I1209 07:40:50.931473 9976 device.cpp:45] CUEW initialization succeeded I1209 07:40:50.931473 9976 device.cpp:47] Found precompiled kernels I1209 07:40:50.951943 9976 device.cpp:68] HIPEW initialization failed: Error opening HIP dynamic library I1209 07:41:02.368345 9976 device_impl.cpp:71] Using AVX2 CPU kernels. I1209 07:41:02.368345 9976 device_impl.cpp:71] Using AVX2 CPU kernels. I1209 07:41:02.428086 9976 device.cpp:194] Device has compute preemption or is not used for display. I1209 07:41:02.428086 9976 device.cpp:197] Added device "NVIDIA GeForce GTX 1060 6GB" with id "CUDA_NVIDIA GeForce GTX 1060 6GB_0000:01:00". I1209 07:41:02.434504 9976 sync.cpp:291] Total time spent synchronizing data: 0.0066753 I1209 07:41:02.435178 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.435178 9100 film.cpp:553] Effective scene passes: I1209 07:41:02.435178 9100 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True I1209 07:41:02.435178 9100 film.cpp:555] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I1209 07:41:02.435178 9100 film.cpp:555] - type: sample_count, name: "", mode: NOISY, is_written: True I1209 07:41:02.435178 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.435178 9100 scene.cpp:553] Requested features: I1209 07:41:02.435178 9100 scene.cpp:554] Use BSDF True I1209 07:41:02.435178 9100 scene.cpp:555] Use Principled BSDF True I1209 07:41:02.435178 9100 scene.cpp:557] Use Emission True I1209 07:41:02.435178 9100 scene.cpp:558] Use Volume False I1209 07:41:02.435178 9100 scene.cpp:559] Use Hair False I1209 07:41:02.435178 9100 scene.cpp:560] Use Bump False I1209 07:41:02.435178 9100 scene.cpp:561] Use Voronoi False I1209 07:41:02.435178 9100 scene.cpp:563] Use Shader Raytrace False I1209 07:41:02.435178 9100 scene.cpp:565] Use Transparent False I1209 07:41:02.435178 9100 scene.cpp:566] Use Denoising False I1209 07:41:02.435178 9100 scene.cpp:567] Use Path Tracing True I1209 07:41:02.435178 9100 scene.cpp:569] Use Hair False I1209 07:41:02.435178 9100 scene.cpp:570] Use Object Motion False I1209 07:41:02.435178 9100 scene.cpp:572] Use Camera Motion False I1209 07:41:02.435178 9100 scene.cpp:574] Use Baking False I1209 07:41:02.435178 9100 scene.cpp:575] Use Subsurface False I1209 07:41:02.435178 9100 scene.cpp:576] Use Volume False I1209 07:41:02.435178 9100 scene.cpp:577] Use Patch Evaluation False I1209 07:41:02.435178 9100 scene.cpp:579] Use Shadow Catcher False I1209 07:41:02.435178 9100 svm.cpp:88] Total 7 shaders. I1209 07:41:02.435178 9100 device_impl.cpp:227] Global memory allocate: __svm_nodes, 1,024 bytes. (1.00K) I1209 07:41:02.435178 9100 device_impl.cpp:227] Global memory allocate: __shaders, 224 bytes. (224) I1209 07:41:02.460114 9100 svm.cpp:164] Shader manager updated 7 shaders in 0.0245211 seconds. I1209 07:41:02.460114 9100 object.cpp:636] Total 1 objects. I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __objects, 208 bytes. (208) I1209 07:41:02.460114 9100 particles.cpp:121] Total 0 particle systems. I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __particles, 80 bytes. (80) I1209 07:41:02.460114 9100 geometry.cpp:1674] Total 1 meshes. I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __attributes_map, 64 bytes. (64) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __attributes_float3, 128 bytes. (128) I1209 07:41:02.460114 9100 geometry.cpp:1913] Objects BVH build pool statistics: Total time: 0.000215 Tasks handled: 1 I1209 07:41:02.460114 9100 geometry.cpp:1215] Using EMBREE layout. I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __tri_verts, 576 bytes. (576) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __tri_shader, 48 bytes. (48) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __tri_vnormal, 128 bytes. (128) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __tri_vindex, 192 bytes. (192) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __tri_patch, 48 bytes. (48) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __tri_patch_uv, 64 bytes. (64) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __object_flag, 4 bytes. (4) I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __object_volume_step, 4 bytes. (4) I1209 07:41:02.460114 9100 tables.cpp:50] Total 1 lookup tables. I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __lookup_table, 262,144 bytes. (256.00K) I1209 07:41:02.460114 9100 light.cpp:980] Total 2 lights. I1209 07:41:02.460114 9100 light.cpp:228] Background MIS has been disabled. I1209 07:41:02.460114 9100 light.cpp:959] Number of lights sent to the device: 1 I1209 07:41:02.460114 9100 light.cpp:961] Number of lights without contribution: 1 I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __lights, 192 bytes. (192) I1209 07:41:02.460114 9100 light.cpp:322] Total 1 of light distribution primitives. I1209 07:41:02.460114 9100 device_impl.cpp:227] Global memory allocate: __light_distribution, 32 bytes. (32) I1209 07:41:02.461112 9100 device_impl.cpp:227] Global memory allocate: __sample_pattern_lut, 8,192 bytes. (8.00K) I1209 07:41:02.461112 9100 tables.cpp:50] Total 2 lookup tables. I1209 07:41:02.461112 9100 device_impl.cpp:227] Global memory allocate: __lookup_table, 266,240 bytes. (260.00K) I1209 07:41:02.461112 9100 scene.cpp:373] System memory statistics after full device sync: Usage: 545,044 (532.27K) Peak: 811,284 (792.27K) I1209 07:41:02.468093 9100 device_impl.cpp:132] Buffer allocate: RenderBuffers, 49,673,520 bytes. (47.37M) I1209 07:41:02.507985 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.534914 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.583782 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.683516 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.793222 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.895949 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:02.980721 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.066491 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.155256 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.241025 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.327793 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.422540 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.507313 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.591089 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.754652 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:03.933176 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:04.113691 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:04.276257 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:04.445804 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:04.608368 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:04.924523 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.239681 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.309494 9976 sync.cpp:291] Total time spent synchronizing data: 0.0001267 I1209 07:41:05.310492 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.310492 9100 film.cpp:553] Effective scene passes: I1209 07:41:05.310492 9100 film.cpp:555] - type: combined, name: "", mode: NOISY, is_written: True I1209 07:41:05.310492 9100 film.cpp:555] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I1209 07:41:05.310492 9100 film.cpp:555] - type: sample_count, name: "", mode: NOISY, is_written: True I1209 07:41:05.310492 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.310492 9100 object.cpp:636] Total 1 objects. I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __objects, 208 bytes. (208) I1209 07:41:05.310492 9100 geometry.cpp:1674] Total 1 meshes. I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __attributes_map, 64 bytes. (64) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __attributes_float3, 128 bytes. (128) I1209 07:41:05.310492 9100 geometry.cpp:1913] Objects BVH build pool statistics: Total time: 0.000039 Tasks handled: 1 I1209 07:41:05.310492 9100 geometry.cpp:1215] Using EMBREE layout. I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __tri_verts, 576 bytes. (576) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __tri_shader, 48 bytes. (48) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __tri_vnormal, 128 bytes. (128) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __tri_vindex, 192 bytes. (192) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __tri_patch, 48 bytes. (48) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __tri_patch_uv, 64 bytes. (64) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __object_flag, 4 bytes. (4) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __object_volume_step, 4 bytes. (4) I1209 07:41:05.310492 9100 light.cpp:980] Total 2 lights. I1209 07:41:05.310492 9100 light.cpp:228] Background MIS has been disabled. I1209 07:41:05.310492 9100 light.cpp:959] Number of lights sent to the device: 1 I1209 07:41:05.310492 9100 light.cpp:961] Number of lights without contribution: 1 I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __lights, 192 bytes. (192) I1209 07:41:05.310492 9100 light.cpp:322] Total 1 of light distribution primitives. I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __light_distribution, 32 bytes. (32) I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __sample_pattern_lut, 8,192 bytes. (8.00K) I1209 07:41:05.310492 9100 tables.cpp:50] Total 2 lookup tables. I1209 07:41:05.310492 9100 device_impl.cpp:227] Global memory allocate: __lookup_table, 266,240 bytes. (260.00K) I1209 07:41:05.310492 9100 scene.cpp:373] System memory statistics after full device sync: Usage: 50,229,164 (47.90M) Peak: 50,237,356 (47.91M) I1209 07:41:05.339416 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.390280 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.475051 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.558827 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.643600 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.732363 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.816139 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.899915 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:05.988678 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:06.073451 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:06.157227 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:06.247985 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:06.332757 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:06.420522 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:06.583088 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:06.746651 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:07.058816 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:07.376966 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:07.995311 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:08.628618 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:09.253947 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:09.257936 9100 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 32 I1209 07:41:09.257936 9100 session.cpp:138] Rendering in main loop is done in 3.94718 seconds. I1209 07:41:09.257936 9100 session.cpp:139] Full path tracing report Path tracing on: Intel Core i5-7500 CPU @ 3.40GHz (CPU) (4 threads) [CPU] Render Scheduler Summary Mode: Interactive Resolution: 1586x870 Adaptive sampling: Use: True Step: 16 Min Samples: 32 Threshold: 0.500000 Denoiser: Use: False Time (in seconds): Wall Average Path Tracing 3.874354 0.079632 Adaptive Filter 0.007193 0.000899 Display Update 0.044021 0.004850 Total: 3.925568 Rendered 48 samples in 3.867965 seconds I1209 07:41:10.719633 6776 device_impl.cpp:71] Using AVX2 CPU kernels. I1209 07:41:10.720631 6776 device_impl.cpp:71] Using AVX2 CPU kernels. I1209 07:41:10.720631 6776 sync.cpp:291] Total time spent synchronizing data: 0.0003251 I1209 07:41:10.721628 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:10.721628 17504 film.cpp:553] Effective scene passes: I1209 07:41:10.721628 17504 film.cpp:555] - type: combined, name: "Combined", mode: DENOISED, is_written: True I1209 07:41:10.721628 17504 film.cpp:555] - type: combined, name: "Noisy Image", mode: NOISY, is_written: True I1209 07:41:10.721628 17504 film.cpp:555] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I1209 07:41:10.721628 17504 film.cpp:555] - type: denoising_normal, name: "", mode: NOISY, is_written: True I1209 07:41:10.721628 17504 film.cpp:555] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I1209 07:41:10.721628 17504 film.cpp:555] - type: sample_count, name: "", mode: NOISY, is_written: True I1209 07:41:10.721628 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:10.721628 17504 scene.cpp:553] Requested features: I1209 07:41:10.721628 17504 scene.cpp:554] Use BSDF True I1209 07:41:10.721628 17504 scene.cpp:555] Use Principled BSDF True I1209 07:41:10.721628 17504 scene.cpp:557] Use Emission True I1209 07:41:10.721628 17504 scene.cpp:558] Use Volume False I1209 07:41:10.721628 17504 scene.cpp:559] Use Hair False I1209 07:41:10.721628 17504 scene.cpp:560] Use Bump False I1209 07:41:10.721628 17504 scene.cpp:561] Use Voronoi False I1209 07:41:10.721628 17504 scene.cpp:563] Use Shader Raytrace False I1209 07:41:10.721628 17504 scene.cpp:565] Use Transparent False I1209 07:41:10.721628 17504 scene.cpp:566] Use Denoising True I1209 07:41:10.721628 17504 scene.cpp:567] Use Path Tracing True I1209 07:41:10.721628 17504 scene.cpp:569] Use Hair False I1209 07:41:10.721628 17504 scene.cpp:570] Use Object Motion False I1209 07:41:10.721628 17504 scene.cpp:572] Use Camera Motion False I1209 07:41:10.721628 17504 scene.cpp:574] Use Baking False I1209 07:41:10.721628 17504 scene.cpp:575] Use Subsurface False I1209 07:41:10.721628 17504 scene.cpp:576] Use Volume False I1209 07:41:10.721628 17504 scene.cpp:577] Use Patch Evaluation False I1209 07:41:10.721628 17504 scene.cpp:579] Use Shadow Catcher False I1209 07:41:10.721628 17504 svm.cpp:88] Total 7 shaders. I1209 07:41:10.721628 17504 device_impl.cpp:227] Global memory allocate: __svm_nodes, 1,024 bytes. (1.00K) I1209 07:41:10.721628 17504 device_impl.cpp:227] Global memory allocate: __shaders, 224 bytes. (224) I1209 07:41:10.722625 17504 svm.cpp:164] Shader manager updated 7 shaders in 0.0001942 seconds. I1209 07:41:10.722625 17504 object.cpp:636] Total 1 objects. I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __objects, 208 bytes. (208) I1209 07:41:10.722625 17504 particles.cpp:121] Total 0 particle systems. I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __particles, 80 bytes. (80) I1209 07:41:10.722625 17504 geometry.cpp:1674] Total 1 meshes. I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __attributes_map, 64 bytes. (64) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __attributes_float3, 128 bytes. (128) I1209 07:41:10.722625 17504 geometry.cpp:1913] Objects BVH build pool statistics: Total time: 0.000002 Tasks handled: 1 I1209 07:41:10.722625 17504 geometry.cpp:1215] Using EMBREE layout. I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __tri_verts, 576 bytes. (576) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __tri_shader, 48 bytes. (48) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __tri_vnormal, 128 bytes. (128) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __tri_vindex, 192 bytes. (192) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __tri_patch, 48 bytes. (48) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __tri_patch_uv, 64 bytes. (64) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __object_flag, 4 bytes. (4) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __object_volume_step, 4 bytes. (4) I1209 07:41:10.722625 17504 tables.cpp:50] Total 1 lookup tables. I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __lookup_table, 262,144 bytes. (256.00K) I1209 07:41:10.722625 17504 light.cpp:980] Total 2 lights. I1209 07:41:10.722625 17504 light.cpp:228] Background MIS has been disabled. I1209 07:41:10.722625 17504 light.cpp:959] Number of lights sent to the device: 1 I1209 07:41:10.722625 17504 light.cpp:961] Number of lights without contribution: 1 I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __lights, 192 bytes. (192) I1209 07:41:10.722625 17504 light.cpp:322] Total 1 of light distribution primitives. I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __light_distribution, 32 bytes. (32) I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __sample_pattern_lut, 8,192 bytes. (8.00K) I1209 07:41:10.722625 17504 tables.cpp:50] Total 2 lookup tables. I1209 07:41:10.722625 17504 device_impl.cpp:227] Global memory allocate: __lookup_table, 266,240 bytes. (260.00K) I1209 07:41:10.722625 17504 scene.cpp:373] System memory statistics after full device sync: Usage: 50,512,816 (48.17M) Peak: 50,779,056 (48.43M) I1209 07:41:10.761545 17504 device_impl.cpp:132] Buffer allocate: RenderBuffers, 157,593,600 bytes. (150.29M) I1209 07:41:11.053725 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:12.013159 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:12.958631 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:13.950978 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:14.903430 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:15.926694 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:16.926023 17504 integrator.cpp:346] Cycles adaptive sampling: automatic min samples = 64 I1209 07:41:17.041271 6776 session.cpp:467] Total render time: 6.32126 I1209 07:41:17.041271 6776 session.cpp:468] Render time (without synchronization): 6.31806 Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF769C140F6 Module : blender.exe Thread : 000026f8 Switching to fully guarded memory allocator. Blender 3.0.0 Build: 2021-12-03 00:44:02 Windows release argv[0] = C:\Users\ehsan\Desktop\blender-3.0.0-windows-x64\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\ehsan\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\ehsan\AppData\Roaming\Blender Foundation\Blender\3.0\config\userpref.blend Writing: C:\Users\ehsan\AppData\Local\Temp\blender.crash.txt