2022-05-10 06:17:01,452 INFO rpr.engine.init [3696]: Core version: 2.2.13 build 0xbe24f121 2022-05-10 06:17:01,522 INFO rpr.engine.init [3696]: RIF version: 1.7.1 build 0xfdc139ba I0510 06:17:06.268932 3696 device.cpp:47] CUEW initialization failed: Error opening the library I0510 06:17:06.272933 3696 device.cpp:32] HIPEW initialization succeeded I0510 06:17:06.272933 3696 device.cpp:34] Found precompiled kernels I0510 06:17:54.925110 3696 device.cpp:174] Device has compute preemption or is not used for display. I0510 06:17:54.925110 3696 device.cpp:177] Added device "AMD Radeon RX 6600M" with id "HIP_AMD Radeon RX 6600M_0000:03:00". I0510 06:17:58.775257 10256 device_impl.cpp:488] Mapped host memory limit set to 12,225,081,344 bytes. (11.38G) I0510 06:17:58.775257 10256 device_impl.cpp:58] Using AVX2 CPU kernels. I0510 06:17:59.419597 10256 sync.cpp:288] Total time spent synchronizing data: 0.0006437 I0510 06:17:59.419597 8208 integrator.cpp:353] Cycles adaptive sampling: automatic min samples = 64 I0510 06:17:59.419597 8208 film.cpp:584] Effective scene passes: I0510 06:17:59.419597 8208 film.cpp:586] - type: combined, name: "Combined", mode: DENOISED, is_written: True I0510 06:17:59.419597 8208 film.cpp:586] - type: combined, name: "Noisy Image", mode: NOISY, is_written: True I0510 06:17:59.419597 8208 film.cpp:586] - type: adaptive_aux_buffer, name: "", mode: NOISY, is_written: True I0510 06:17:59.419597 8208 film.cpp:586] - type: denoising_normal, name: "", mode: NOISY, is_written: True I0510 06:17:59.419597 8208 film.cpp:586] - type: denoising_albedo, name: "", mode: NOISY, is_written: True I0510 06:17:59.419597 8208 film.cpp:586] - type: sample_count, name: "", mode: NOISY, is_written: True I0510 06:17:59.419597 8208 integrator.cpp:353] Cycles adaptive sampling: automatic min samples = 64 I0510 06:17:59.419597 8208 scene.cpp:589] Requested features: I0510 06:17:59.419597 8208 scene.cpp:590] Use BSDF True I0510 06:17:59.419597 8208 scene.cpp:591] Use Principled BSDF True I0510 06:17:59.419597 8208 scene.cpp:593] Use Emission True I0510 06:17:59.419597 8208 scene.cpp:594] Use Volume False I0510 06:17:59.419597 8208 scene.cpp:595] Use Bump False I0510 06:17:59.419597 8208 scene.cpp:596] Use Voronoi False I0510 06:17:59.419597 8208 scene.cpp:598] Use Shader Raytrace False I0510 06:17:59.419597 8208 scene.cpp:600] Use Transparent False I0510 06:17:59.419597 8208 scene.cpp:601] Use Denoising True I0510 06:17:59.419597 8208 scene.cpp:602] Use Path Tracing True I0510 06:17:59.419597 8208 scene.cpp:604] Use Hair False I0510 06:17:59.419597 8208 scene.cpp:605] Use Pointclouds False I0510 06:17:59.419597 8208 scene.cpp:606] Use Object Motion False I0510 06:17:59.419597 8208 scene.cpp:608] Use Camera Motion False I0510 06:17:59.419597 8208 scene.cpp:610] Use Baking False I0510 06:17:59.419597 8208 scene.cpp:611] Use Subsurface False I0510 06:17:59.419597 8208 scene.cpp:612] Use Volume False I0510 06:17:59.419597 8208 scene.cpp:613] Use Patch Evaluation False I0510 06:17:59.419597 8208 scene.cpp:615] Use Shadow Catcher False I0510 06:17:59.419597 8208 device_impl.cpp:236] Testing for pre-compiled kernel C:\Program Files\Blender Foundation\blender-3.3.0-alpha+master.2a2261d7e193-windows.amd64-release\3.3\scripts\addons\cycles\lib/kernel_gfx1032.fatbin. I0510 06:17:59.420284 8208 device_impl.cpp:238] Using precompiled kernel. I0510 06:17:59.475932 8208 device_impl.cpp:445] Local memory reserved 142,352,384 bytes. (135.76M) I0510 06:17:59.475932 8208 svm.cpp:75] Total 7 shaders. I0510 06:17:59.475932 8208 image_oiio.cpp:25] File '' does not exist. I0510 06:17:59.476933 8208 device_impl.cpp:659] Buffer allocate: __svm_nodes, 1,056 bytes. (1.03K) in device memory I0510 06:17:59.477499 8208 device_impl.cpp:659] Buffer allocate: __shaders, 224 bytes. (224) in device memory I0510 06:17:59.482501 8208 svm.cpp:151] Shader manager updated 7 shaders in 0.0068839 seconds. I0510 06:17:59.482501 8208 object.cpp:689] Total 1 objects. I0510 06:17:59.482501 8208 device_impl.cpp:659] Buffer allocate: __objects, 208 bytes. (208) in device memory I0510 06:17:59.483500 8208 particles.cpp:108] Total 0 particle systems. I0510 06:17:59.483500 8208 device_impl.cpp:659] Buffer allocate: __particles, 80 bytes. (80) in device memory I0510 06:17:59.483500 8208 geometry.cpp:1802] Total 1 meshes. I0510 06:17:59.483500 8208 device_impl.cpp:659] Buffer allocate: __attributes_map, 96 bytes. (96) in device memory I0510 06:17:59.483500 8208 device_impl.cpp:659] Buffer allocate: __attributes_float2, 288 bytes. (288) in device memory I0510 06:17:59.483500 8208 device_impl.cpp:659] Buffer allocate: __attributes_float3, 96 bytes. (96) in device memory I0510 06:17:59.484501 8208 geometry.cpp:2041] Objects BVH build pool statistics: Total time: 0.000004 Tasks handled: 1 I0510 06:17:59.484501 8208 geometry.cpp:1291] Using BVH2 layout. I0510 06:17:59.484501 8208 build.cpp:540] BVH build statistics: Build time: 0.0001415 Total number of nodes: 5 Number of inner nodes: 2 Number of leaf nodes: 3 Number of unaligned nodes: 0 Allocation slop factor: 1 Maximum depth: 3 I0510 06:17:59.484501 8208 device_impl.cpp:659] Buffer allocate: __bvh_nodes, 128 bytes. (128) in device memory I0510 06:17:59.484501 8208 device_impl.cpp:659] Buffer allocate: __bvh_leaf_nodes, 48 bytes. (48) in device memory I0510 06:17:59.484501 8208 device_impl.cpp:659] Buffer allocate: __object_node, 4 bytes. (4) in device memory I0510 06:17:59.484501 8208 device_impl.cpp:659] Buffer allocate: __prim_type, 48 bytes. (48) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __prim_visibility, 48 bytes. (48) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __prim_index, 48 bytes. (48) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __prim_object, 48 bytes. (48) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __tri_verts, 432 bytes. (432) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __tri_shader, 48 bytes. (48) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __tri_vnormal, 96 bytes. (96) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __tri_vindex, 192 bytes. (192) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __tri_patch, 48 bytes. (48) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __tri_patch_uv, 64 bytes. (64) in device memory I0510 06:17:59.485502 8208 device_impl.cpp:659] Buffer allocate: __object_flag, 4 bytes. (4) in device memory I0510 06:17:59.486501 8208 device_impl.cpp:659] Buffer allocate: __object_volume_step, 4 bytes. (4) in device memory I0510 06:17:59.486501 8208 device_impl.cpp:659] Buffer allocate: __tex_image_byte4_000, 4 bytes. (4) in device memory Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FFE01C0286A Module : amdhip64.dll Thread : 00002010 Switching to fully guarded memory allocator. Blender 3.3.0 Alpha Build: 2022-05-09 00:05:04 Windows release argv[0] = C:\Program Files\Blender Foundation\blender-3.3.0-alpha+master.2a2261d7e193-windows.amd64-release\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\rxene\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\rxene\AppData\Roaming\Blender Foundation\Blender\3.3\config\userpref.blend Writing: C:\Users\rxene\AppData\Local\Temp\blender.crash.txt