# Blender 3.1.0, Commit date: 2022-03-04 14:21, Hash 45079b169dc5 bpy.ops.node.select(wait_to_deselect_others=False, mouse_x=447, mouse_y=404, deselect_all=True) # Operator bpy.context.object.active_material_index = 1 # Property bpy.ops.node.select(wait_to_deselect_others=False, mouse_x=373, mouse_y=444, deselect_all=True) # Operator bpy.ops.node.group_edit(exit=False) # Operator bpy.ops.node.group_edit(exit=False) # Operator bpy.ops.node.group_edit(exit=False) # Operator bpy.ops.node.group_edit(exit=False) # Operator bpy.ops.node.group_edit(exit=False) # Operator bpy.context.object.active_material_index = 0 # Property bpy.context.object.active_material_index = 1 # Property bpy.data.window_managers["WinMan"].(null) = 512 # Property bpy.data.window_managers["WinMan"].(null) = 512 # Property bpy.data.window_managers["WinMan"].(null) = (0.3775, 0.3775, 0.3775, 1) # Property bpy.data.window_managers["WinMan"].(null) = (0.3775, 0.151244, 0.0684517, 1) # Property bpy.data.window_managers["WinMan"].(null) = (0.3775, 0.151244, 0.0684517, 1) # Property bpy.context.space_data.shading.type = 'RENDERED' # Property Saved "texturecrash.blend" # Info bpy.context.object.active_material_index = 0 # Property Saved "texturecrash.blend" # Info bpy.context.object.active_material_index = 1 # Property bpy.context.object.active_material.name = "OrangeMat" # Property bpy.context.object.active_material_index = 0 # Property bpy.context.object.active_material.name = "BlueMat" # Property Saved "texturecrash.blend" # Info bpy.context.space_data.shading.type = 'SOLID' # Property bpy.context.space_data.shading.type = 'RENDERED' # Property bpy.context.object.active_material_index = 1 # Property bpy.context.object.active_material_index = 0 # Property Saved "texturecrash.blend" # Info bpy.context.object.active_material_index = 1 # Property # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FF6FD56B6B8 Exception Module : blender.exe Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0x0000000000000014 Stack trace: blender.exe :0x00007FF6FD56B590 image_gpu_texture_try_partial_update blender.exe :0x00007FF6FD56AFF0 image_get_gpu_texture blender.exe :0x00007FF6FD7D7CF0 DRW_shgroup_add_material_resources blender.exe :0x00007FF6FD7E0840 material_opaque blender.exe :0x00007FF6FD7DF7E0 EEVEE_materials_cache_populate blender.exe :0x00007FF6FD7EB4C0 EEVEE_cache_populate blender.exe :0x00007FF6FD7D1B00 drw_engines_cache_populate blender.exe :0x00007FF6FD7CE250 DRW_draw_render_loop_ex blender.exe :0x00007FF6FD7CF320 DRW_draw_view blender.exe :0x00007FF6FE136ED0 view3d_main_region_draw blender.exe :0x00007FF6FDADD110 ED_region_do_draw blender.exe :0x00007FF6FD6D5DD0 wm_draw_window_offscreen blender.exe :0x00007FF6FD6D5C20 wm_draw_window blender.exe :0x00007FF6FD6D5720 wm_draw_update blender.exe :0x00007FF6FD6AFE20 WM_main blender.exe :0x00007FF6FD3103C0 main blender.exe :0x00007FF7029DE764 __scrt_common_main_seh KERNEL32.DLL :0x00007FF824647020 BaseThreadInitThunk ntdll.dll :0x00007FF824F02630 RtlUserThreadStart Threads: Thread : 0001419c ntdll.dll :0x00007FF824F4CDE0 NtWaitForSingleObject KERNELBASE.dll :0x00007FF822A519D0 WaitForSingleObjectEx blender.exe :0x00007FF7022FDC70 IlmThread_2_5::Semaphore::wait blender.exe :0x00007FF7022FD440 IlmThread_2_5::ThreadPool::numThreads blender.exe :0x00007FF7022FE0E0 std::_LaunchPad