# Blender 3.2.0, Commit date: 2022-03-20 12:59, Hash b9123b806fc4 bpy.context.scene.render.engine = 'BLENDER_EEVEE' # Property bpy.context.space_data.shading.type = 'RENDERED' # Property # backtrace ./blender(BLI_system_backtrace+0x20) [0xb3964b0] ./blender() [0x1146e8a] /lib/x86_64-linux-gnu/libc.so.6(+0x430c0) [0x7fe8e6a760c0] ./blender(GPU_shader_get_builtin_block+0) [0x9e17270] ./blender() [0x1765c2e] ./blender(DRW_shgroup_create+0x1d) [0x1767d1d] ./blender() [0x17dd0b7] ./blender(EEVEE_bloom_cache_init+0x4e) [0x17dd70e] ./blender() [0x177533d] ./blender() [0x1760461] ./blender(DRW_draw_render_loop_ex+0x1dd) [0x1762dbd] ./blender(view3d_main_region_draw+0x8f) [0x22a79ff] ./blender(ED_region_do_draw+0x851) [0x1aca5b1] ./blender(wm_draw_update+0x533) [0x15d3dc3] ./blender(WM_main+0x30) [0x15d0f80] ./blender(main+0x322) [0x1031bb2] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fe8e6a570b3] ./blender() [0x114379c] # Python backtrace