Switching to fully guarded memory allocator. Blender 2.82 (sub 7) Build: 2020-03-12 15:41:08 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\sdeferme\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\sdeferme\AppData\Roaming\Blender Foundation\Blender\2.82\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown found bundled python: C:\Program Files\Blender Foundation\Blender 2.82\2.82\python I0522 17:35:13.911922 14764 blender_python.cpp:184] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 I0522 17:35:14.280922 14764 device_opencl.cpp:48] CLEW initialization succeeded. I0522 17:35:14.746922 14764 device_cuda.cpp:2582] CUEW initialization succeeded I0522 17:35:14.746922 14764 device_cuda.cpp:2584] Found precompiled kernels Read blend: C:\Users\sdeferme\Documents\Blender\Animated Lamp bis\animated-lamp-bis.blend read file C:\Users\sdeferme\Documents\Blender\Animated Lamp bis\animated-lamp-bis.blend Version 282 sub 7 date 2020-03-12 05:06 hash 375c7dc4caf4 Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7E968BCBE Module : C:\Program Files\Blender Foundation\Blender 2.82\blender.exe