[richard@buffalo blender-2.90.0-b94ab93dfb82-linux64]$ ./blender --debug-all Switching to fully guarded memory allocator. read file Version 280 sub 39 date unknown hash unknown DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT ED_screen_refresh: set screen [SCScene :: View Layer]: Removed 31 relations to no-op nodes graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, AUDIO_SEEK, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS source=RELATIONS graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.000493 seconds. graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192 [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7fcb2f077038) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7fcb2ec68d38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7fcb1bf96838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fcb2ec68838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7fcb1c010ab8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7fcb2ed5bcb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7fcb1c009638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7fcb2ed5af38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7fcb2ec67bb8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7fcb1c00a238) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fcb2ec66a38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7fcb2eda4038) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7fcb1c009c38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7fcb1c031138) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7fcb1c009638) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7fcb1c067638) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7fcb1c009638) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7fcb1c00a238) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7fcb1bf96838) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7fcb1c009c38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7fcb1c009638) [SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7fcb2f077038) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7fcb1c009638) [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7fcb1c009638) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fcb2ec68838) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7fcb1c010ab8) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7fcb1c00a238) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7fcb1c00a238) [SCScene :: View Layer]: BKE_light_eval on LALight (0x7fcb2eda4038) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7fcb1c009c38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7fcb1c009c38) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fcb2ec66a38) [SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7fcb1c031138) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7fcb1bf96838) [SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7fcb1c009638) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7fcb0cb8a838) Depsgraph updated in 0.000860 seconds. Depsgraph evaluation FPS: -nan found bundled python: /home/richard/bin/Blender/blender-2.90.0-b94ab93dfb82-linux64/2.90/python time bl_operators 0.0165 time bl_ui 0.0748 time keyingsets_builtins 0.0011 time nodeitems_builtins 0.0079 bl_app_template_utils.reset('') addon_utils.enable io_anim_bvh addon_utils.enable io_curve_svg addon_utils.enable io_mesh_ply addon_utils.enable io_mesh_stl addon_utils.enable io_mesh_uv_layout addon_utils.enable io_scene_fbx addon_utils.enable io_scene_gltf2 addon_utils.enable io_scene_obj addon_utils.enable io_scene_x3d I0606 23:53:56.000893 28316 blender_python.cpp:191] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 addon_utils.enable cycles Python Script Load Time 0.1555 Warning, unregistered class: SEQUENCER_PT_sound(Panel) Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel) loading preset: /home/richard/bin/Blender/blender-2.90.0-b94ab93dfb82-linux64/2.90/scripts/presets/keyconfig/blender.py FRS_set_context: context 0x0x7fcb335a1238 scene 0x0x7fcb326b1838 UI_menutype_draw: opening menu "WM_MT_splash" ghost_event_proc: window 1 state = maximized ghost_event_proc: ghost redraw 1 ghost_event_proc: ghost redraw 1 ED_screen_refresh: set screen UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Shader file written to disk: /tmp/blender_i9cQkO/0001.vert Shader file written to disk: /tmp/blender_i9cQkO/0001.frag Shader file written to disk: /tmp/blender_i9cQkO/0002.vert Shader file written to disk: /tmp/blender_i9cQkO/0002.frag Shader file written to disk: /tmp/blender_i9cQkO/0003.vert Shader file written to disk: /tmp/blender_i9cQkO/0003.frag Shader file written to disk: /tmp/blender_i9cQkO/0004.vert Shader file written to disk: /tmp/blender_i9cQkO/0004.frag Shader file written to disk: 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/tmp/blender_i9cQkO/0061.geom UI_menutype_draw: opening menu "WM_MT_splash" Shader file written to disk: /tmp/blender_i9cQkO/0062.vert Shader file written to disk: /tmp/blender_i9cQkO/0062.frag UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Saved session recovery to '/tmp/quit.blend' Blender quit [richard@buffalo blender-2.90.0-b94ab93dfb82-linux64]$