debug-all: /blender-2.83.0-linux64$ ./blender --debug-all Switching to fully guarded memory allocator. read file Version 280 sub 39 date unknown hash unknown DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. DEG_relations_tag_update: Tagging relations for update. graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT Received X11 Error: error code: 165 request code: 150 minor code: 34 error text: GLXBadFBConfig Received X11 Error: error code: 165 request code: 150 minor code: 34 error text: GLXBadFBConfig Warning: Could not find a matching GPU name. Things may not behave as expected. Detected OpenGL configuration: Vendor: Red Hat Renderer: virgl ED_screen_refresh: set screen [SCScene :: View Layer]: Removed 31 relations to no-op nodes graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, AUDIO_SEEK, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS source=RELATIONS graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.002342 seconds. graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323 [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4282380163 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8320 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192 [SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7d9d96d6f3b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7d9d96d6f638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7d9d96cbdf38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7d9d96cbdab8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7d9d96cbd938) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7d9d96d6f8b8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7d9d98ec8a38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7d9d96e56a38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7d9d98ec8438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7d9d96d6fb38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7d9d970c9978) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7d9d98ea0238) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7d9d96d4c238) [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7d9d96de8c38) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7d9d96cbe238) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7d9d96d4c238) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7d9d98ec8a38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7d9d98ec8438) [SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7d9d96de8c38) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7d9d96d6f638) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7d9d96cbdf38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7d9d98ec8a38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7d9d98ec8a38) [SCScene :: View Layer]: BKE_light_eval on LALight (0x7d9d96e56a38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7d9d98ec8438) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7d9d98ec8438) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7d9d96d6fb38) [SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7d9d970c9978) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7d9d98ea0238) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7d9d98ea0238) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7d9d96d4c238) [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7d9d96d4c238) [SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7d9d96d4c238) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7d9d98e9e638) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7d9d96d4c238) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7d9d96d4c238) Depsgraph updated in 0.001050 seconds. Depsgraph evaluation FPS: -nan /run/user/1000/gvfs/ non-existent directory Received X11 Error: error code: 8 request code: 150 minor code: 34 error text: BadMatch (invalid parameter attributes) Received X11 Error: error code: 8 request code: 150 minor code: 34 error text: BadMatch (invalid parameter attributes) found bundled python: /home/kaare/blender-2.83.0-linux64/2.83/python time bl_operators 0.0479 time bl_ui 0.0879 time keyingsets_builtins 0.0013 time nodeitems_builtins 0.0051 bl_app_template_utils.reset('') addon_utils.enable io_anim_bvh addon_utils.enable io_curve_svg addon_utils.enable io_mesh_ply addon_utils.enable io_mesh_stl addon_utils.enable io_mesh_uv_layout addon_utils.enable io_scene_fbx addon_utils.enable io_scene_gltf2 addon_utils.enable io_scene_obj addon_utils.enable io_scene_x3d I0608 22:33:18.075727 1584 blender_python.cpp:191] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH8 Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 addon_utils.enable cycles Python Script Load Time 0.1917 Warning, unregistered class: SEQUENCER_PT_sound(Panel) Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel) loading preset: /home/kaare/blender-2.83.0-linux64/2.83/scripts/presets/keyconfig/blender.py FRS_set_context: context 0x0x7d9d9a4e4238 scene 0x0x7d9d995fb438 UI_menutype_draw: opening menu "WM_MT_splash" ghost_event_proc: window 1 state = maximized ghost_event_proc: ghost redraw 1 ghost_event_proc: ghost redraw 1 ED_screen_refresh: set screen UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Shader file written to disk: /tmp/blender_tAuAqR/0001.vert Shader file written to disk: /tmp/blender_tAuAqR/0001.frag Shader file written to disk: /tmp/blender_tAuAqR/0002.vert Shader file written to disk: /tmp/blender_tAuAqR/0002.frag Shader file written to disk: /tmp/blender_tAuAqR/0003.vert Shader file written to disk: /tmp/blender_tAuAqR/0003.frag Shader file written to disk: /tmp/blender_tAuAqR/0004.vert Shader file written to disk: /tmp/blender_tAuAqR/0004.frag Shader file written to disk: /tmp/blender_tAuAqR/0005.vert Shader file written to disk: /tmp/blender_tAuAqR/0005.frag Shader file written to disk: /tmp/blender_tAuAqR/0006.vert Shader file written to disk: /tmp/blender_tAuAqR/0006.frag Shader file written to disk: /tmp/blender_tAuAqR/0007.vert Shader file written to disk: /tmp/blender_tAuAqR/0007.frag UI_menutype_draw: opening menu "TIME_MT_editor_menus" Shader file written to disk: /tmp/blender_tAuAqR/0008.vert Shader file written to disk: /tmp/blender_tAuAqR/0008.frag Shader file written to disk: /tmp/blender_tAuAqR/0009.vert Shader file written to disk: /tmp/blender_tAuAqR/0009.frag UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" Shader file written to disk: /tmp/blender_tAuAqR/0010.vert Shader file written to disk: /tmp/blender_tAuAqR/0010.frag Shader file written to disk: /tmp/blender_tAuAqR/0011.vert Shader file written to disk: /tmp/blender_tAuAqR/0011.frag Shader file written to disk: /tmp/blender_tAuAqR/0012.vert Shader file written to disk: /tmp/blender_tAuAqR/0012.frag Shader file written to disk: /tmp/blender_tAuAqR/0013.vert Shader file written to disk: /tmp/blender_tAuAqR/0013.frag Shader file written to disk: /tmp/blender_tAuAqR/0014.vert Shader file written to disk: /tmp/blender_tAuAqR/0014.frag Shader file written to disk: /tmp/blender_tAuAqR/0015.vert Shader file written to disk: /tmp/blender_tAuAqR/0015.frag Shader file written to disk: /tmp/blender_tAuAqR/0016.vert Shader file written to disk: /tmp/blender_tAuAqR/0016.frag Shader file written to disk: /tmp/blender_tAuAqR/0017.vert Shader file written to disk: /tmp/blender_tAuAqR/0017.frag Shader file written to disk: /tmp/blender_tAuAqR/0018.vert Shader file written to disk: /tmp/blender_tAuAqR/0018.frag Shader file written to disk: /tmp/blender_tAuAqR/0019.vert Shader file written to disk: /tmp/blender_tAuAqR/0019.frag Shader file written to disk: /tmp/blender_tAuAqR/0020.vert Shader file written to disk: /tmp/blender_tAuAqR/0020.frag Shader file written to disk: /tmp/blender_tAuAqR/0021.vert Shader file written to disk: /tmp/blender_tAuAqR/0021.frag Shader file written to disk: /tmp/blender_tAuAqR/0022.vert Shader file written to disk: /tmp/blender_tAuAqR/0022.frag Shader file written to disk: /tmp/blender_tAuAqR/0023.vert Shader file written to disk: /tmp/blender_tAuAqR/0023.frag Shader file written to disk: /tmp/blender_tAuAqR/0024.vert Shader file written to disk: /tmp/blender_tAuAqR/0024.frag Shader file written to disk: /tmp/blender_tAuAqR/0025.vert Shader file written to disk: /tmp/blender_tAuAqR/0025.frag Shader file written to disk: /tmp/blender_tAuAqR/0026.vert Shader file written to disk: /tmp/blender_tAuAqR/0026.frag Shader file written to disk: /tmp/blender_tAuAqR/0027.vert Shader file written to disk: /tmp/blender_tAuAqR/0027.frag Shader file written to disk: /tmp/blender_tAuAqR/0028.vert Shader file written to disk: /tmp/blender_tAuAqR/0028.frag Shader file written to disk: /tmp/blender_tAuAqR/0029.vert Shader file written to disk: /tmp/blender_tAuAqR/0029.frag Shader file written to disk: /tmp/blender_tAuAqR/0030.vert Shader file written to disk: /tmp/blender_tAuAqR/0030.frag Shader file written to disk: /tmp/blender_tAuAqR/0031.vert Shader file written to disk: /tmp/blender_tAuAqR/0031.frag Shader file written to disk: /tmp/blender_tAuAqR/0032.vert Shader file written to disk: /tmp/blender_tAuAqR/0032.frag Shader file written to disk: /tmp/blender_tAuAqR/0033.vert Shader file written to disk: /tmp/blender_tAuAqR/0033.frag Shader file written to disk: /tmp/blender_tAuAqR/0034.vert Shader file written to disk: /tmp/blender_tAuAqR/0034.frag Shader file written to disk: /tmp/blender_tAuAqR/0035.vert Shader file written to disk: /tmp/blender_tAuAqR/0035.frag Shader file written to disk: /tmp/blender_tAuAqR/0035.geom Shader file written to disk: /tmp/blender_tAuAqR/0036.vert Shader file written to disk: /tmp/blender_tAuAqR/0036.frag Shader file written to disk: /tmp/blender_tAuAqR/0037.vert Shader file written to disk: /tmp/blender_tAuAqR/0037.frag Shader file written to disk: /tmp/blender_tAuAqR/0038.vert Shader file written to disk: /tmp/blender_tAuAqR/0038.frag Shader file written to disk: /tmp/blender_tAuAqR/0039.vert Shader file written to disk: /tmp/blender_tAuAqR/0039.frag Shader file written to disk: /tmp/blender_tAuAqR/0040.vert Shader file written to disk: /tmp/blender_tAuAqR/0040.frag Shader file written to disk: /tmp/blender_tAuAqR/0041.vert Shader file written to disk: /tmp/blender_tAuAqR/0041.frag Shader file written to disk: /tmp/blender_tAuAqR/0042.vert Shader file written to disk: /tmp/blender_tAuAqR/0042.frag Shader file written to disk: /tmp/blender_tAuAqR/0043.vert Shader file written to disk: /tmp/blender_tAuAqR/0043.frag Shader file written to disk: /tmp/blender_tAuAqR/0044.vert Shader file written to disk: /tmp/blender_tAuAqR/0044.frag Shader file written to disk: /tmp/blender_tAuAqR/0045.vert Shader file written to disk: /tmp/blender_tAuAqR/0045.frag Shader file written to disk: /tmp/blender_tAuAqR/0046.vert Shader file written to disk: /tmp/blender_tAuAqR/0046.frag Shader file written to disk: /tmp/blender_tAuAqR/0047.vert Shader file written to disk: /tmp/blender_tAuAqR/0047.frag Shader file written to disk: /tmp/blender_tAuAqR/0048.vert Shader file written to disk: /tmp/blender_tAuAqR/0048.frag Shader file written to disk: /tmp/blender_tAuAqR/0049.vert Shader file written to disk: /tmp/blender_tAuAqR/0049.frag Shader file written to disk: /tmp/blender_tAuAqR/0050.vert Shader file written to disk: /tmp/blender_tAuAqR/0050.frag Shader file written to disk: /tmp/blender_tAuAqR/0051.vert Shader file written to disk: /tmp/blender_tAuAqR/0051.frag Shader file written to disk: /tmp/blender_tAuAqR/0052.vert Shader file written to disk: /tmp/blender_tAuAqR/0052.frag Shader file written to disk: /tmp/blender_tAuAqR/0052.geom Shader file written to disk: /tmp/blender_tAuAqR/0053.vert Shader file written to disk: /tmp/blender_tAuAqR/0053.frag Shader file written to disk: /tmp/blender_tAuAqR/0054.vert Shader file written to disk: /tmp/blender_tAuAqR/0054.frag Shader file written to disk: /tmp/blender_tAuAqR/0055.vert Shader file written to disk: /tmp/blender_tAuAqR/0055.frag Shader file written to disk: /tmp/blender_tAuAqR/0056.vert Shader file written to disk: /tmp/blender_tAuAqR/0056.frag Shader file written to disk: /tmp/blender_tAuAqR/0057.vert Shader file written to disk: /tmp/blender_tAuAqR/0057.frag Shader file written to disk: /tmp/blender_tAuAqR/0058.vert Shader file written to disk: /tmp/blender_tAuAqR/0058.frag Shader file written to disk: /tmp/blender_tAuAqR/0059.vert Shader file written to disk: /tmp/blender_tAuAqR/0059.frag Shader file written to disk: /tmp/blender_tAuAqR/0060.vert Shader file written to disk: /tmp/blender_tAuAqR/0060.frag Shader file written to disk: /tmp/blender_tAuAqR/0061.vert Shader file written to disk: /tmp/blender_tAuAqR/0061.frag Shader file written to disk: /tmp/blender_tAuAqR/0061.geom UI_menutype_draw: opening menu "WM_MT_splash" Shader file written to disk: /tmp/blender_tAuAqR/0062.vert Shader file written to disk: /tmp/blender_tAuAqR/0062.frag UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:1 / PRESS, prev_type:0 / NONE, prev_val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(971,0), ascii:'', utf8:'', pointer:0x7d9d7c5cce38 wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:2 / RELEASE, prev_type:0 / NONE, prev_val:0 / NOTHING, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(971,0), ascii:'', utf8:'', pointer:0x7d9d7c5cce38 UI_menutype_draw: opening menu "TIME_MT_editor_menus" UI_menutype_draw: opening menu "TIME_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:260 / WINDOW_DEACTIVATE, val:2 / RELEASE, prev_type:220 / RET, prev_val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1300,2), ascii:'', utf8:'', pointer:0x7d9d7afd8338 UI_menutype_draw: opening menu "TIME_MT_editor_menus" UI_menutype_draw: opening menu "TIME_MT_editor_menus" UI_menutype_draw: opening menu "TIME_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:1 / PRESS, prev_type:220 / RET, prev_val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038 wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:2 / RELEASE, prev_type:220 / RET, prev_val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038 wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:4 / DOUBLE_CLICK, prev_type:220 / RET, prev_val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038 wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:2 / RELEASE, prev_type:220 / RET, prev_val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038 wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:4 / DOUBLE_CLICK, prev_type:220 / RET, prev_val:1 / PRESS, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(1555,362), ascii:'', utf8:'', pointer:0x7d9d7c732638 UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" wm_event_do_handlers: Handling event wmEvent type:220 / RET, val:2 / RELEASE, prev_type:220 / RET, prev_val:2 / RELEASE, shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0, mouse:(2059,901), ascii:'', utf8:'', pointer:0x7d9d7ae83d38 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Saved session recovery to '/tmp/quit.blend' Blender quit