(lldb) run Process 48531 launched: '/Volumes/Data_Air/blender-build/build_darwin_debug/bin/blender.app/Contents/MacOS/blender' (x86_64) found bundled python: /Volumes/Data_Air/blender-build/build_darwin_debug/bin/blender.app/Contents/Resources/2.80/python Traceback (most recent call last): File "/Volumes/Data_Air/blender-build/build_darwin_debug/bin/blender.app/Contents/Resources/2.80/scripts/modules/addon_utils.py", line 383, in enable raise Exception(f"Add-on '{module_name:s}' has not been upgraded to 2.8, ignoring") Exception: Add-on 'io_curve_svg' has not been upgraded to 2.8, ignoring 2018-07-29 19:29:48.705706+0200 blender[48531:205248] [CL_INVALID_OPERATION] : OpenCL Error : Failed to retrieve device information! Invalid enumerated value! 2018-07-29 19:29:48.705760+0200 blender[48531:205248] [CL_INVALID_OPERATION] : OpenCL Error : Failed to retrieve device information! Invalid enumerated value! Process 48531 stopped * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x18) frame #0: 0x00007fff92245189 IOAccelerator`IOAccelContextAddResource + 25 IOAccelerator`IOAccelContextAddResource: -> 0x7fff92245189 <+25>: lock 0x7fff9224518a <+26>: incl 0x18(%rax) 0x7fff9224518d <+29>: popq %rbp 0x7fff9224518e <+30>: retq Target 0: (blender) stopped. (lldb) thread backtrace * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x18) * frame #0: 0x00007fff92245189 IOAccelerator`IOAccelContextAddResource + 25 frame #1: 0x00000001180e46cc AppleIntelHD5000GraphicsGLDriver`void updateBindingTable(Gen7Context*, unsigned int, SGfx3DStateBindingTablePointers&) + 2835 frame #2: 0x00000001180e0ef7 AppleIntelHD5000GraphicsGLDriver`Gen7Context::ProgramPipeline() + 13789 frame #3: 0x00000001184b01a1 AppleIntelHD5000GraphicsGLDriver`glrIntelRenderVertexArray + 459 frame #4: 0x0000000116f9e5ee GLEngine`glDrawArrays_ACC_GL3Exec + 286 frame #5: 0x0000000100e13d80 blender`GPU_batch_draw_range_ex(batch=0x000000010f658ef0, v_first=0, v_count=3, force_instance=false) at gpu_batch.c:697 frame #6: 0x0000000100e99e8e blender`draw_geometry_execute_ex(shgroup=0x0000000112060a70, geom=0x000000010f658ef0, start=0, count=0, draw_instance=false) at draw_manager_exec.c:847 frame #7: 0x0000000100e9a266 blender`draw_geometry_execute(shgroup=0x0000000112060a70, geom=0x000000010f658ef0) at draw_manager_exec.c:854 frame #8: 0x0000000100e99306 blender`draw_shgroup(shgroup=0x0000000112060a70, pass_state=34) at draw_manager_exec.c:1159 frame #9: 0x0000000100e97d94 blender`drw_draw_pass_ex(pass=0x0000000111cf99d0, start_group=0x0000000112060a70, end_group=0x0000000112060a70) at draw_manager_exec.c:1232 frame #10: 0x0000000100e97ca4 blender`DRW_draw_pass(pass=0x0000000111cf99d0) at draw_manager_exec.c:1265 frame #11: 0x0000000100ec4d0c blender`lightbake_render_world_face(face=0, user_data=0x00007fff5fbfe848) at eevee_lightprobes.c:931 frame #12: 0x0000000100ec4c5a blender`render_cubemap(callback=(blender`lightbake_render_world_face at eevee_lightprobes.c:923), user_data=0x00007fff5fbfe848, pos=0x00007fff5fbfe87c, clipsta=1, clipend=10) at eevee_lightprobes.c:897 frame #13: 0x0000000100ec4a6d blender`EEVEE_lightbake_render_world(UNUSED_sldata=0x00000001100c0118, vedata=0x0000000122235148, face_fb=0x00007fff5fbfe900) at eevee_lightprobes.c:941 frame #14: 0x0000000100ec0d64 blender`EEVEE_lightbake_update_world_quick(sldata=0x00000001100c0118, vedata=0x0000000122235148, scene=0x000000010facdc08) at eevee_lightcache.c:1136 frame #15: 0x0000000100ec5d90 blender`EEVEE_lightprobes_refresh(sldata=0x00000001100c0118, vedata=0x0000000122235148) at eevee_lightprobes.c:1335 frame #16: 0x0000000100ebd6b5 blender`eevee_draw_background(vedata=0x0000000122235148) at eevee_engine.c:235 frame #17: 0x0000000100e8e961 blender`drw_engines_draw_background at draw_manager.c:955 frame #18: 0x0000000100e8db3f blender`DRW_draw_render_loop_ex(depsgraph=0x000000011598b658, engine_type=0x000000010a37b610, ar=0x0000000115899348, v3d=0x00000001158998b8, viewport=0x000000011f708f18, evil_C=0x000000010f769718) at draw_manager.c:1424 frame #19: 0x0000000100e8d703 blender`DRW_draw_view(C=0x000000010f769718) at draw_manager.c:1338 frame #20: 0x00000001002a9fff blender`view3d_draw_view(C=0x000000010f769718, ar=0x0000000115899348) at view3d_draw.c:1259 frame #21: 0x00000001002a9f47 blender`view3d_main_region_draw(C=0x000000010f769718, ar=0x0000000115899348) at view3d_draw.c:1280 frame #22: 0x00000001007654a0 blender`ED_region_do_draw(C=0x000000010f769718, ar=0x0000000115899348) at area.c:490 frame #23: 0x0000000100142811 blender`wm_draw_window_offscreen(C=0x000000010f769718, win=0x00000001158836e8, stereo=false) at wm_draw.c:538 frame #24: 0x0000000100141ff2 blender`wm_draw_window(C=0x000000010f769718, win=0x00000001158836e8) at wm_draw.c:664 frame #25: 0x0000000100141d34 blender`wm_draw_update(C=0x000000010f769718) at wm_draw.c:818 frame #26: 0x000000010013f939 blender`WM_main(C=0x000000010f769718) at wm.c:418 frame #27: 0x000000010013a213 blender`main(argc=1, argv=0x00007fff5fbff9e8) at creator.c:521 frame #28: 0x00007fff98c7e235 libdyld.dylib`start + 1 frame #29: 0x00007fff98c7e235 libdyld.dylib`start + 1 (lldb) bt * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x18) * frame #0: 0x00007fff92245189 IOAccelerator`IOAccelContextAddResource + 25 frame #1: 0x00000001180e46cc AppleIntelHD5000GraphicsGLDriver`void updateBindingTable(Gen7Context*, unsigned int, SGfx3DStateBindingTablePointers&) + 2835 frame #2: 0x00000001180e0ef7 AppleIntelHD5000GraphicsGLDriver`Gen7Context::ProgramPipeline() + 13789 frame #3: 0x00000001184b01a1 AppleIntelHD5000GraphicsGLDriver`glrIntelRenderVertexArray + 459 frame #4: 0x0000000116f9e5ee GLEngine`glDrawArrays_ACC_GL3Exec + 286 frame #5: 0x0000000100e13d80 blender`GPU_batch_draw_range_ex(batch=0x000000010f658ef0, v_first=0, v_count=3, force_instance=false) at gpu_batch.c:697 frame #6: 0x0000000100e99e8e blender`draw_geometry_execute_ex(shgroup=0x0000000112060a70, geom=0x000000010f658ef0, start=0, count=0, draw_instance=false) at draw_manager_exec.c:847 frame #7: 0x0000000100e9a266 blender`draw_geometry_execute(shgroup=0x0000000112060a70, geom=0x000000010f658ef0) at draw_manager_exec.c:854 frame #8: 0x0000000100e99306 blender`draw_shgroup(shgroup=0x0000000112060a70, pass_state=34) at draw_manager_exec.c:1159 frame #9: 0x0000000100e97d94 blender`drw_draw_pass_ex(pass=0x0000000111cf99d0, start_group=0x0000000112060a70, end_group=0x0000000112060a70) at draw_manager_exec.c:1232 frame #10: 0x0000000100e97ca4 blender`DRW_draw_pass(pass=0x0000000111cf99d0) at draw_manager_exec.c:1265 frame #11: 0x0000000100ec4d0c blender`lightbake_render_world_face(face=0, user_data=0x00007fff5fbfe848) at eevee_lightprobes.c:931 frame #12: 0x0000000100ec4c5a blender`render_cubemap(callback=(blender`lightbake_render_world_face at eevee_lightprobes.c:923), user_data=0x00007fff5fbfe848, pos=0x00007fff5fbfe87c, clipsta=1, clipend=10) at eevee_lightprobes.c:897 frame #13: 0x0000000100ec4a6d blender`EEVEE_lightbake_render_world(UNUSED_sldata=0x00000001100c0118, vedata=0x0000000122235148, face_fb=0x00007fff5fbfe900) at eevee_lightprobes.c:941 frame #14: 0x0000000100ec0d64 blender`EEVEE_lightbake_update_world_quick(sldata=0x00000001100c0118, vedata=0x0000000122235148, scene=0x000000010facdc08) at eevee_lightcache.c:1136 frame #15: 0x0000000100ec5d90 blender`EEVEE_lightprobes_refresh(sldata=0x00000001100c0118, vedata=0x0000000122235148) at eevee_lightprobes.c:1335 frame #16: 0x0000000100ebd6b5 blender`eevee_draw_background(vedata=0x0000000122235148) at eevee_engine.c:235 frame #17: 0x0000000100e8e961 blender`drw_engines_draw_background at draw_manager.c:955 frame #18: 0x0000000100e8db3f blender`DRW_draw_render_loop_ex(depsgraph=0x000000011598b658, engine_type=0x000000010a37b610, ar=0x0000000115899348, v3d=0x00000001158998b8, viewport=0x000000011f708f18, evil_C=0x000000010f769718) at draw_manager.c:1424 frame #19: 0x0000000100e8d703 blender`DRW_draw_view(C=0x000000010f769718) at draw_manager.c:1338 frame #20: 0x00000001002a9fff blender`view3d_draw_view(C=0x000000010f769718, ar=0x0000000115899348) at view3d_draw.c:1259 frame #21: 0x00000001002a9f47 blender`view3d_main_region_draw(C=0x000000010f769718, ar=0x0000000115899348) at view3d_draw.c:1280 frame #22: 0x00000001007654a0 blender`ED_region_do_draw(C=0x000000010f769718, ar=0x0000000115899348) at area.c:490 frame #23: 0x0000000100142811 blender`wm_draw_window_offscreen(C=0x000000010f769718, win=0x00000001158836e8, stereo=false) at wm_draw.c:538 frame #24: 0x0000000100141ff2 blender`wm_draw_window(C=0x000000010f769718, win=0x00000001158836e8) at wm_draw.c:664 frame #25: 0x0000000100141d34 blender`wm_draw_update(C=0x000000010f769718) at wm_draw.c:818 frame #26: 0x000000010013f939 blender`WM_main(C=0x000000010f769718) at wm.c:418 frame #27: 0x000000010013a213 blender`main(argc=1, argv=0x00007fff5fbff9e8) at creator.c:521 frame #28: 0x00007fff98c7e235 libdyld.dylib`start + 1 frame #29: 0x00007fff98c7e235 libdyld.dylib`start + 1