PS P:\blender-2.80-191b8951f7af-win64\blender-2.80.0-git.191b8951f7af-windows64> P:\blender-2.80-191b8951f7af-win64\blender-2.80.0-git.191b8951f7af-windows64\blender.exe -d --factory-startup Switching to fully guarded memory allocator. Blender 2.80 (sub 44) Build: 08/02/2019 17:56 Windows Release argv[0] = P:\blender-2.80-191b8951f7af-win64\blender-2.80.0-git.191b8951f7af-windows64\blender.exe argv[1] = -d argv[2] = --factory-startup read file Version 280 sub 39 date unknown hash unknown found bundled python: P:\blender-2.80-191b8951f7af-win64\blender-2.80.0-git.191b8951f7af-windows64\2.80\python Read blend: P:\Image Sequence Rendering\2.80 Image Sequence Rendering.blend read file P:\Image Sequence Rendering\2.80 Image Sequence Rendering.blend Version 280 sub 44 date 2019-02-08 22:09 hash 191b8951f7af Evaluate all animation - 1.000000 No Actions, so no animation needs to be evaluated... Append frame 1 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 2.000000 No Actions, so no animation needs to be evaluated... Append frame 2 Time: 00:00.27 (Saving: 00:00.07) Evaluate all animation - 3.000000 No Actions, so no animation needs to be evaluated... Append frame 3 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 4.000000 No Actions, so no animation needs to be evaluated... Append frame 4 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 5.000000 No Actions, so no animation needs to be evaluated... Append frame 5 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 6.000000 No Actions, so no animation needs to be evaluated... Append frame 6 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 7.000000 No Actions, so no animation needs to be evaluated... Append frame 7 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 8.000000 No Actions, so no animation needs to be evaluated... Append frame 8 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 9.000000 No Actions, so no animation needs to be evaluated... Append frame 9 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 10.000000 No Actions, so no animation needs to be evaluated... Append frame 10 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 11.000000 No Actions, so no animation needs to be evaluated... Append frame 11 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 12.000000 No Actions, so no animation needs to be evaluated... Append frame 12 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 13.000000 No Actions, so no animation needs to be evaluated... Append frame 13 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 14.000000 No Actions, so no animation needs to be evaluated... Append frame 14 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 15.000000 No Actions, so no animation needs to be evaluated... Append frame 15 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 16.000000 No Actions, so no animation needs to be evaluated... Append frame 16 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 17.000000 No Actions, so no animation needs to be evaluated... Append frame 17 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 18.000000 No Actions, so no animation needs to be evaluated... Append frame 18 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 19.000000 No Actions, so no animation needs to be evaluated... Append frame 19 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 20.000000 No Actions, so no animation needs to be evaluated... Append frame 20 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 21.000000 No Actions, so no animation needs to be evaluated... Append frame 21 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 22.000000 No Actions, so no animation needs to be evaluated... Append frame 22 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 23.000000 No Actions, so no animation needs to be evaluated... Append frame 23 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 24.000000 No Actions, so no animation needs to be evaluated... Append frame 24 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 25.000000 No Actions, so no animation needs to be evaluated... Append frame 25 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 26.000000 No Actions, so no animation needs to be evaluated... Append frame 26 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 27.000000 No Actions, so no animation needs to be evaluated... Append frame 27 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 28.000000 No Actions, so no animation needs to be evaluated... Append frame 28 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 29.000000 No Actions, so no animation needs to be evaluated... Append frame 29 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 30.000000 No Actions, so no animation needs to be evaluated... Append frame 30 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 31.000000 No Actions, so no animation needs to be evaluated... Append frame 31 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 32.000000 No Actions, so no animation needs to be evaluated... Append frame 32 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 33.000000 No Actions, so no animation needs to be evaluated... Append frame 33 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 34.000000 No Actions, so no animation needs to be evaluated... Append frame 34 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 35.000000 No Actions, so no animation needs to be evaluated... Append frame 35 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 36.000000 No Actions, so no animation needs to be evaluated... Append frame 36 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 37.000000 No Actions, so no animation needs to be evaluated... Append frame 37 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 38.000000 No Actions, so no animation needs to be evaluated... Append frame 38 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 39.000000 No Actions, so no animation needs to be evaluated... Append frame 39 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 40.000000 No Actions, so no animation needs to be evaluated... Append frame 40 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 41.000000 No Actions, so no animation needs to be evaluated... Append frame 41 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 42.000000 No Actions, so no animation needs to be evaluated... Append frame 42 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 43.000000 No Actions, so no animation needs to be evaluated... Append frame 43 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 44.000000 No Actions, so no animation needs to be evaluated... Append frame 44 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 45.000000 No Actions, so no animation needs to be evaluated... Append frame 45 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 46.000000 No Actions, so no animation needs to be evaluated... Append frame 46 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 47.000000 No Actions, so no animation needs to be evaluated... Append frame 47 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 48.000000 No Actions, so no animation needs to be evaluated... Append frame 48 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 49.000000 No Actions, so no animation needs to be evaluated... Append frame 49 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 50.000000 No Actions, so no animation needs to be evaluated... Append frame 50 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 51.000000 No Actions, so no animation needs to be evaluated... Append frame 51 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 52.000000 No Actions, so no animation needs to be evaluated... Append frame 52 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 53.000000 No Actions, so no animation needs to be evaluated... Append frame 53 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 54.000000 No Actions, so no animation needs to be evaluated... Append frame 54 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 55.000000 No Actions, so no animation needs to be evaluated... Append frame 55 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 56.000000 No Actions, so no animation needs to be evaluated... Append frame 56 Time: 00:00.27 (Saving: 00:00.04) Evaluate all animation - 57.000000 No Actions, so no animation needs to be evaluated... Append frame 57 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 58.000000 No Actions, so no animation needs to be evaluated... Append frame 58 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 59.000000 No Actions, so no animation needs to be evaluated... Append frame 59 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 60.000000 No Actions, so no animation needs to be evaluated... Append frame 60 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 61.000000 No Actions, so no animation needs to be evaluated... Append frame 61 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 62.000000 No Actions, so no animation needs to be evaluated... Append frame 62 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 63.000000 No Actions, so no animation needs to be evaluated... Append frame 63 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 64.000000 No Actions, so no animation needs to be evaluated... Append frame 64 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 65.000000 No Actions, so no animation needs to be evaluated... Append frame 65 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 66.000000 No Actions, so no animation needs to be evaluated... Append frame 66 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 67.000000 No Actions, so no animation needs to be evaluated... Append frame 67 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 68.000000 No Actions, so no animation needs to be evaluated... Append frame 68 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 69.000000 No Actions, so no animation needs to be evaluated... Append frame 69 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 70.000000 No Actions, so no animation needs to be evaluated... Append frame 70 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 71.000000 No Actions, so no animation needs to be evaluated... Append frame 71 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 72.000000 No Actions, so no animation needs to be evaluated... Append frame 72 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 73.000000 No Actions, so no animation needs to be evaluated... Append frame 73 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 74.000000 No Actions, so no animation needs to be evaluated... Append frame 74 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 75.000000 No Actions, so no animation needs to be evaluated... Append frame 75 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 76.000000 No Actions, so no animation needs to be evaluated... Append frame 76 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 77.000000 No Actions, so no animation needs to be evaluated... Append frame 77 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 78.000000 No Actions, so no animation needs to be evaluated... Append frame 78 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 79.000000 No Actions, so no animation needs to be evaluated... Append frame 79 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 80.000000 No Actions, so no animation needs to be evaluated... Append frame 80 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 81.000000 No Actions, so no animation needs to be evaluated... Append frame 81 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 82.000000 No Actions, so no animation needs to be evaluated... Append frame 82 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 83.000000 No Actions, so no animation needs to be evaluated... Append frame 83 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 84.000000 No Actions, so no animation needs to be evaluated... Append frame 84 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 85.000000 No Actions, so no animation needs to be evaluated... Append frame 85 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 86.000000 No Actions, so no animation needs to be evaluated... Append frame 86 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 87.000000 No Actions, so no animation needs to be evaluated... Append frame 87 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 88.000000 No Actions, so no animation needs to be evaluated... Append frame 88 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 89.000000 No Actions, so no animation needs to be evaluated... Append frame 89 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 90.000000 No Actions, so no animation needs to be evaluated... Append frame 90 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 91.000000 No Actions, so no animation needs to be evaluated... Append frame 91 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 92.000000 No Actions, so no animation needs to be evaluated... Append frame 92 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 93.000000 No Actions, so no animation needs to be evaluated... Append frame 93 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 94.000000 No Actions, so no animation needs to be evaluated... Append frame 94 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 95.000000 No Actions, so no animation needs to be evaluated... Append frame 95 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 96.000000 No Actions, so no animation needs to be evaluated... Append frame 96 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 97.000000 No Actions, so no animation needs to be evaluated... Append frame 97 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 98.000000 No Actions, so no animation needs to be evaluated... Append frame 98 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 99.000000 No Actions, so no animation needs to be evaluated... Append frame 99 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 100.000000 No Actions, so no animation needs to be evaluated... Append frame 100 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 101.000000 No Actions, so no animation needs to be evaluated... Append frame 101 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 102.000000 No Actions, so no animation needs to be evaluated... Append frame 102 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 103.000000 No Actions, so no animation needs to be evaluated... Append frame 103 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 104.000000 No Actions, so no animation needs to be evaluated... Append frame 104 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 105.000000 No Actions, so no animation needs to be evaluated... Append frame 105 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 106.000000 No Actions, so no animation needs to be evaluated... Append frame 106 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 107.000000 No Actions, so no animation needs to be evaluated... Append frame 107 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 108.000000 No Actions, so no animation needs to be evaluated... Append frame 108 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 109.000000 No Actions, so no animation needs to be evaluated... Append frame 109 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 110.000000 No Actions, so no animation needs to be evaluated... Append frame 110 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 111.000000 No Actions, so no animation needs to be evaluated... Append frame 111 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 112.000000 No Actions, so no animation needs to be evaluated... Append frame 112 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 113.000000 No Actions, so no animation needs to be evaluated... Append frame 113 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 114.000000 No Actions, so no animation needs to be evaluated... Append frame 114 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 115.000000 No Actions, so no animation needs to be evaluated... Append frame 115 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 116.000000 No Actions, so no animation needs to be evaluated... Append frame 116 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 117.000000 No Actions, so no animation needs to be evaluated... Append frame 117 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 118.000000 No Actions, so no animation needs to be evaluated... Append frame 118 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 119.000000 No Actions, so no animation needs to be evaluated... Append frame 119 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 120.000000 No Actions, so no animation needs to be evaluated... Append frame 120 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 121.000000 No Actions, so no animation needs to be evaluated... Append frame 121 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 122.000000 No Actions, so no animation needs to be evaluated... Append frame 122 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 123.000000 No Actions, so no animation needs to be evaluated... Append frame 123 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 124.000000 No Actions, so no animation needs to be evaluated... Append frame 124 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 125.000000 No Actions, so no animation needs to be evaluated... Append frame 125 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 126.000000 No Actions, so no animation needs to be evaluated... Append frame 126 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 127.000000 No Actions, so no animation needs to be evaluated... Append frame 127 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 128.000000 No Actions, so no animation needs to be evaluated... Append frame 128 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 129.000000 No Actions, so no animation needs to be evaluated... Append frame 129 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 130.000000 No Actions, so no animation needs to be evaluated... Append frame 130 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 131.000000 No Actions, so no animation needs to be evaluated... Append frame 131 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 132.000000 No Actions, so no animation needs to be evaluated... Append frame 132 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 133.000000 No Actions, so no animation needs to be evaluated... Append frame 133 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 134.000000 No Actions, so no animation needs to be evaluated... Append frame 134 Time: 00:00.25 (Saving: 00:00.06) Evaluate all animation - 135.000000 No Actions, so no animation needs to be evaluated... Append frame 135 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 136.000000 No Actions, so no animation needs to be evaluated... Append frame 136 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 137.000000 No Actions, so no animation needs to be evaluated... Append frame 137 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 138.000000 No Actions, so no animation needs to be evaluated... Append frame 138 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 139.000000 No Actions, so no animation needs to be evaluated... Append frame 139 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 140.000000 No Actions, so no animation needs to be evaluated... Append frame 140 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 141.000000 No Actions, so no animation needs to be evaluated... Append frame 141 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 142.000000 No Actions, so no animation needs to be evaluated... Append frame 142 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 143.000000 No Actions, so no animation needs to be evaluated... Append frame 143 Time: 00:00.24 (Saving: 00:00.05) Evaluate all animation - 144.000000 No Actions, so no animation needs to be evaluated... Append frame 144 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 145.000000 No Actions, so no animation needs to be evaluated... Append frame 145 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 146.000000 No Actions, so no animation needs to be evaluated... Append frame 146 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 147.000000 No Actions, so no animation needs to be evaluated... Append frame 147 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 148.000000 No Actions, so no animation needs to be evaluated... Append frame 148 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 149.000000 No Actions, so no animation needs to be evaluated... Append frame 149 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 150.000000 No Actions, so no animation needs to be evaluated... Append frame 150 Time: 00:00.26 (Saving: 00:00.04) Evaluate all animation - 151.000000 No Actions, so no animation needs to be evaluated... Append frame 151 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 152.000000 No Actions, so no animation needs to be evaluated... Append frame 152 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 153.000000 No Actions, so no animation needs to be evaluated... Append frame 153 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 154.000000 No Actions, so no animation needs to be evaluated... Append frame 154 Time: 00:00.26 (Saving: 00:00.04) Evaluate all animation - 155.000000 No Actions, so no animation needs to be evaluated... Append frame 155 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 156.000000 No Actions, so no animation needs to be evaluated... Append frame 156 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 157.000000 No Actions, so no animation needs to be evaluated... Append frame 157 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 158.000000 No Actions, so no animation needs to be evaluated... Append frame 158 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 159.000000 No Actions, so no animation needs to be evaluated... Append frame 159 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 160.000000 No Actions, so no animation needs to be evaluated... Append frame 160 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 161.000000 No Actions, so no animation needs to be evaluated... Append frame 161 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 162.000000 No Actions, so no animation needs to be evaluated... Append frame 162 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 163.000000 No Actions, so no animation needs to be evaluated... Append frame 163 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 164.000000 No Actions, so no animation needs to be evaluated... Append frame 164 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 165.000000 No Actions, so no animation needs to be evaluated... Append frame 165 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 166.000000 No Actions, so no animation needs to be evaluated... Append frame 166 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 167.000000 No Actions, so no animation needs to be evaluated... Append frame 167 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 168.000000 No Actions, so no animation needs to be evaluated... Append frame 168 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 169.000000 No Actions, so no animation needs to be evaluated... Append frame 169 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 170.000000 No Actions, so no animation needs to be evaluated... Append frame 170 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 171.000000 No Actions, so no animation needs to be evaluated... Append frame 171 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 172.000000 No Actions, so no animation needs to be evaluated... Append frame 172 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 173.000000 No Actions, so no animation needs to be evaluated... Append frame 173 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 174.000000 No Actions, so no animation needs to be evaluated... Append frame 174 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 175.000000 No Actions, so no animation needs to be evaluated... Append frame 175 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 176.000000 No Actions, so no animation needs to be evaluated... Append frame 176 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 177.000000 No Actions, so no animation needs to be evaluated... Append frame 177 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 178.000000 No Actions, so no animation needs to be evaluated... Append frame 178 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 179.000000 No Actions, so no animation needs to be evaluated... Append frame 179 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 180.000000 No Actions, so no animation needs to be evaluated... Append frame 180 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 181.000000 No Actions, so no animation needs to be evaluated... Append frame 181 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 182.000000 No Actions, so no animation needs to be evaluated... Append frame 182 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 183.000000 No Actions, so no animation needs to be evaluated... Append frame 183 Time: 00:00.27 (Saving: 00:00.05) Evaluate all animation - 184.000000 No Actions, so no animation needs to be evaluated... Append frame 184 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 185.000000 No Actions, so no animation needs to be evaluated... Append frame 185 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 186.000000 No Actions, so no animation needs to be evaluated... Append frame 186 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 187.000000 No Actions, so no animation needs to be evaluated... Append frame 187 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 188.000000 No Actions, so no animation needs to be evaluated... Append frame 188 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 189.000000 No Actions, so no animation needs to be evaluated... Append frame 189 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 190.000000 No Actions, so no animation needs to be evaluated... Append frame 190 Time: 00:00.26 (Saving: 00:00.04) Evaluate all animation - 191.000000 No Actions, so no animation needs to be evaluated... Append frame 191 Time: 00:00.26 (Saving: 00:00.06) Evaluate all animation - 192.000000 No Actions, so no animation needs to be evaluated... Append frame 192 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 193.000000 No Actions, so no animation needs to be evaluated... Append frame 193 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 194.000000 No Actions, so no animation needs to be evaluated... Append frame 194 Time: 00:00.26 (Saving: 00:00.04) Evaluate all animation - 195.000000 No Actions, so no animation needs to be evaluated... Append frame 195 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 196.000000 No Actions, so no animation needs to be evaluated... Append frame 196 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 197.000000 No Actions, so no animation needs to be evaluated... Append frame 197 Time: 00:00.25 (Saving: 00:00.06) Evaluate all animation - 198.000000 No Actions, so no animation needs to be evaluated... Append frame 198 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 199.000000 No Actions, so no animation needs to be evaluated... Append frame 199 Time: 00:00.27 (Saving: 00:00.04) Evaluate all animation - 200.000000 No Actions, so no animation needs to be evaluated... Append frame 200 Time: 00:00.26 (Saving: 00:00.05) Evaluate all animation - 201.000000 No Actions, so no animation needs to be evaluated... Append frame 201 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 202.000000 No Actions, so no animation needs to be evaluated... Append frame 202 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 203.000000 No Actions, so no animation needs to be evaluated... Append frame 203 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 204.000000 No Actions, so no animation needs to be evaluated... Append frame 204 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 205.000000 No Actions, so no animation needs to be evaluated... Append frame 205 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 206.000000 No Actions, so no animation needs to be evaluated... Append frame 206 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 207.000000 No Actions, so no animation needs to be evaluated... Append frame 207 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 208.000000 No Actions, so no animation needs to be evaluated... Append frame 208 Time: 00:00.27 (Saving: 00:00.04) Evaluate all animation - 209.000000 No Actions, so no animation needs to be evaluated... Append frame 209 Time: 00:00.28 (Saving: 00:00.05) Evaluate all animation - 210.000000 No Actions, so no animation needs to be evaluated... Append frame 210 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 211.000000 No Actions, so no animation needs to be evaluated... Append frame 211 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 212.000000 No Actions, so no animation needs to be evaluated... Append frame 212 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 213.000000 No Actions, so no animation needs to be evaluated... Append frame 213 Time: 00:00.26 (Saving: 00:00.04) Evaluate all animation - 214.000000 No Actions, so no animation needs to be evaluated... Append frame 214 Time: 00:00.25 (Saving: 00:00.05) Evaluate all animation - 215.000000 No Actions, so no animation needs to be evaluated... Append frame 215 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 216.000000 No Actions, so no animation needs to be evaluated... Append frame 216 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 217.000000 No Actions, so no animation needs to be evaluated... Append frame 217 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 218.000000 No Actions, so no animation needs to be evaluated... Append frame 218 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 219.000000 No Actions, so no animation needs to be evaluated... Append frame 219 Time: 00:00.26 (Saving: 00:00.04) Evaluate all animation - 220.000000 No Actions, so no animation needs to be evaluated... Append frame 220 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 221.000000 No Actions, so no animation needs to be evaluated... Append frame 221 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 222.000000 No Actions, so no animation needs to be evaluated... Append frame 222 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 223.000000 No Actions, so no animation needs to be evaluated... Append frame 223 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 224.000000 No Actions, so no animation needs to be evaluated... Append frame 224 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 225.000000 No Actions, so no animation needs to be evaluated... Append frame 225 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 226.000000 No Actions, so no animation needs to be evaluated... Append frame 226 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 227.000000 No Actions, so no animation needs to be evaluated... Append frame 227 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 228.000000 No Actions, so no animation needs to be evaluated... Append frame 228 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 229.000000 No Actions, so no animation needs to be evaluated... Append frame 229 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 230.000000 No Actions, so no animation needs to be evaluated... Append frame 230 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 231.000000 No Actions, so no animation needs to be evaluated... Append frame 231 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 232.000000 No Actions, so no animation needs to be evaluated... Append frame 232 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 233.000000 No Actions, so no animation needs to be evaluated... Append frame 233 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 234.000000 No Actions, so no animation needs to be evaluated... Append frame 234 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 235.000000 No Actions, so no animation needs to be evaluated... Append frame 235 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 236.000000 No Actions, so no animation needs to be evaluated... Append frame 236 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 237.000000 No Actions, so no animation needs to be evaluated... Append frame 237 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 238.000000 No Actions, so no animation needs to be evaluated... Append frame 238 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 239.000000 No Actions, so no animation needs to be evaluated... Append frame 239 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 240.000000 No Actions, so no animation needs to be evaluated... Append frame 240 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 241.000000 No Actions, so no animation needs to be evaluated... Append frame 241 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 242.000000 No Actions, so no animation needs to be evaluated... Append frame 242 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 243.000000 No Actions, so no animation needs to be evaluated... Append frame 243 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 244.000000 No Actions, so no animation needs to be evaluated... Append frame 244 Time: 00:00.25 (Saving: 00:00.04) Evaluate all animation - 245.000000 No Actions, so no animation needs to be evaluated... Append frame 245 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 246.000000 No Actions, so no animation needs to be evaluated... Append frame 246 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 247.000000 No Actions, so no animation needs to be evaluated... Append frame 247 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 248.000000 No Actions, so no animation needs to be evaluated... Append frame 248 Time: 00:00.23 (Saving: 00:00.04) Evaluate all animation - 249.000000 No Actions, so no animation needs to be evaluated... Append frame 249 Time: 00:00.24 (Saving: 00:00.04) Evaluate all animation - 250.000000 No Actions, so no animation needs to be evaluated... Append frame 250 Time: 00:00.25 (Saving: 00:00.04) Skipping auto-save, modal operator running, retrying in ten seconds... Saved session recovery to 'C:\Users\Andy\AppData\Local\Temp\quit.blend' Blender quit Press any key to exit . . .