Switching to fully guarded memory allocator. Blender 2.81 (sub 16) Build: 2019-12-10 14:48:23 Linux Release argv[0] = blender argv[1] = -d argv[2] = --debug-gpu /run/user/1000/gvfs/ non-existent directory Read prefs: /home/alan/.config/blender/2.81/config/userpref.blend read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. GPUTexture: create : TEXTURE_2D, RGBA8, w : 2101, h : 26, d : 0, comp : 4, size : 0.21 MiB GPUTexture: create : TEXTURE_2D, R8, w : 16384, h : 128, d : 0, comp : 1, size : 2.00 MiB GL shader compiler other: Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 92 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 GL shader compiler other: Shader Stats: SGPRS: 24 VGPRS: 16 Code Size: 244 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 GL shader compiler other: Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 640 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 GL shader compiler other: Shader Stats: SGPRS: 48 VGPRS: 24 Code Size: 1260 LDS: 0 Scratch: 0 Max Waves: 10 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB Floating point exception (core dumped)