--debug-gpu-force-workarounds option C:\Users\asus>C:\Users\asus\Downloads\blender-2.80\blender.exe --debug-gpu-force -workarounds Read prefs: C:\Users\asus\AppData\Roaming\Blender Foundation\Blender\2.80\config \userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead GPU: Bypassing workaround detection. GPU: OpenGL indentification strings GPU: vendor: Intel GPU: renderer: Intel(R) HD Graphics 4400 GPU: version: 4.2.0 - Build 10.18.10.3308 found bundled python: C:\Users\asus\Downloads\blender-2.80\2.80\python --debug option C:\Users\asus>C:\Users\asus\Downloads\blender-2.80\blender.exe --debug Switching to fully guarded memory allocator. Blender 2.80 (sub 37) Build: 13/12/2018 07:05 Windows Release argv[0] = C:\Users\asus\Downloads\blender-2.80\blender.exe argv[1] = --debug read file C:\Users\asus\AppData\Roaming\Blender Foundation\Blender\2.80\config\u serpref.blend Version 280 sub 37 date 2018-12-13 14:31 hash 33993c056a5 Read prefs: C:\Users\asus\AppData\Roaming\Blender Foundation\Blender\2.80\config \userpref.blend read file C:\Users\asus\AppData\Roaming\Blender Foundation\Blender\2.80\config\s tartup.blend Version 280 sub 37 date 2018-12-13 14:31 hash 33993c056a5 AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead found bundled python: C:\Users\asus\Downloads\blender-2.80\2.80\python --debug-gpu option C:\Users\asus>C:\Users\asus\Downloads\blender-2.80\blender.exe --debug-gpu Read prefs: C:\Users\asus\AppData\Roaming\Blender Foundation\Blender\2.80\config \userpref.blend AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, s ize : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0. 00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0. 00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0. 00 MiB Using KHR_debug extension GL application marker: Successfully hooked OpenGL debug callback. found bundled python: C:\Users\asus\Downloads\blender-2.80\2.80\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 961, h : 26, d : 0, comp : 4, size : 0.10 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GL API performance: Vertex shader recompiled due to state change. GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 388, h : 32, d : 0, comp : 4, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 962, h : 32, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1366, h : 20, d : 0, comp : 4, size : 0.10 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 398, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 208, h : 398, d : 0, comp : 4, size : 0.32 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 26, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 237, h : 174, d : 0, comp : 4, size : 0.16 MiB GL API performance: Vertex shader recompiled due to state change. GL API performance: Vertex shader recompiled due to state change. GL API performance: Vertex shader recompiled due to state change. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 21, d : 0, comp : 4, size : 0.09 MiB GL API deprecated behavior: Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 26, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 551, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 577, d : 0, comp : 4, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 577, d : 0, com p : 1, size : 2.48 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0. 00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0. 00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1128, h : 577, d : 0, comp : 3, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 577, d : 0, comp : 4, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 1128, h : 577, d : 0, comp : 1, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 1128, h : 577, d : 0, comp : 2, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 577, d : 0, comp : 4, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1128, h : 577, d : 0, com p : 1, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1128, h : 577, d : 0, co mp : 1, size : 1.86 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1128, h : 577, d : 0, comp : 1, size : 1.24 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1128, h : 577, d : 0, comp : 4, size : 2.48 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 491, d : 0, comp : 4, size : 0.99 MiB GL API performance: Vertex shader recompiled due to state change. GL API performance: Vertex shader recompiled due to state change. Saved session recovery to 'C:\Users\asus\AppData\Local\Temp\quit.blend'