Switching to fully guarded memory allocator. Blender 2.80 (sub 75) Build: 2019-07-29 09:44 AM Windows argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\Massimo\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Note: No (valid) 'C:\Users\Massimo\AppData\Roaming\Blender Foundation\Blender\2.80\config\startup.blend' found, fall back to built-in default. read file Version 280 sub 39 date unknown hash unknown AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPU: Bypassing workaround detection. GPU: OpenGL identification strings GPU: vendor: Intel GPU: renderer: Intel(R) HD Graphics 4000 GPU: version: 4.0.0 - Build 9.17.10.2843 GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Failed to hook OpenGL debug callback. found bundled python: C:\Program Files\Blender Foundation\Blender\2.80\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 1195, h : 26, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, R8, w : 8192, h : 128, d : 0, comp : 1, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1600, h : 20, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 509, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 248, h : 509, d : 0, comp : 4, size : 0.48 MiB GPUTexture: create : TEXTURE_2D, R8, w : 8192, h : 256, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 228, d : 0, comp : 4, size : 0.24 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 34, d : 0, comp : 4, size : 0.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 703, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 729, d : 0, comp : 4, size : 3.68 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 1322, h : 729, d : 0, comp : 1, size : 7.35 MiB GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER Error : EXCEPTION_ACCESS_VIOLATION Address : 0x000000013FF1B67D Module : C:\Program Files\Blender Foundation\Blender\blender.exe