Switching to fully guarded memory allocator. Blender 2.83 (sub 10) Build: 2020-03-21 07:04:20 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\chung\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') read file Version 280 sub 39 date unknown hash unknown AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.00 MiB. found bundled python: D:\chung\blender-2.83-9607e5498583-windows64\2.83\python I0322 09:50:43.284140 14224 blender_python.cpp:185] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0322 09:50:43.356698 14224 device_opencl.cpp:48] CLEW initialization succeeded. OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (c:\b\win64_cmake_vs2017\win64_cmake_vs2017\blender.git\intern\cycles\device\device_opencl.cpp:209) I0322 09:50:43.472662 14224 device_cuda.cpp:41] CUEW initialization succeeded I0322 09:50:43.473660 14224 device_cuda.cpp:43] Found precompiled kernels GPUTexture: create : TEXTURE_2D, RGBA8, w : 3234, h : 39, d : 0, comp : 4, size : 0.48 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.48 MiB. GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: texture alloc failed. Likely not enough Video Memory. Current texture memory usage : 0.02 MiB. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF77DA5FA90 Module : D:\chung\blender-2.83-9607e5498583-windows64\blender.exe