# Blender 2.81 (sub 16), Commit date: 2019-12-04 11:32, Hash f1aa4d18d49d bpy.ops.node.select(wait_to_deselect_others=False, mouse_x=715, mouse_y=171, extend=False, deselect_all=True) # Operator bpy.ops.node.add_node(type="ShaderNodeBsdfPrincipled", use_transform=True) # Operator bpy.ops.node.translate_attach_remove_on_cancel(TRANSFORM_OT_translate={"value":(-234.774, -333.991, 0), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, False), "mirror":True, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":True, "release_confirm":False, "use_accurate":False}, NODE_OT_attach={}, NODE_OT_insert_offset={}) # Operator bpy.ops.node.select(wait_to_deselect_others=True, mouse_x=599, mouse_y=148, extend=False, deselect_all=True) # Operator bpy.ops.node.link(detach=False) # Operator bpy.ops.node.select(wait_to_deselect_others=True, mouse_x=695, mouse_y=164, extend=False, deselect_all=True) # Operator bpy.ops.node.delete() # Operator bpy.ops.node.select(wait_to_deselect_others=True, mouse_x=598, mouse_y=146, extend=False, deselect_all=True) # Operator bpy.ops.node.link(detach=False) # Operator bpy.ops.node.select(wait_to_deselect_others=True, mouse_x=700, mouse_y=161, extend=False, deselect_all=True) # Operator bpy.ops.node.delete() # Operator bpy.context.space_data.shading.type = 'MATERIAL' # Property bpy.context.space_data.bookmarks_active = 1 # Property bpy.ops.object.select_all(action='DESELECT') # Operator bpy.context.space_data.shading.type = 'WIREFRAME' # Property bpy.ops.transform.translate(value=(-0, -0, -0.703466), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.select_all(action='SELECT') # Operator bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False, "mode":'TRANSLATION'}, TRANSFORM_OT_translate={"value":(0, 0, 0), "orient_type":'GLOBAL', "orient_matrix":((1, 0, 0), (0, 1, 0), (0, 0, 1)), "orient_matrix_type":'GLOBAL', "constraint_axis":(False, False, False), "mirror":True, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False, "use_accurate":False}) # Operator bpy.ops.transform.translate(value=(-6.42912, -0, -0), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(True, False, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.transform.translate(value=(-0, -0, -0.953588), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.transform.translate(value=(-0, -0, -0.0424157), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.transform.translate(value=(-0, -0, -1.00418), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, True), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, release_confirm=True) # Operator bpy.ops.object.select_all(action='DESELECT') # Operator bpy.context.space_data.shading.type = 'MATERIAL' # Property # backtrace ./blender(BLI_system_backtrace+0x1d) [0x14ee84d] ./blender() [0x12cbb79] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f80996a7f20] ./blender(BKE_libblock_copy_ex+0x58) [0x136f918] ./blender(BKE_id_copy_ex+0x8f) [0x136fa9f] ./blender(ntreeLocalize+0x26) [0x13ae386] ./blender(ntreeLocalize+0x6c) [0x13ae3cc] ./blender(GPU_material_from_nodetree+0x76) [0x45a2f26] ./blender(DRW_shader_create_from_material+0x7e) [0x2d5d2be] ./blender(EEVEE_material_mesh_depth_get+0xd6) [0x2d1e216] ./blender() [0x2d1e400] ./blender(EEVEE_materials_cache_populate+0x1d7) [0x2d1f597] ./blender(EEVEE_cache_populate+0xf3) [0x2d15213] ./blender() [0x2cf701b] ./blender(DRW_draw_render_loop_ex+0x546) [0x2cf8e56] ./blender(view3d_main_region_draw+0x77) [0x2fd7137] ./blender(ED_region_do_draw+0x8f1) [0x304b9d1] ./blender(wm_draw_update+0x496) [0x16a0686] ./blender(WM_main+0x30) [0x169dce0] ./blender(main+0x2fe) [0x1237f7e] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f809968ab97] ./blender() [0x12c849c]