AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. OpenCL error: CL_INVALID_VALUE in __clewGetPlatformInfo(platform_id, 0x0904, sizeof(data), &data, NULL) (C:\b\buildbot-worker-windows\windows_lts_283\blender.git\intern\cycles\device\device_opencl.cpp:189) OpenCL error: CL_INVALID_VALUE in __clewGetDeviceInfo(device_id, 0x1030, sizeof(data), &data, NULL) (C:\b\buildbot-worker-windows\windows_lts_283\blender.git\intern\cycles\device\device_opencl.cpp:210) GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions Switching to fully guarded memory allocator. Blender 2.83.1 Build: 2020-06-25 08:30:56 Windows Release argv[0] = C:\0 - BLENDER\blender-2.83.1-windows64\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\zapata\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\zapata\AppData\Roaming\Blender Foundation\Blender\2.83\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB found bundled python: C:\0 - BLENDER\blender-2.83.1-windows64\2.83\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 1195, h : 26, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1600, h : 2, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1600, h : 20, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 537, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 248, h : 537, d : 0, comp : 4, size : 0.51 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 277, h : 241, d : 0, comp : 4, size : 0.25 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 37, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 26, d : 0, comp : 4, size : 0.13 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 715, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1322, h : 741, d : 0, comp : 4, size : 14.95 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1322, h : 741, d : 0, comp : 4, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 741, d : 0, comp : 1, size : 3.74 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1322, h : 741, d : 0, comp : 1, size : 1.87 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1322, h : 741, d : 0, comp : 4, size : 14.95 MiB GPUTexture: create : TEXTURE_2D, RG16F, w : 1322, h : 741, d : 0, comp : 2, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1322, h : 741, d : 0, comp : 4, size : 14.95 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 741, d : 0, comp : 1, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 741, d : 0, comp : 1, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 1322, h : 741, d : 0, comp : 2, size : 1.87 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 741, d : 0, comp : 4, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, R8, w : 64, h : 16, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 160, h : 560, d : 0, comp : 2, size : 0.17 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEGPUShaderInterface: Warning: Uniform 'depthBuffer' not found! GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions AL lib: (EE) ALCmmdevPlayback_mixerProc: WaitForSingleObjectEx error: 0x102 GL API deprecated behavior: API_ID_LINE_WIDTH deprecated behavior warning has been generated. Wide lines have been deprecated. glLineWidth set to 2.000000. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions XTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1322, h : 741, d : 0, comp : 4, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1322, h : 741, d : 0, comp : 4, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 741, d : 0, comp : 1, size : 3.74 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1322, h : 741, d : 0, comp : 1, size : 1.87 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1322, h : 741, d : 0, comp : 1, size : 3.74 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 525, h : 491, d : 0, comp : 4, size : 0.98 MiB Saved session recovery to 'C:\Users\zapata\AppData\Local\Temp\quit.blend' Blender quit Press any key to exit . . .