Switching to fully guarded memory allocator. Blender 2.80 (sub 53) Build: 02/04/2019 18:01 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\user\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') read file Version 280 sub 39 date unknown hash unknown AL lib: (EE) ALCmmdevPlayback_open: Device init failed: 0x80070490 GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using ARB_debug_output extension GL application other: Successfully hooked OpenGL debug callback. found bundled python: C:\Users\user\Desktop\blender-2.80.0-git.a813e259d630-windows64\2.80\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 1515, h : 26, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_2D, R8, w : 8192, h : 128, d : 0, comp : 1, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 32, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1904, h : 32, d : 0, comp : 4, size : 0.23 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 20, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 609, d : 0, comp : 4, size : 0.07 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 304, h : 609, d : 0, comp : 4, size : 0.71 MiB GPUTexture: create : TEXTURE_2D, R8, w : 8192, h : 256, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 275, d : 0, comp : 4, size : 0.35 MiB GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GL API performance: glDrawArrays uses input attribute 'VERTEX_ATTRIB[0]' which is specified as 'type = GL_INT size = 2'; this combination is not a natively supported input attribute type GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 45, d : 0, comp : 4, size : 0.27 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 56, h : 839, d : 0, comp : 4, size : 0.18 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 865, d : 0, comp : 4, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 865, d : 0, comp : 1, size : 5.23 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1586, h : 865, d : 0, comp : 3, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 865, d : 0, comp : 4, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 1586, h : 865, d : 0, comp : 1, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 1586, h : 865, d : 0, comp : 2, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 865, d : 0, comp : 4, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 865, d : 0, comp : 1, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1586, h : 865, d : 0, comp : 1, size : 3.93 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 865, d : 0, comp : 1, size : 2.62 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 865, d : 0, comp : 4, size : 5.23 MiB GPUTexture: create : TEXTURE_2D, R8, w : 8192, h : 128, d : 0, comp : 1, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 494, d : 0, comp : 4, size : 0.99 MiB Error : EXCEPTION_ACCESS_VIOLATION Address : 0x000000006991BBF5 Module : C:\Windows\SYSTEM32\atio6axx.dll