Switching to fully guarded memory allocator. Note: No (valid) '/home/cescus/.config/blender/2.83/config/startup.blend' found, fall back to built-in default. read file Version 280 sub 39 date unknown hash unknown DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT ED_screen_refresh: set screen [SCScene :: View Layer]: Removed 34 relations to no-op nodes graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, AUDIO_SEEK, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS source=RELATIONS graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.001570 seconds. graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192 [SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7ff396cff8b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7ff396cff638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7ff396c6f738) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7ff396c6f5b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7ff395698d38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7ff396cff3b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7ff395957c38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7ff383be6238) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7ff395957638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7ff396cff138) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7ff383c12fb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7ff399275638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7ff395957038) [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7ff396c5d438) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7ff396c6fa38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7ff395957038) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7ff395957c38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7ff395957638) [SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7ff396c5d438) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7ff396cff638) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7ff396c6f738) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7ff395957c38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7ff395957c38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7ff395957638) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7ff395957638) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7ff396cff138) [SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7ff383c12fb8) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7ff399275638) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7ff399275638) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7ff395957038) [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7ff395957038) [SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7ff395957038) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7ff399276438) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7ff395957038) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7ff395957038) Depsgraph updated in 0.000723 seconds. Depsgraph evaluation FPS: -nan found bundled python: /home/cescus/Scaricati/blender-2.83-ce76e17584ee-linux64/2.83/python FRS_set_context: context 0x0x7ff39a8be3b8 scene 0x0x7ff3999d1838 Read blend: /home/cescus/eevee_problem_rendering.blend read file /home/cescus/eevee_problem_rendering.blend Version 283 sub 15 date 2020-05-08 14:49 hash ce76e17584ee ED_screen_refresh: set screen [SCScene :: View Layer]: Removed 43 relations to no-op nodes graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.001146 seconds. graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBPlane flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MEPlane flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MEPlane flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBPlane: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MEPlane: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192 [SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7ff396cfd5b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7ff396c6f2b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7ff396c6f438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MEPlane (0x7ff399274138) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBPlane (0x7ff396bf3238) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7ff396cfd838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7ff396cfd338) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7ff396bf2c38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7ff396d2f838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7ff396bf2638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7ff396c6e238) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7ff396cffb38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7ff399277938) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7ff396cdb678) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7ff396d00638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7ff383c48c38) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7ff396c6df38) [SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7ff383c48c38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7ff396d00638) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBPlane (0x7ff396bf3238) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7ff396bf2c38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7ff396bf2638) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7ff396cfd838) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7ff396c6e238) [SCScene :: View Layer]: BKE_object_data_select_update on MEPlane (0x7ff399274138) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MEPlane (0x7ff399274138) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBPlane (0x7ff396bf3238) [SCScene :: View Layer]: BKE_object_handle_data_update on OBPlane (0x7ff396bf3238) [SCScene :: View Layer]: BKE_object_select_update on OBPlane (0x7ff396bf3238) [SCScene :: View Layer]: BKE_object_data_select_update on MEPlane (0x7ff399275638) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBPlane (0x7ff396bf3238) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBPlane (0x7ff396bf3238) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7ff396bf2c38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7ff396bf2c38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7ff396bf2638) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7ff396bf2638) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7ff396cffb38) [SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7ff396cdb678) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7ff399277938) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7ff399277938) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7ff396d00638) [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7ff396d00638) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7ff396d00638) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7ff396d00638) [SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7ff396d00638) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7ff399276438) Depsgraph updated in 0.000948 seconds. Depsgraph evaluation FPS: -nan ghost_event_proc: window 1 state = maximized wm_window_make_drawable: set drawable 1 ghost_event_proc: window 1 state = maximized ghost_event_proc: ghost redraw 1 ED_screen_refresh: set screen UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Shader file written to disk: /tmp/blender_uqAhlZ/0001.vert Shader file written to disk: /tmp/blender_uqAhlZ/0001.frag Shader file written to disk: /tmp/blender_uqAhlZ/0002.vert Shader file written to disk: /tmp/blender_uqAhlZ/0002.frag Shader file written to disk: /tmp/blender_uqAhlZ/0003.vert Shader file written to disk: /tmp/blender_uqAhlZ/0003.frag Shader file written to disk: /tmp/blender_uqAhlZ/0004.vert Shader file written to disk: /tmp/blender_uqAhlZ/0004.frag Shader file written to disk: /tmp/blender_uqAhlZ/0005.vert Shader file written to disk: /tmp/blender_uqAhlZ/0005.frag Shader file written to disk: /tmp/blender_uqAhlZ/0006.vert Shader file written to disk: /tmp/blender_uqAhlZ/0006.frag Shader file written to disk: /tmp/blender_uqAhlZ/0007.vert Shader file written to disk: /tmp/blender_uqAhlZ/0007.frag UI_menutype_draw: opening menu "TIME_MT_editor_menus" Shader file written to disk: /tmp/blender_uqAhlZ/0008.vert Shader file written to disk: /tmp/blender_uqAhlZ/0008.frag UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" Shader file written to disk: /tmp/blender_uqAhlZ/0009.vert Shader file written to disk: /tmp/blender_uqAhlZ/0009.frag Shader file written to disk: /tmp/blender_uqAhlZ/0010.vert Shader file written to disk: /tmp/blender_uqAhlZ/0010.frag Shader file written to disk: /tmp/blender_uqAhlZ/0011.vert Shader file written to disk: /tmp/blender_uqAhlZ/0011.frag Shader file written to disk: /tmp/blender_uqAhlZ/0012.vert Shader file written to disk: /tmp/blender_uqAhlZ/0012.frag Shader file written to disk: /tmp/blender_uqAhlZ/0013.vert Shader file written to disk: /tmp/blender_uqAhlZ/0013.frag Shader file written to disk: /tmp/blender_uqAhlZ/0014.vert Shader file written to disk: /tmp/blender_uqAhlZ/0014.frag Shader file written to disk: /tmp/blender_uqAhlZ/0015.vert Shader file written to disk: /tmp/blender_uqAhlZ/0015.frag Shader file written to disk: /tmp/blender_uqAhlZ/0016.vert Shader file written to disk: /tmp/blender_uqAhlZ/0016.frag Shader file written to disk: /tmp/blender_uqAhlZ/0017.vert Shader file written to disk: /tmp/blender_uqAhlZ/0017.frag Shader file written to disk: /tmp/blender_uqAhlZ/0018.vert Shader file written to disk: /tmp/blender_uqAhlZ/0018.frag Shader file written to disk: /tmp/blender_uqAhlZ/0019.vert Shader file written to disk: /tmp/blender_uqAhlZ/0019.frag Shader file written to disk: /tmp/blender_uqAhlZ/0020.vert Shader file written to disk: /tmp/blender_uqAhlZ/0020.frag Shader file written to disk: /tmp/blender_uqAhlZ/0021.vert Shader file written to disk: /tmp/blender_uqAhlZ/0021.frag Shader file written to disk: /tmp/blender_uqAhlZ/0022.vert Shader file written to disk: /tmp/blender_uqAhlZ/0022.frag Shader file written to disk: /tmp/blender_uqAhlZ/0023.vert Shader file written to disk: /tmp/blender_uqAhlZ/0023.frag Shader file written to disk: /tmp/blender_uqAhlZ/0024.vert Shader file written to disk: /tmp/blender_uqAhlZ/0024.frag Shader file written to disk: /tmp/blender_uqAhlZ/0025.vert Shader file written to disk: /tmp/blender_uqAhlZ/0025.frag Shader file written to disk: /tmp/blender_uqAhlZ/0026.vert Shader file written to disk: /tmp/blender_uqAhlZ/0026.frag Shader file written to disk: /tmp/blender_uqAhlZ/0027.vert Shader file written to disk: /tmp/blender_uqAhlZ/0027.frag Shader file written to disk: /tmp/blender_uqAhlZ/0028.vert Shader file written to disk: /tmp/blender_uqAhlZ/0028.frag Shader file written to disk: /tmp/blender_uqAhlZ/0029.vert Shader file written to disk: /tmp/blender_uqAhlZ/0029.frag Shader file written to disk: /tmp/blender_uqAhlZ/0030.vert Shader file written to disk: /tmp/blender_uqAhlZ/0030.frag Shader file written to disk: /tmp/blender_uqAhlZ/0031.vert Shader file written to disk: /tmp/blender_uqAhlZ/0031.frag Shader file written to disk: /tmp/blender_uqAhlZ/0032.vert Shader file written to disk: /tmp/blender_uqAhlZ/0032.frag Shader file written to disk: /tmp/blender_uqAhlZ/0033.vert Shader file written to disk: /tmp/blender_uqAhlZ/0033.frag Shader file written to disk: /tmp/blender_uqAhlZ/0034.vert Shader file written to disk: /tmp/blender_uqAhlZ/0034.frag Shader file written to disk: /tmp/blender_uqAhlZ/0034.geom Shader file written to disk: /tmp/blender_uqAhlZ/0035.vert Shader file written to disk: /tmp/blender_uqAhlZ/0035.frag Shader file written to disk: /tmp/blender_uqAhlZ/0036.vert Shader file written to disk: /tmp/blender_uqAhlZ/0036.frag Shader file written to disk: /tmp/blender_uqAhlZ/0037.vert Shader file written to disk: /tmp/blender_uqAhlZ/0037.frag Shader file written to disk: /tmp/blender_uqAhlZ/0038.vert Shader file written to disk: /tmp/blender_uqAhlZ/0038.frag Shader file written to disk: /tmp/blender_uqAhlZ/0039.vert Shader file written to disk: /tmp/blender_uqAhlZ/0039.frag Shader file written to disk: /tmp/blender_uqAhlZ/0040.vert Shader file written to disk: /tmp/blender_uqAhlZ/0040.frag Shader file written to disk: /tmp/blender_uqAhlZ/0041.vert Shader file written to disk: /tmp/blender_uqAhlZ/0041.frag Shader file written to disk: /tmp/blender_uqAhlZ/0042.vert Shader file written to disk: /tmp/blender_uqAhlZ/0042.frag Shader file written to disk: /tmp/blender_uqAhlZ/0043.vert Shader file written to disk: /tmp/blender_uqAhlZ/0043.frag Shader file written to disk: /tmp/blender_uqAhlZ/0044.vert Shader file written to disk: /tmp/blender_uqAhlZ/0044.frag Shader file written to disk: /tmp/blender_uqAhlZ/0045.vert Shader file written to disk: /tmp/blender_uqAhlZ/0045.frag Shader file written to disk: /tmp/blender_uqAhlZ/0046.vert Shader file written to disk: /tmp/blender_uqAhlZ/0046.frag Shader file written to disk: /tmp/blender_uqAhlZ/0047.vert Shader file written to disk: /tmp/blender_uqAhlZ/0047.frag Shader file written to disk: /tmp/blender_uqAhlZ/0048.vert Shader file written to disk: /tmp/blender_uqAhlZ/0048.frag Shader file written to disk: /tmp/blender_uqAhlZ/0049.vert Shader file written to disk: /tmp/blender_uqAhlZ/0049.frag Shader file written to disk: /tmp/blender_uqAhlZ/0050.vert Shader file written to disk: /tmp/blender_uqAhlZ/0050.frag Shader file written to disk: /tmp/blender_uqAhlZ/0051.vert Shader file written to disk: /tmp/blender_uqAhlZ/0051.frag Shader file written to disk: /tmp/blender_uqAhlZ/0051.geom Shader file written to disk: /tmp/blender_uqAhlZ/0052.vert Shader file written to disk: /tmp/blender_uqAhlZ/0052.frag Shader file written to disk: /tmp/blender_uqAhlZ/0053.vert Shader file written to disk: /tmp/blender_uqAhlZ/0053.frag Shader file written to disk: /tmp/blender_uqAhlZ/0054.vert Shader file written to disk: /tmp/blender_uqAhlZ/0054.frag Shader file written to disk: /tmp/blender_uqAhlZ/0055.vert Shader file written to disk: /tmp/blender_uqAhlZ/0055.frag Shader file written to disk: /tmp/blender_uqAhlZ/0056.vert Shader file written to disk: /tmp/blender_uqAhlZ/0056.frag Shader file written to disk: /tmp/blender_uqAhlZ/0057.vert Shader file written to disk: /tmp/blender_uqAhlZ/0057.frag Shader file written to disk: /tmp/blender_uqAhlZ/0058.vert Shader file written to disk: /tmp/blender_uqAhlZ/0058.frag Shader file written to disk: /tmp/blender_uqAhlZ/0059.vert Shader file written to disk: /tmp/blender_uqAhlZ/0059.frag Shader file written to disk: /tmp/blender_uqAhlZ/0060.vert Shader file written to disk: /tmp/blender_uqAhlZ/0060.frag Shader file written to disk: /tmp/blender_uqAhlZ/0061.vert Shader file written to disk: /tmp/blender_uqAhlZ/0061.frag Shader file written to disk: /tmp/blender_uqAhlZ/0061.geom Shader file written to disk: /tmp/blender_uqAhlZ/0062.vert Shader file written to disk: /tmp/blender_uqAhlZ/0062.frag UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1095,632), ascii:'', utf8:'', pointer:0x7ff37056cab8 graph_id_tag_update: id=SRLayout flags=COPY_ON_WRITE source=USER_EDIT graph_id_tag_update: id=SRLayout flags=COPY_ON_WRITE source=USER_EDIT UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" Shader file written to disk: /tmp/blender_uqAhlZ/0063.vert Shader file written to disk: /tmp/blender_uqAhlZ/0063.frag Shader file written to disk: /tmp/blender_uqAhlZ/0064.vert Shader file written to disk: /tmp/blender_uqAhlZ/0064.frag Shader file written to disk: /tmp/blender_uqAhlZ/0064.geom Shader file written to disk: /tmp/blender_uqAhlZ/0065.vert Shader file written to disk: /tmp/blender_uqAhlZ/0065.frag Shader file written to disk: /tmp/blender_uqAhlZ/0066.vert Shader file written to disk: /tmp/blender_uqAhlZ/0066.frag Shader file written to disk: /tmp/blender_uqAhlZ/0067.vert Shader file written to disk: /tmp/blender_uqAhlZ/0067.frag Shader file written to disk: /tmp/blender_uqAhlZ/0068.vert Shader file written to disk: /tmp/blender_uqAhlZ/0068.frag Shader file written to disk: /tmp/blender_uqAhlZ/0069.vert Shader file written to disk: /tmp/blender_uqAhlZ/0069.frag Shader file written to disk: /tmp/blender_uqAhlZ/0070.vert Shader file written to disk: /tmp/blender_uqAhlZ/0070.frag Shader file written to disk: /tmp/blender_uqAhlZ/0071.vert Shader file written to disk: /tmp/blender_uqAhlZ/0071.frag Shader file written to disk: /tmp/blender_uqAhlZ/0072.vert Shader file written to disk: /tmp/blender_uqAhlZ/0072.frag Shader file written to disk: /tmp/blender_uqAhlZ/0073.vert Shader file written to disk: /tmp/blender_uqAhlZ/0073.frag Shader file written to disk: /tmp/blender_uqAhlZ/0074.vert Shader file written to disk: /tmp/blender_uqAhlZ/0074.frag Shader file written to disk: /tmp/blender_uqAhlZ/0075.vert Shader file written to disk: /tmp/blender_uqAhlZ/0075.frag Shader file written to disk: /tmp/blender_uqAhlZ/0076.vert Shader file written to disk: /tmp/blender_uqAhlZ/0076.frag Shader file written to disk: /tmp/blender_uqAhlZ/0077.vert Shader file written to disk: /tmp/blender_uqAhlZ/0077.frag Shader file written to disk: /tmp/blender_uqAhlZ/0078.vert Shader file written to disk: /tmp/blender_uqAhlZ/0078.frag Shader file written to disk: /tmp/blender_uqAhlZ/0079.vert Shader file written to disk: /tmp/blender_uqAhlZ/0079.frag Shader file written to disk: /tmp/blender_uqAhlZ/0080.vert Shader file written to disk: /tmp/blender_uqAhlZ/0080.frag Shader file written to disk: /tmp/blender_uqAhlZ/0081.vert Shader file written to disk: /tmp/blender_uqAhlZ/0081.frag Shader file written to disk: /tmp/blender_uqAhlZ/0082.vert Shader file written to disk: /tmp/blender_uqAhlZ/0082.frag Shader file written to disk: /tmp/blender_uqAhlZ/0082.geom Shader file written to disk: /tmp/blender_uqAhlZ/0083.vert Shader file written to disk: /tmp/blender_uqAhlZ/0083.frag Shader file written to disk: /tmp/blender_uqAhlZ/0084.vert Shader file written to disk: /tmp/blender_uqAhlZ/0084.frag Shader file written to disk: /tmp/blender_uqAhlZ/0085.vert Shader file written to disk: /tmp/blender_uqAhlZ/0085.frag Shader file written to disk: /tmp/blender_uqAhlZ/0086.vert Shader file written to disk: /tmp/blender_uqAhlZ/0086.frag Shader file written to disk: /tmp/blender_uqAhlZ/0087.vert Shader file written to disk: /tmp/blender_uqAhlZ/0087.frag Shader file written to disk: /tmp/blender_uqAhlZ/0087.geom Shader file written to disk: /tmp/blender_uqAhlZ/0088.vert Shader file written to disk: /tmp/blender_uqAhlZ/0088.frag Shader file written to disk: /tmp/blender_uqAhlZ/0089.vert Shader file written to disk: /tmp/blender_uqAhlZ/0089.frag Shader file written to disk: /tmp/blender_uqAhlZ/0090.vert Shader file written to disk: /tmp/blender_uqAhlZ/0090.frag Shader file written to disk: /tmp/blender_uqAhlZ/0091.vert Shader file written to disk: /tmp/blender_uqAhlZ/0091.frag Shader file written to disk: /tmp/blender_uqAhlZ/0092.vert Shader file written to disk: /tmp/blender_uqAhlZ/0092.frag Shader file written to disk: /tmp/blender_uqAhlZ/0093.vert Shader file written to disk: /tmp/blender_uqAhlZ/0093.frag Shader file written to disk: /tmp/blender_uqAhlZ/0094.vert Shader file written to disk: /tmp/blender_uqAhlZ/0094.frag Shader file written to disk: /tmp/blender_uqAhlZ/0095.vert Shader file written to disk: /tmp/blender_uqAhlZ/0095.frag Shader file written to disk: /tmp/blender_uqAhlZ/0095.geom Shader file written to disk: /tmp/blender_uqAhlZ/0096.vert Shader file written to disk: /tmp/blender_uqAhlZ/0096.frag Shader file written to disk: /tmp/blender_uqAhlZ/0096.geom Shader file written to disk: /tmp/blender_uqAhlZ/0097.vert Shader file written to disk: /tmp/blender_uqAhlZ/0097.frag Shader file written to disk: /tmp/blender_uqAhlZ/0097.geom Shader file written to disk: /tmp/blender_uqAhlZ/0098.vert Shader file written to disk: /tmp/blender_uqAhlZ/0098.frag Shader file written to disk: /tmp/blender_uqAhlZ/0098.geom Shader file written to disk: /tmp/blender_uqAhlZ/0099.vert Shader file written to disk: /tmp/blender_uqAhlZ/0099.frag Shader file written to disk: /tmp/blender_uqAhlZ/0100.vert Shader file written to disk: /tmp/blender_uqAhlZ/0100.frag Shader file written to disk: /tmp/blender_uqAhlZ/0101.vert Shader file written to disk: /tmp/blender_uqAhlZ/0101.frag wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1095,632), ascii:'', utf8:'', pointer:0x7ff369f06278 wm_event_do_handlers: Handling event wmEvent type:272 / TIMER, val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1095,632), ascii:'', utf8:'', pointer:0x7ff369f06338 UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" Shader file written to disk: /tmp/blender_uqAhlZ/0102.vert Shader file written to disk: /tmp/blender_uqAhlZ/0102.frag Shader file written to disk: /tmp/blender_uqAhlZ/0103.vert Shader file written to disk: /tmp/blender_uqAhlZ/0103.frag UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" Shader file written to disk: /tmp/blender_uqAhlZ/0104.vert Shader file written to disk: /tmp/blender_uqAhlZ/0104.frag Shader file written to disk: /tmp/blender_uqAhlZ/0104.geom Shader file written to disk: /tmp/blender_uqAhlZ/0105.vert Shader file written to disk: /tmp/blender_uqAhlZ/0105.frag UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Job 'Shaders Compilation' finished in 1.664508 seconds UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:272 / TIMER, val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(32,690), ascii:'', utf8:'', pointer:0x7ff36cc1cef8 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(32,690), ascii:'', utf8:'', pointer:0x7ff36cc1cef8 UI_menutype_draw: opening menu "TOPBAR_MT_file" UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(32,690), ascii:'', utf8:'', pointer:0x7ff369f1d4f8 wm_event_do_handlers: Handling event wmEvent type:272 / TIMER, val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(66,294), ascii:'', utf8:'', pointer:0x7ff36c804138 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(66,294), ascii:'', utf8:'', pointer:0x7ff36cc1d138 wm_event_do_handlers: Handling event wmEvent type:1 / LEFTMOUSE, val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(66,294), ascii:'', utf8:'', pointer:0x7ff373adabf8 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Saved session recovery to '/tmp/quit.blend' time bl_operators 0.0406 time bl_ui 0.1632 time keyingsets_builtins 0.0019 time nodeitems_builtins 0.0140 bl_app_template_utils.reset('') addon_utils.enable io_anim_bvh addon_utils.enable io_curve_svg addon_utils.enable io_mesh_ply addon_utils.enable io_mesh_stl addon_utils.enable io_mesh_uv_layout addon_utils.enable io_scene_fbx addon_utils.enable io_scene_gltf2 addon_utils.enable io_scene_obj addon_utils.enable io_scene_x3d addon_utils.enable cycles Python Script Load Time 0.3177 Warning, unregistered class: SEQUENCER_PT_sound(Panel) Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel) loading preset: /home/cescus/Scaricati/blender-2.83-ce76e17584ee-linux64/2.83/scripts/presets/keyconfig/blender.py Blender quit