I0510 06:19:20.063576 2852 device.cpp:60] CUEW initialization failed: Error opening the library I0510 06:19:20.067577 2852 device.cpp:45] HIPEW initialization succeeded I0510 06:19:20.067577 2852 device.cpp:47] Found precompiled kernels I0510 06:20:00.079077 2852 device.cpp:187] Device has compute preemption or is not used for display. I0510 06:20:00.079077 2852 device.cpp:190] Added device "AMD Radeon RX 6600M" with id "HIP_AMD Radeon RX 6600M_0000:03:00". I0510 06:20:04.710642 1340 device_impl.cpp:501] Mapped host memory limit set to 12,225,081,344 bytes. (11.38G) I0510 06:20:04.715642 1340 device_impl.cpp:71] Using AVX2 CPU kernels. I0510 06:20:05.085914 1340 sync.cpp:301] Total time spent synchronizing data: 0.0047051 I0510 06:20:05.087258 2464 integrator.cpp:364] Cycles adaptive sampling: automatic min samples = 64 I0510 06:20:05.087258 2464 film.cpp:553] Effective scene passes: I0510 06:20:05.087258 2464 film.cpp:555] - type: combined, name: "Combined", mode: DENOISED, is_written: True I0510 06:20:05.087258 2464 film.cpp:555] - type: combined, name: "Noisy Image", mode: NOISY, is_written: True I0510 06:20:05.087258 2464 film.cpp:555] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0510 06:20:05.087258 2464 film.cpp:555] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0510 06:20:05.087258 2464 film.cpp:555] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0510 06:20:05.087258 2464 film.cpp:555] - type: sample_count, name: "", mode: NOISY, is_written: True I0510 06:20:05.087638 2464 integrator.cpp:364] Cycles adaptive sampling: automatic min samples = 64 I0510 06:20:05.087638 2464 scene.cpp:567] Requested features: I0510 06:20:05.087638 2464 scene.cpp:568] Use BSDF True I0510 06:20:05.087638 2464 scene.cpp:569] Use Principled BSDF True I0510 06:20:05.087638 2464 scene.cpp:571] Use Emission True I0510 06:20:05.087638 2464 scene.cpp:572] Use Volume False I0510 06:20:05.087638 2464 scene.cpp:573] Use Bump False I0510 06:20:05.087638 2464 scene.cpp:574] Use Voronoi False I0510 06:20:05.087638 2464 scene.cpp:576] Use Shader Raytrace False I0510 06:20:05.087638 2464 scene.cpp:578] Use Transparent False I0510 06:20:05.087638 2464 scene.cpp:579] Use Denoising True I0510 06:20:05.087638 2464 scene.cpp:580] Use Path Tracing True I0510 06:20:05.087638 2464 scene.cpp:582] Use Hair False I0510 06:20:05.087638 2464 scene.cpp:583] Use Pointclouds False I0510 06:20:05.087638 2464 scene.cpp:584] Use Object Motion False I0510 06:20:05.087638 2464 scene.cpp:586] Use Camera Motion False I0510 06:20:05.087638 2464 scene.cpp:588] Use Baking False I0510 06:20:05.087638 2464 scene.cpp:589] Use Subsurface False I0510 06:20:05.087638 2464 scene.cpp:590] Use Volume False I0510 06:20:05.087638 2464 scene.cpp:591] Use Patch Evaluation False I0510 06:20:05.087638 2464 scene.cpp:593] Use Shadow Catcher False I0510 06:20:05.087638 2464 device_impl.cpp:249] Testing for pre-compiled kernel C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\addons\cycles\lib/kernel_gfx1032.fatbin. I0510 06:20:05.087956 2464 device_impl.cpp:251] Using precompiled kernel. I0510 06:20:05.133109 2464 device_impl.cpp:458] Local memory reserved 135,012,352 bytes. (128.76M) I0510 06:20:05.133109 2464 svm.cpp:88] Total 7 shaders. I0510 06:20:05.134109 2464 image_oiio.cpp:38] File '' does not exist. I0510 06:20:05.134109 2464 device_impl.cpp:672] Buffer allocate: __svm_nodes, 1,056 bytes. (1.03K) in device memory I0510 06:20:05.134109 2464 device_impl.cpp:672] Buffer allocate: __shaders, 224 bytes. (224) in device memory I0510 06:20:05.141111 2464 svm.cpp:164] Shader manager updated 7 shaders in 0.0084721 seconds. I0510 06:20:05.142112 2464 object.cpp:669] Total 1 objects. I0510 06:20:05.142112 2464 device_impl.cpp:672] Buffer allocate: __objects, 208 bytes. (208) in device memory I0510 06:20:05.142112 2464 particles.cpp:121] Total 0 particle systems. I0510 06:20:05.142112 2464 device_impl.cpp:672] Buffer allocate: __particles, 80 bytes. (80) in device memory I0510 06:20:05.142112 2464 geometry.cpp:1805] Total 1 meshes. I0510 06:20:05.142112 2464 device_impl.cpp:672] Buffer allocate: __attributes_map, 96 bytes. (96) in device memory I0510 06:20:05.143111 2464 device_impl.cpp:672] Buffer allocate: __attributes_float2, 288 bytes. (288) in device memory I0510 06:20:05.143111 2464 device_impl.cpp:672] Buffer allocate: __attributes_float3, 96 bytes. (96) in device memory I0510 06:20:05.143111 2464 geometry.cpp:2044] Objects BVH build pool statistics: Total time: 0.000004 Tasks handled: 1 I0510 06:20:05.143111 2464 geometry.cpp:1294] Using BVH2 layout. I0510 06:20:05.145112 2464 build.cpp:553] BVH build statistics: Build time: 0.0003964 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0510 06:20:05.145112 2464 device_impl.cpp:672] Buffer allocate: __bvh_nodes, 128 bytes. (128) in device memory I0510 06:20:05.145112 2464 device_impl.cpp:672] Buffer allocate: __bvh_leaf_nodes, 48 bytes. (48) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __object_node, 4 bytes. (4) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __prim_type, 48 bytes. (48) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __prim_visibility, 48 bytes. (48) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __prim_index, 48 bytes. (48) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __prim_object, 48 bytes. (48) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __tri_verts, 432 bytes. (432) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __tri_shader, 48 bytes. (48) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __tri_vnormal, 96 bytes. (96) in device memory I0510 06:20:05.146113 2464 device_impl.cpp:672] Buffer allocate: __tri_vindex, 192 bytes. (192) in device memory I0510 06:20:05.147112 2464 device_impl.cpp:672] Buffer allocate: __tri_patch, 48 bytes. (48) in device memory I0510 06:20:05.147112 2464 device_impl.cpp:672] Buffer allocate: __tri_patch_uv, 64 bytes. (64) in device memory I0510 06:20:05.147112 2464 device_impl.cpp:672] Buffer allocate: __object_flag, 4 bytes. (4) in device memory I0510 06:20:05.147112 2464 device_impl.cpp:672] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory I0510 06:20:05.147112 2464 device_impl.cpp:672] Buffer allocate: __tex_image_byte4_000, 4 bytes. (4) in device memory Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FFE0DAD286A Module : amdhip64.dll Thread : 000009a0 Switching to fully guarded memory allocator. Blender 3.1.2 Build: 2022-03-31 23:39:57 Windows release argv[0] = C:\Program Files\Blender Foundation\Blender 3.1\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\rxene\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\rxene\AppData\Roaming\Blender Foundation\Blender\3.1\config\userpref.blend Writing: C:\Users\rxene\AppData\Local\Temp\blender.crash.txt