207 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_265, 67,108,864 bytes. (64.00M) I1106 08:14:57.066206 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_321, 129,536 bytes. (126.50K) I1106 08:14:57.140206 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_329, 16,777,216 bytes. (16.00M) I1106 08:14:57.257206 2668 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_313, 67,108,864 bytes. (64.00M) I1106 08:14:57.355206 2668 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_345, 16,777,216 bytes. (16.00M) I1106 08:14:57.403206 2668 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_353, 8,388,608 bytes. (8.00M) I1106 08:14:57.500206 3740 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_033, 268,435,456 bytes. (256.00M) I1106 08:14:57.557206 2912 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_121, 268,435,456 bytes. (256.00M) I1106 08:14:57.594207 4044 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_337, 67,108,864 bytes. (64.00M) I1106 08:14:57.622206 3080 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_105, 268,435,456 bytes. (256.00M) I1106 08:14:57.685206 3504 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_081, 268,435,456 bytes. (256.00M) I1106 08:14:57.904206 3952 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_257, 268,435,456 bytes. (256.00M) I1106 08:14:57.931206 1868 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_305, 268,435,456 bytes. (256.00M) I1106 08:14:57.947206 3128 opencl_base.cpp:528] Texture allocate: __tex_image_byte4_297, 268,435,456 bytes. (256.00M) I1106 08:14:57.960206 3128 tables.cpp:43] Total 1 lookup tables. I1106 08:14:57.960206 3128 opencl_base.cpp:528] Texture allocate: __lookup_table, 262,144 bytes. (256.00K) I1106 08:14:57.960206 3128 light.cpp:819] Total 2 lights. I1106 08:14:57.960206 3128 light.cpp:806] Number of lights sent to the device: 2 I1106 08:14:57.960206 3128 light.cpp:808] Number of lights without contribution: 0 I1106 08:14:57.960206 3128 opencl_base.cpp:528] Texture allocate: __light_data, 352 bytes. (352) I1106 08:14:58.014206 3128 light.cpp:287] Total 180 of light distribution primitives. I1106 08:14:58.068207 3128 opencl_base.cpp:528] Texture allocate: __light_distribution, 2,896 bytes. (2.83K) I1106 08:14:58.097206 3128 opencl_base.cpp:291] Buffer allocate: background_output, 67,108,864 bytes. (64.00M) I1106 08:14:58.111207 3128 opencl_base.cpp:291] Buffer allocate: background_input, 67,108,864 bytes. (64.00M) I1106 08:14:58.128206 3128 opencl_base.cpp:291] Buffer allocate: __data, 1,440 bytes. (1.41K) I1106 08:14:58.130206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 1,339,788,736 bytes. (1.25G) I1106 08:14:58.374207 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 835,950,320 bytes. (797.22M) I1106 08:14:58.543206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 765,664,304 bytes. (730.19M) I1106 08:14:58.691206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 773,570,784 bytes. (737.73M) I1106 08:14:58.843206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 917,735,344 bytes. (875.22M) I1106 08:14:59.023206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 758,377,040 bytes. (723.24M) I1106 08:14:59.174206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 803,854,720 bytes. (766.62M) I1106 08:14:59.322206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 792,647,456 bytes. (755.93M) I1106 08:15:00.115206 3128 light.cpp:606] Background MIS build time 0.0159425 I1106 08:15:00.115206 3128 opencl_base.cpp:528] Texture allocate: __light_background_marginal_cdf, 16,392 bytes. (16.01K) I1106 08:15:00.115206 3128 opencl_base.cpp:528] Texture allocate: __light_background_conditional_cdf, 33,587,208 bytes. (32.03M) I1106 08:15:00.122206 3128 particles.cpp:102] Total 0 particle systems. I1106 08:15:00.122206 3128 opencl_base.cpp:528] Texture allocate: __particles, 80 bytes. (80) I1106 08:15:00.122206 3128 opencl_base.cpp:528] Texture allocate: __sobol_directions, 18,688 bytes. (18.25K) I1106 08:15:00.122206 3128 tables.cpp:43] Total 2 lookup tables. I1106 08:15:00.122206 3128 opencl_base.cpp:528] Texture allocate: __lookup_table, 266,240 bytes. (260.00K) I1106 08:15:00.123206 3128 scene.cpp:284] System memory statistics after full device sync: Usage: 8,906,282,495 (8.29G) Peak: 9,006,878,607 (8.39G) Read blend: E:\benchmark\victor\victor_gpu small.blend Blender quit pencl_base.cpp:291] Buffer allocate: memory manager buffer, 765,683,072 bytes. (730.21M) I1106 08:15:00.457206 3680 opencl_base.cpp:291] Buffer allocate: memory manager buffer, 791,984,752 bytes. (755.29M) I1106 08:15:00.656206 3680 opencl_base.cpp:291] Buffer allocate: kernel_globals, 1,982,464 bytes. (1.89M) I1106 08:15:00.656206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:00.656206 3680 opencl_split.cpp:381] Maximum device allocation size: 4,244,635,648 bytes. (3.95G). I1106 08:15:00.656206 3680 opencl_split.cpp:392] Free mem AMD: 4,322,099,200 bytes. (4.02G). I1106 08:15:00.656206 3680 opencl_base.cpp:291] Buffer allocate: size_buffer, 8 bytes. (8) I1106 08:15:00.660207 3680 device_split_kernel.cpp:127] Split state element size: 4,464 bytes. (4.36K). I1106 08:15:00.660207 3680 opencl_split.cpp:401] Global size: (640, 654). I1106 08:15:00.660207 3680 opencl_base.cpp:291] Buffer allocate: work_pool_wgs, 104,656 bytes. (102.20K) I1106 08:15:00.660207 3680 opencl_base.cpp:291] Buffer allocate: queue_index, 144 bytes. (144) I1106 08:15:00.660207 3680 opencl_base.cpp:291] Buffer allocate: use_queues_flag, 1 bytes. (1) I1106 08:15:00.660207 3680 opencl_base.cpp:291] Buffer allocate: size_buffer, 8 bytes. (8) I1106 08:15:00.661206 3680 opencl_base.cpp:291] Buffer allocate: split_data, 1,868,451,840 bytes. (1.74G) I1106 08:15:00.664206 3680 opencl_base.cpp:291] Buffer allocate: ray_state, 418,560 bytes. (408.75K) I1106 08:15:05.325206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:07.940207 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:09.061206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:15:10.367207 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:12.550206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:23.083206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:15:32.941206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:39.490206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:15:39.756206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:43.904206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:15:50.524206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:15:53.928206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:16:01.197206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 131,072 bytes. (128.00K) I1106 08:16:09.583206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 110,592 bytes. (108.00K) I1106 08:16:09.857206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 34,816 bytes. (34.00K) I1106 08:16:11.004206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 34,816 bytes. (34.00K) I1106 08:16:12.260206 3680 opencl_base.cpp:291] Buffer allocate: RenderBuffers, 29,376 bytes. (28.69K) I1106 08:16:12.434206 2524 blender_session.cpp:502] Total render time: 192.012 I1106 08:16:12.434206 2524 blender_session.cpp:503] Render time (without synchronization): 72.3084