GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. found bundled python: G:\Users\gme\Downloads\blender-2.82-fda791ab1241-windows64\2.82\python OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (c:\b\win64_cmake_vs2017\win64_cmake_vs2017\blender.git\intern\cycles\device\device_opencl.cpp:209) GPUTexture: create : TEXTURE_2D, RGBA8, w : 3435, h : 26, d : 0, comp : 4, size : 0.34 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.34 MiB. GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB