Switching to fully guarded memory allocator. Blender 2.82 (sub 3) Build: 2019-12-04 00:02:48 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --debug-gpu-force-workarounds argv[4] = --python-expr argv[5] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\temp\blender\debug_logs\blender_system_info.txt') Read prefs: G:\Users\gme\AppData\Roaming\Blender Foundation\Blender\2.82\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPU: Bypassing workaround detection. GPU: OpenGL identification strings GPU: vendor: Intel GPU: renderer: Intel(R) HD Graphics 630 GPU: version: 4.5.0 - Build 26.20.100.6951 GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. found bundled python: G:\Users\gme\Downloads\blender-2.82-fda791ab1241-windows64\2.82\python OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (c:\b\win64_cmake_vs2017\win64_cmake_vs2017\blender.git\intern\cycles\device\device_opencl.cpp:209) GPUTexture: create : TEXTURE_2D, RGBA8, w : 3435, h : 26, d : 0, comp : 4, size : 0.34 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3840, h : 20, d : 0, comp : 4, size : 0.29 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 665, h : 26, d : 0, comp : 4, size : 0.07 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 983, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 636, h : 983, d : 0, comp : 4, size : 2.38 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 665, h : 26, d : 0, comp : 4, size : 0.07 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 665, h : 453, d : 0, comp : 4, size : 1.15 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 26, d : 0, comp : 4, size : 0.31 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 87, d : 0, comp : 4, size : 1.05 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 26, d : 0, comp : 4, size : 0.31 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 26, d : 0, comp : 4, size : 0.31 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 1323, d : 0, comp : 4, size : 0.29 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 1349, d : 0, comp : 4, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3174, h : 1349, d : 0, comp : 1, size : 32.67 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 3174, h : 1349, d : 0, comp : 3, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 1349, d : 0, comp : 4, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 3174, h : 1349, d : 0, comp : 1, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 3174, h : 1349, d : 0, comp : 2, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 1349, d : 0, comp : 4, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3174, h : 1349, d : 0, comp : 1, size : 32.67 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3174, h : 1349, d : 0, comp : 1, size : 32.67 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 3174, h : 1349, d : 0, comp : 1, size : 8.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 1349, d : 0, comp : 4, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 3174, h : 1349, d : 0, comp : 4, size : 16.33 MiB GPUTexture: create : TEXTURE_2D, DEPTH32F_STENCIL8, w : 3174, h : 1349, d : 0, comp : 1, size : 32.67 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 64, d : 0, comp : 1, size : 1.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 527, h : 491, d : 0, comp : 4, size : 0.99 MiB GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions GPUTexture: create : TEXTURE_2D, RGBA8, w : 210, h : 403, d : 0, comp : 4, size : 0.32 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 142, h : 72, d : 0, comp : 4, size : 0.04 MiB Saved session recovery to 'C:\temp\quit.blend' Blender quit Press any key to exit . . .