Trying to draw with missing UBO binding. Pass : , Shader : DRW_shader_create_with_lib_127, Block : renderpass_block 22: BLI_system_backtrace - 0x7FF6B90EC2A0 21: draw_update_uniforms - 0x7FF6B22B0950 20: draw_shgroup - 0x7FF6B22B0080 19: drw_draw_pass_ex - 0x7FF6B22B13A0 18: DRW_draw_pass - 0x7FF6B22AD490 17: eevee_draw_scene - 0x7FF6B22D96B0 16: drw_engines_draw_scene - 0x7FF6B229CA70 15: DRW_draw_render_loop_ex - 0x7FF6B22955C0 14: DRW_draw_view - 0x7FF6B2296F70 13: view3d_draw_view - 0x7FF6B3379770 12: view3d_main_region_draw - 0x7FF6B3379E70 11: ED_region_do_draw - 0x7FF6B29DF150 10: wm_draw_window_offscreen - 0x7FF6B205C520 9: wm_draw_window - 0x7FF6B205C1A0 8: wm_draw_update - 0x7FF6B205BC10 7: WM_main - 0x7FF6B2011C60 6: main - 0x7FF6B1B8AE10 5: invoke_main - 0x7FF6BA262BD0 4: __scrt_common_main_seh - 0x7FF6BA262980 3: __scrt_common_main - 0x7FF6BA262960 2: mainCRTStartup - 0x7FF6BA262C90 1: BaseThreadInitThunk - 0x7FFEF84A37D0 0: RtlUserThreadStart - 0x7FFEFA2DCB60 BLI_assert failed: c:\blender-2.8\blender\source\blender\draw\intern\draw_manager_exec.c:1003, draw_update_uniforms(), at 'ubo_bindings_validate(shgroup)'