Switching to fully guarded memory allocator. Blender 2.83 (sub 11) Build: 2020-03-31 06:03:29 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\masato\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\config\userpref.blend read file C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\config\startup.blend Version 282 sub 7 date 2020-02-12 16:20 hash 77d23b0bd76f Color management: scene look "Filmic - Medium High Contrast" not found, setting default "None". Color management: scene look "Filmic - Medium High Contrast" not found, setting default "None". Color management: scene look "Filmic - Medium High Contrast" not found, setting default "None". Color management: scene look "Filmic - Medium High Contrast" not found, setting default "None". GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. found bundled python: C:\Users\masato\Desktop\blender-2.83-b555b8dedce0-windows64\2.83\python Warning: class FSPY_BLENDER_OT_import_project contains a property which should be an annotation! C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\fspy_blender\__init__.py:50 assign as a type annotation: FSPY_BLENDER_OT_import_project.filter_glob assign as a type annotation: FSPY_BLENDER_OT_import_project.update_existing_camera assign as a type annotation: FSPY_BLENDER_OT_import_project.import_background_image register_class(...): 警告: 「pmc_panel」に「_PT_」と接頭辞や接尾辞が含まれていません register_class(...): 警告: 「ABT_OT_menu」に「_MT_」と接頭辞や接尾辞が含まれていません register_class(...): 警告: 「nd9h.abt_shading_subpiemenu」に「_MT_」と接頭辞や接尾辞が含まれていません register_class(...): 警告: 「nd9h.abt_modifier_subpiemenu」に「_MT_」と接頭辞や接尾辞が含まれていません register_class(...): 警告: 「nd9h.abt_meshtool_subpiemenu」に「_MT_」と接頭辞や接尾辞が含まれていません register_class(...): 警告: 「nd9h.abt_normal_subpiemenu」に「_MT_」と接頭辞や接尾辞が含まれていません 2020-04-05 11:03:37,803 INFO rpr.core [5612]: RPR Core version 0x103404 2020-04-05 11:03:37,838 INFO rpr.core [5612]: Image Filters version 0x41000020592f2f8 2020-04-05 11:03:37,844 INFO rpr.default [5612]: rprsdk_bin_path: C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\rprblender 2020-04-05 11:03:37,845 INFO rpr.core [5612]: Registering plugin with: tahoe_path=C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\rprblender\Tahoe64.dll, cache_path=C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\rprblender\.core_cache\0x103404 2020-04-05 11:03:38,328 INFO rpr.core [5612]: Plugin is registered: plugins=[0], cpu_device={'flag': 16, 'name': 'Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz'}, gpu_devices=[{'flag': 1, 'name': 'Radeon RX 580 Series'}, {'flag': 2, 'name': 'Radeon RX Vega'}] 2020-04-05 11:03:38,328 INFO rpr.core [5612]: Registering plugin with: hybrid_path=C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\rprblender\Hybrid.dll, cache_path=C:\Users\masato\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\rprblender\.hybrid_cache\0x103404 2020-04-05 11:03:38,339 ERROR rpr.core [5612]: ('Plugin is not registered', 'C:\\Users\\masato\\AppData\\Roaming\\Blender Foundation\\Blender\\2.83\\scripts\\addons\\rprblender\\Hybrid.dll') GPUTexture: create : TEXTURE_2D, RGBA8, w : 1477, h : 28, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 443, h : 28, d : 0, comp : 4, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 1, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 22, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 28, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 31, h : 567, d : 0, comp : 4, size : 0.07 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 302, h : 567, d : 0, comp : 4, size : 0.65 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 28, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 146, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 28, d : 0, comp : 4, size : 0.17 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 61, h : 979, d : 0, comp : 4, size : 0.23 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1586, h : 1007, d : 0, comp : 4, size : 24.37 MiB GPUTexture: create : TEXTURE_2D, (null), w : 1586, h : 1007, d : 0, comp : 4, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 1007, d : 0, comp : 1, size : 6.09 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 1007, d : 0, comp : 1, size : 3.05 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1586, h : 1007, d : 0, comp : 4, size : 24.37 MiB GPUTexture: create : TEXTURE_2D, RGBA32F, w : 1586, h : 1007, d : 0, comp : 2, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1586, h : 1007, d : 0, comp : 4, size : 24.37 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 1007, d : 0, comp : 1, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 1586, h : 1007, d : 0, comp : 2, size : 3.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 1007, d : 0, comp : 4, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, R8, w : 64, h : 16, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 160, h : 560, d : 0, comp : 2, size : 0.17 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, (null), w : 1586, h : 1007, d : 0, comp : 4, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 1007, d : 0, comp : 4, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 1007, d : 0, comp : 1, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 1007, d : 0, comp : 1, size : 3.05 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 1007, d : 0, comp : 1, size : 6.09 MiB GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 28, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 31, h : 208, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 302, h : 208, d : 0, comp : 4, size : 0.24 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 577, h : 533, d : 0, comp : 4, size : 1.17 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 193, h : 155, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 64, h : 64, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 2, d : 0, comp : 1, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, (null), w : 1586, h : 1007, d : 0, comp : 4, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 1007, d : 0, comp : 4, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 1007, d : 0, comp : 1, size : 6.09 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 1007, d : 0, comp : 1, size : 3.05 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 1007, d : 0, comp : 1, size : 6.09 MiB OpenCL error (-6): CL_OUT_OF_HOST_MEMORY OpenCL: Error creating command queue OpenCL error: CL_INVALID_COMMAND_QUEUE in clEnqueueWriteBuffer(cqCommandQueue, CL_MEM_PTR(mem.device_pointer), CL_TRUE, 0, mem.memory_size(), zero, 0, NULL, NULL) (c:\b\win64_cmake_vs2017\win64_cmake_vs2017\blender.git\intern\cycles\device\opencl\device_opencl_impl.cpp:1073) GPUTexture: create : TEXTURE_2D, RGBA8, w : 131, h : 78, d : 0, comp : 4, size : 0.04 MiB OpenCL: failed to initialize device. Error : EXCEPTION_ACCESS_VIOLATION Address : 0x0000000140DA001C Module : C:\Users\masato\Desktop\blender-2.83-b555b8dedce0-windows64\blender.exe