INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 ERROR: Failed to detect botaniq installation directory, please set it in botaniq addon preferences! I0728 11:45:31.428406 12012 device.cpp:32] CUEW initialization succeeded I0728 11:45:31.428406 12012 device.cpp:34] Found precompiled kernels I0728 11:45:31.439311 12012 device.cpp:55] HIPEW initialization failed: Error opening HIP dynamic library WARN (gpu.debug): SPACE_TOPBAR > ARegion : Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state. WARN (gpu.debug): SPACE_TOPBAR > ARegion : Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state, and was not found in the disk cache I0728 11:45:31.812394 12012 device.cpp:180] Device has compute preemption or is not used for display. I0728 11:45:31.812394 12012 device.cpp:183] Added device "NVIDIA GeForce RTX 3060" with id "CUDA_NVIDIA GeForce RTX 3060_0000:07:00". INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 207 is being recompiled based on GL state. WARN (gpu.debug): : Program/shader state performance warning: Vertex shader in program 207 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 207 is being recompiled based on GL state. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 207 is being recompiled based on GL state, and was not found in the disk cache WARN (gpu.debug): Workbench > psl->aa_resolve_ps : Program/shader state performance warning: Vertex shader in program 109 is being recompiled based on GL state. WARN (gpu.debug): : Program/shader state performance warning: Geometry shader in program 213 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 210 is being recompiled based on GL state. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 210 is being recompiled based on GL state, and was not found in the disk cache WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 34 is being recompiled based on GL state. WARN (gpu.debug): Workbench > psl->opaque_ps : Program/shader state performance warning: Vertex shader in program 34 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Selection Pick > Basic > psl->depth_pass[i] : Program/shader state performance warning: Geometry shader in program 223 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 173 is being recompiled based on GL state. WARN (gpu.debug): Workbench : Program/shader state performance warning: Vertex shader in program 173 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers. WARN (gpu.debug): Overlay > Outlines : Program/shader state performance warning: Vertex shader in program 149 is being recompiled based on GL state. WARN (gpu.debug): Overlay > Outlines > psl->outlines_prepass_ps : Program/shader state performance warning: Vertex shader in program 189 is being recompiled based on GL state. WARN (gpu.debug): Overlay > Outlines > psl->outlines_prepass_ps : Program/shader state performance warning: Vertex shader in program 189 is being recompiled based on GL state, and was not found in the disk cache INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. I0728 11:45:40.452975 6660 device_impl.cpp:58] Using AVX2 CPU kernels. I0728 11:45:40.452975 6660 device_impl.cpp:58] Using AVX2 CPU kernels. I0728 11:45:40.454975 10984 shader_graph.cpp:662] Deduplicated 35 nodes. I0728 11:45:40.459976 6660 sync.cpp:288] Total time spent synchronizing data: 0.0063324 I0728 11:45:40.498986 6660 colorspace.cpp:135] Colorspace Non-Color is no-op I0728 11:45:40.515993 6660 device_impl.cpp:230] Texture allocate: __tex_image_byte4_035, 16,777,216 bytes. (16.00M) I0728 11:45:40.525991 1236 device_impl.cpp:230] Texture allocate: __tex_image_byte4_000, 16,777,216 bytes. (16.00M) I0728 11:45:40.525991 10780 device_impl.cpp:230] Texture allocate: __tex_image_byte4_007, 16,777,216 bytes. (16.00M) I0728 11:45:40.535997 3932 device_impl.cpp:230] Texture allocate: __tex_image_byte4_002, 16,777,216 bytes. (16.00M) I0728 11:45:40.537998 14748 device_impl.cpp:230] Texture allocate: __tex_image_byte4_003, 16,777,216 bytes. (16.00M) I0728 11:45:40.579008 8576 device_impl.cpp:230] Texture allocate: __tex_image_byte4_004, 16,777,216 bytes. (16.00M) I0728 11:45:40.586009 6660 device_impl.cpp:230] Texture allocate: __tex_image_byte4_034, 16,777,216 bytes. (16.00M) I0728 11:45:40.624013 13044 colorspace.cpp:140] Colorspace sRGB is sRGB I0728 11:45:40.625013 10136 colorspace.cpp:140] Colorspace sRGB is sRGB I0728 11:45:40.654019 10984 device_impl.cpp:230] Texture allocate: __tex_image_byte4_008, 67,108,864 bytes. (64.00M) I0728 11:45:40.680025 10832 device_impl.cpp:230] Texture allocate: __tex_image_byte4_012, 67,108,864 bytes. (64.00M) I0728 11:45:40.681026 6660 device_impl.cpp:230] Texture allocate: __tex_image_byte4_033, 16,777,216 bytes. (16.00M) I0728 11:45:40.681026 13044 device_impl.cpp:230] Texture allocate: __tex_image_byte4_001, 16,777,216 bytes. (16.00M) I0728 11:45:40.739039 11028 device_impl.cpp:230] Texture allocate: __tex_image_byte4_010, 67,108,864 bytes. (64.00M) I0728 11:45:40.764045 10136 device_impl.cpp:230] Texture allocate: __tex_image_byte4_014, 67,108,864 bytes. (64.00M) I0728 11:45:40.765046 10784 device_impl.cpp:230] Texture allocate: __tex_image_byte4_006, 67,108,864 bytes. (64.00M) I0728 11:45:40.766047 13044 device_impl.cpp:230] Texture allocate: __tex_image_byte4_022, 16,777,216 bytes. (16.00M) I0728 11:45:40.767047 10832 device_impl.cpp:230] Texture allocate: __tex_image_byte4_021, 16,777,216 bytes. (16.00M) I0728 11:45:40.848063 6660 device_impl.cpp:230] Texture allocate: __tex_image_byte4_032, 16,777,216 bytes. (16.00M) I0728 11:45:40.848063 10780 device_impl.cpp:230] Texture allocate: __tex_image_byte4_016, 67,108,864 bytes. (64.00M) I0728 11:45:40.848063 14748 device_impl.cpp:230] Texture allocate: __tex_image_byte4_018, 67,108,864 bytes. (64.00M) I0728 11:45:40.885080 11028 device_impl.cpp:230] Texture allocate: __tex_image_byte4_023, 16,777,216 bytes. (16.00M) I0728 11:45:40.885080 2108 device_impl.cpp:230] Texture allocate: __tex_image_byte4_009, 67,108,864 bytes. (64.00M) I0728 11:45:40.900077 10136 device_impl.cpp:230] Texture allocate: __tex_image_byte4_024, 16,777,216 bytes. (16.00M) Error : EXCEPTION_IN_PAGE_ERROR Address : 0x00007FF7ED3832EE Module : blender.exe Thread : 00003fac Switching to fully guarded memory allocator. Blender 3.2.1 Build: 2022-07-06 07:45:50 Windows release argv[0] = D:\Program Files (x86)\Blender\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-cycles argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\John\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\John\AppData\Roaming\Blender Foundation\Blender\3.2\config\userpref.blend Read blend: E:\Digital art\Blender\Projects\Орион Модели\material scrolling crash.blend Writing: E:\Digital art\Blender\temp\material scrolling crash.crash.txt I0728 11:45:40.925081 10984 device_impl.cpp:230] Texture allocate: __tex_image_byte4_020, 67,108,864 bytes. (64.00M) I0728 11:45:40.932085 3932 device_impl.cpp:230] Texture allocate: __tex_image_byte4_017, 67,108,864 bytes. (64.00M) I0728 11:45:40.964093 10784 device_impl.cpp:230] Texture allocate: __tex_image_float4_025, 67,108,864 bytes. (64.00M) I0728 11:45:40.971091 2720 device_impl.cpp:230] Texture allocate: __tex_image_byte4_005, 67,108,864 bytes. (64.00M) Error : EXCEPTION_IN_PAGE_ERROR Address : 0x00007FFE80AA12DB Module : VCRUNTIME140.dll Thread : 000004d4 Writing: E:\Digital art\Blender\temp\material scrolling crash.crash.txt I0728 11:45:40.998096 6660 device_impl.cpp:230] Texture allocate: __tex_image_byte4_031, 16,777,216 bytes. (16.00M) I0728 11:45:40.998096 13044 device_impl.cpp:230] Texture allocate: __tex_image_byte4_026, 67,108,864 bytes. (64.00M) Error : EXCEPTION_IN_PAGE_ERROR Address : 0x00007FF7ED3832EE Module : blender.exe Thread : 00000a5c Writing: E:\Digital art\Blender\temp\material scrolling crash.crash.txt I0728 11:45:41.018102 8576 device_impl.cpp:230] Texture allocate: __tex_image_byte4_019, 67,108,864 bytes. (64.00M) INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping. INFO (gpu.debug): Notification : Rasterization usage warning: Blending is enabled, but is not supported for integer framebuffers. I0728 11:45:41.046108 10832 device_impl.cpp:230] Texture allocate: __tex_image_byte4_027, 67,108,864 bytes. (64.00M) I0728 11:45:41.070113 10780 device_impl.cpp:230] Texture allocate: __tex_image_byte4_028, 67,108,864 bytes. (64.00M) I0728 11:45:41.226445 11028 device_impl.cpp:230] Texture allocate: __tex_image_byte4_030, 67,108,864 bytes. (64.00M) I0728 11:45:41.244449 14748 device_impl.cpp:230] Texture allocate: __tex_image_byte4_029, 67,108,864 bytes. (64.00M)