Switching to fully guarded memory allocator. Blender 2.81 (sub 16) Build: 2019-11-20 16:33:00 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\temp\blender\debug_logs\blender_system_info.txt') read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPU: Bypassing workaround detection. GPU: OpenGL identification strings GPU: vendor: Intel GPU: renderer: Intel(R) HD Graphics 630 GPU: version: 4.5.0 - Build 26.20.100.6951 GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds GL API error: Error has been generated. GL error GL_OUT_OF_MEMORY in TexImage2D: (ID: 4124735492) Generic error Crash backtrace not supported on release builds found bundled python: C:\Program Files\Blender Foundation\Blender 2.81\2.81\python OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (c:\b\win64_cmake_vs2017\win64_cmake_vs2017\blender.git\intern\cycles\device\device_opencl.cpp:209) GPUTexture: create : TEXTURE_2D, RGBA8, w : 3435, h : 26, d : 0, comp : 4, size : 0.34 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.34 MiB. GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB