psurette@barnowl:~/Downloads/blender-2.80-linux-glibc217-x86_64$ ./blender --debug-all Switching to fully guarded memory allocator. read file Version 280 sub 39 date unknown hash unknown graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT ED_screen_refresh: set screen graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.000513 seconds. graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4294967171 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fa8478f9a38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7fa8597bd238) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7fa8478f9cb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7fa828269638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7fa8597bd538) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7fa8597bd6b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7fa84785a038) [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7fa8478cbc38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7fa85971c7b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fa8478f9f38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7fa84789b438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7fa8597bd838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7fa84789ae38) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7fa8597bdcb8) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7fa84789ae38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7fa828269638) [SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7fa8478cbc38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7fa84789ae38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7fa84789ae38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7fa828269638) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7fa828269638) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fa8478f9f38) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7fa8597bd838) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fa8478f9a38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7fa84789b438) [SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7fa8597bd238) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7fa84785a038) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7fa84789ae38) [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7fa84789ae38) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7fa84785a038) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7fa84789b438) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7fa84789b438) [SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7fa84789ae38) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7fa819047738) Depsgraph updated in 0.001416 seconds. found bundled python: /home/psurette/Downloads/blender-2.80-linux-glibc217-x86_64/2.80/python time bl_operators 0.0174 time bl_ui 0.0613 time keyingsets_builtins 0.0011 time nodeitems_builtins 0.0052 bl_app_template_utils.reset('') addon_utils.enable io_scene_fbx addon_utils.enable io_anim_bvh addon_utils.enable io_mesh_ply addon_utils.enable io_scene_obj addon_utils.enable io_scene_x3d addon_utils.enable io_mesh_stl addon_utils.enable io_mesh_uv_layout addon_utils.enable io_curve_svg I0813 16:36:10.050801 17118 blender_python.cpp:180] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Debug : False Memory limit : 0 addon_utils.enable cycles addon_utils.enable io_scene_gltf2 Python Script Load Time 0.1584 Warning, unregistered class: SEQUENCER_PT_sound(Panel) Warning, unregistered class: VIEW3D_PT_tools_grease_pencil_edit(Panel) Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel) loading preset: /home/psurette/Downloads/blender-2.80-linux-glibc217-x86_64/2.80/scripts/presets/keyconfig/blender.py FRS_set_context: context 0x0x7fa86822e7b8 scene 0x0x7fa85a2eec38 UI_menutype_draw: opening menu "WM_MT_splash" ghost_event_proc: window 1 state = maximized ghost_event_proc: ghost redraw 1 ED_screen_refresh: set screen UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Shader file written to disk: /tmp/blender_fLFeg5/0001.vert Shader file written to disk: /tmp/blender_fLFeg5/0001.frag Shader file written to disk: /tmp/blender_fLFeg5/0001.geom Shader file written to disk: /tmp/blender_fLFeg5/0002.vert Shader file written to disk: /tmp/blender_fLFeg5/0002.frag Shader file written to disk: /tmp/blender_fLFeg5/0003.vert Shader file written to disk: /tmp/blender_fLFeg5/0003.frag Shader file written to disk: /tmp/blender_fLFeg5/0004.vert Shader file written to disk: /tmp/blender_fLFeg5/0004.frag Shader file written to disk: /tmp/blender_fLFeg5/0005.vert Shader file written to disk: /tmp/blender_fLFeg5/0005.frag Shader file written to disk: /tmp/blender_fLFeg5/0006.vert Shader file written to disk: /tmp/blender_fLFeg5/0006.frag Shader file written to disk: /tmp/blender_fLFeg5/0007.vert Shader file written to disk: /tmp/blender_fLFeg5/0007.frag UI_menutype_draw: opening menu "TIME_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" Shader file written to disk: /tmp/blender_fLFeg5/0008.vert Shader file written to disk: /tmp/blender_fLFeg5/0008.frag Shader file written to disk: /tmp/blender_fLFeg5/0009.vert Shader file written to disk: /tmp/blender_fLFeg5/0009.frag Shader file written to disk: /tmp/blender_fLFeg5/0010.vert Shader file written to disk: /tmp/blender_fLFeg5/0010.frag Shader file written to disk: /tmp/blender_fLFeg5/0010.geom Shader file written to disk: /tmp/blender_fLFeg5/0011.vert Shader file written to disk: /tmp/blender_fLFeg5/0011.frag Shader file written to disk: /tmp/blender_fLFeg5/0011.geom Shader file written to disk: /tmp/blender_fLFeg5/0012.vert Shader file written to disk: /tmp/blender_fLFeg5/0012.frag Shader file written to disk: /tmp/blender_fLFeg5/0012.geom Shader file written to disk: /tmp/blender_fLFeg5/0013.vert Shader file written to disk: /tmp/blender_fLFeg5/0013.frag Shader file written to disk: /tmp/blender_fLFeg5/0013.geom Shader file written to disk: /tmp/blender_fLFeg5/0014.vert Shader file written to disk: /tmp/blender_fLFeg5/0014.frag Shader file written to disk: /tmp/blender_fLFeg5/0014.geom Shader file written to disk: /tmp/blender_fLFeg5/0015.vert Shader file written to disk: /tmp/blender_fLFeg5/0015.frag Shader 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file written to disk: /tmp/blender_fLFeg5/0063.frag Shader file written to disk: /tmp/blender_fLFeg5/0064.vert Shader file written to disk: /tmp/blender_fLFeg5/0064.frag Shader file written to disk: /tmp/blender_fLFeg5/0065.vert Shader file written to disk: /tmp/blender_fLFeg5/0065.frag Shader file written to disk: /tmp/blender_fLFeg5/0066.vert Shader file written to disk: /tmp/blender_fLFeg5/0066.frag Shader file written to disk: /tmp/blender_fLFeg5/0067.vert Shader file written to disk: /tmp/blender_fLFeg5/0067.frag Shader file written to disk: /tmp/blender_fLFeg5/0068.vert Shader file written to disk: /tmp/blender_fLFeg5/0068.frag Shader file written to disk: /tmp/blender_fLFeg5/0069.vert Shader file written to disk: /tmp/blender_fLFeg5/0069.frag Shader file written to disk: /tmp/blender_fLFeg5/0070.vert Shader file written to disk: /tmp/blender_fLFeg5/0070.frag Shader file written to disk: /tmp/blender_fLFeg5/0071.vert Shader file written to disk: /tmp/blender_fLFeg5/0071.frag Shader file written to disk: /tmp/blender_fLFeg5/0072.vert Shader file written to disk: /tmp/blender_fLFeg5/0072.frag Shader file written to disk: /tmp/blender_fLFeg5/0073.vert Shader file written to disk: /tmp/blender_fLFeg5/0073.frag Shader file written to disk: /tmp/blender_fLFeg5/0074.vert Shader file written to disk: /tmp/blender_fLFeg5/0074.frag Shader file written to disk: /tmp/blender_fLFeg5/0075.vert Shader file written to disk: /tmp/blender_fLFeg5/0075.frag Shader file written to disk: /tmp/blender_fLFeg5/0076.vert Shader file written to disk: /tmp/blender_fLFeg5/0076.frag Shader file written to disk: /tmp/blender_fLFeg5/0077.vert Shader file written to disk: /tmp/blender_fLFeg5/0077.frag Shader file written to disk: /tmp/blender_fLFeg5/0078.vert Shader file written to disk: /tmp/blender_fLFeg5/0078.frag Shader file written to disk: /tmp/blender_fLFeg5/0079.vert Shader file written to disk: /tmp/blender_fLFeg5/0079.frag Shader file written to disk: /tmp/blender_fLFeg5/0080.vert Shader file written to disk: /tmp/blender_fLFeg5/0080.frag Shader file written to disk: /tmp/blender_fLFeg5/0081.vert Shader file written to disk: /tmp/blender_fLFeg5/0081.frag Shader file written to disk: /tmp/blender_fLFeg5/0082.vert Shader file written to disk: /tmp/blender_fLFeg5/0082.frag Shader file written to disk: /tmp/blender_fLFeg5/0083.vert Shader file written to disk: /tmp/blender_fLFeg5/0083.frag Shader file written to disk: /tmp/blender_fLFeg5/0084.vert Shader file written to disk: /tmp/blender_fLFeg5/0084.frag Shader file written to disk: /tmp/blender_fLFeg5/0085.vert Shader file written to disk: /tmp/blender_fLFeg5/0085.frag Shader file written to disk: /tmp/blender_fLFeg5/0086.vert Shader file written to disk: /tmp/blender_fLFeg5/0086.frag Shader file written to disk: /tmp/blender_fLFeg5/0087.vert Shader file written to disk: /tmp/blender_fLFeg5/0087.frag Shader file written to disk: /tmp/blender_fLFeg5/0088.vert Shader file written to disk: /tmp/blender_fLFeg5/0088.frag Shader file written to disk: /tmp/blender_fLFeg5/0089.vert Shader file written to disk: /tmp/blender_fLFeg5/0089.frag Shader file written to disk: /tmp/blender_fLFeg5/0089.geom Shader file written to disk: /tmp/blender_fLFeg5/0090.vert Shader file written to disk: /tmp/blender_fLFeg5/0090.frag Shader file written to disk: /tmp/blender_fLFeg5/0091.vert Shader file written to disk: /tmp/blender_fLFeg5/0091.frag Shader file written to disk: /tmp/blender_fLFeg5/0091.geom Shader file written to disk: /tmp/blender_fLFeg5/0092.vert Shader file written to disk: /tmp/blender_fLFeg5/0092.frag Shader file written to disk: /tmp/blender_fLFeg5/0092.geom Shader file written to disk: /tmp/blender_fLFeg5/0093.vert Shader file written to disk: /tmp/blender_fLFeg5/0093.frag UI_menutype_draw: opening menu "WM_MT_splash" Shader file written to disk: /tmp/blender_fLFeg5/0094.vert Shader file written to disk: /tmp/blender_fLFeg5/0094.frag UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:260 / WINDOW_DEACTIVATE, val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, mouse:(750,-4), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa8171e3138 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, mouse:(564,397), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa8171e3138 UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, mouse:(564,397), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa8171e3138 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, mouse:(52,2087), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa817af4778 UI_menutype_draw: opening menu "TOPBAR_MT_file" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, mouse:(52,2087), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa82825e3f8 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, mouse:(80,1719), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa817af4e38 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, mouse:(80,1719), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa817af4bf8 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Saved session recovery to '/tmp/quit.blend' Blender quit Segmentation fault (core dumped) There are no error logs in /tmp. Paul