diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c index a06367990c9..0f0adf89b0f 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.c +++ b/source/blender/blenkernel/intern/subdiv_mesh.c @@ -540,7 +540,7 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext /* Copy custom data and evaluate position. */ subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert); BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co); - /* Apply displacement. The normals have already been accumulated. */ + /* Apply displacement. */ add_v3_v3(subdiv_vert->co, D); /* Remove facedot flag. This can happen if there is more than one subsurf modifier. */ subdiv_vert->flag &= ~ME_VERT_FACEDOT; @@ -1091,7 +1091,7 @@ static void setup_foreach_callbacks(const SubdivMeshContext *subdiv_context, memset(foreach_context, 0, sizeof(*foreach_context)); /* General information. */ foreach_context->topology_info = subdiv_mesh_topology_info; - /* Every boundary geometry. Used for displacement and normals averaging. */ + /* Every boundary geometry. Used for displacement averaging. */ if (subdiv_context->have_displacement) { foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner; foreach_context->vertex_every_edge = subdiv_mesh_vertex_every_edge;