INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 ERROR (gpu.shader): GPU_material_compile VertShader: | 1 | #version 430 | ^ | Error: 'closure_eval' : function already has a body | | #version 430 | ^ | Error: '' : compilation terminated | 2 | #extension GL_ARB_conservative_depth : enable | | Error: compilation errors. No code generated. ERROR (gpu.shader): GPU_material_compile FragShader: | 1 | #version 430 | ^ | Error: 'closure_eval' : function already has a body | | #version 430 | ^ | Error: '' : compilation terminated | 2 | #extension GL_ARB_conservative_depth : enable | | Error: compilation errors. No code generated. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF6961CD9E0 Module : blender.exe Thread : 00005904 Switching to fully guarded memory allocator. Blender 3.4.1 Build: 2022-12-20 01:51:19 Windows release argv[0] = C:\Program Files\Blender Foundation\Blender 3.4\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\aiden\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\aiden\AppData\Roaming\Blender Foundation\Blender\3.4\config\userpref.blend GL: Forcing workaround usage and disabling extensions. OpenGL identification strings vendor: ATI Technologies Inc. renderer: AMD Radeon RX 6800 XT version: 4.5.0 Core Profile Context 22.20.18.220726 Writing: C:\Users\aiden\AppData\Local\Temp\blender.crash.txt