Switching to fully guarded memory allocator. Blender 2.82 (sub 3) Build: 2019-12-04 00:02:48 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\temp\blender\debug_logs\blender_system_info.txt') Read prefs: G:\Users\gme\AppData\Roaming\Blender Foundation\Blender\2.82\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. found bundled python: G:\Users\gme\Downloads\blender-2.82-fda791ab1241-windows64\2.82\python I1204 11:26:34.863394 19744 blender_python.cpp:184] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I1204 11:26:34.948396 19744 device_opencl.cpp:48] CLEW initialization succeeded. OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (c:\b\win64_cmake_vs2017\win64_cmake_vs2017\blender.git\intern\cycles\device\device_opencl.cpp:209) I1204 11:26:35.122400 19744 device_cuda.cpp:2582] CUEW initialization succeeded I1204 11:26:35.122400 19744 device_cuda.cpp:2584] Found precompiled kernels GPUTexture: create : TEXTURE_2D, RGBA8, w : 3435, h : 26, d : 0, comp : 4, size : 0.34 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.34 MiB. GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB