Using OpenGL 4.3 debug facilities GL application marker: Successfully hooked OpenGL debug callback. 2020-09-14 23:30:38,545 INFO rpr.engine.init [10864]: RPR Core version: 1.35.0 build 0x6a03c5b6 2020-09-14 23:30:38,575 INFO rpr.engine.init [10864]: Image Filters version 1.5.1 build 0xefd92438 2020-09-14 23:30:38,575 INFO rpr.default [10864]: rprsdk_bin_path: C:\Users\muloc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\rprblender GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context Switching to fully guarded memory allocator. Blender 2.83.5 Build: 2020-08-19 04:10:17 Windows Release argv[0] = C:\Program Files\Blender Foundation\Blender 2.83\\blender argv[1] = --debug argv[2] = --debug-gpu argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\muloc\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\muloc\AppData\Roaming\Blender Foundation\Blender\2.83\config\userpref.blend read file C:\Users\muloc\AppData\Roaming\Blender Foundation\Blender\2.83\config\startup.blend Version 283 sub 19 date 2020-08-19 06:07 hash c2b144df395f GPUTexture: create : TEXTURE_CUBE_MAP, RGBA16F, w : 2, h : 2, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB found bundled python: C:\Program Files\Blender Foundation\Blender 2.83\2.83\python GPUTexture: create : TEXTURE_2D, RGBA8, w : 1515, h : 26, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 2, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 20, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 632, d : 0, comp : 4, size : 0.07 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 304, h : 632, d : 0, comp : 4, size : 0.73 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 333, h : 286, d : 0, comp : 4, size : 0.36 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 48, d : 0, comp : 4, size : 0.29 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 26, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 844, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1586, h : 870, d : 0, comp : 4, size : 21.05 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1586, h : 870, d : 0, comp : 4, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 870, d : 0, comp : 1, size : 5.26 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, SRGB8_ALPHA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 870, d : 0, comp : 1, size : 2.63 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1586, h : 870, d : 0, comp : 4, size : 21.05 MiB GPUTexture: create : TEXTURE_2D, RG16F, w : 1586, h : 870, d : 0, comp : 2, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1586, h : 870, d : 0, comp : 4, size : 21.05 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 870, d : 0, comp : 1, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 870, d : 0, comp : 1, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 1586, h : 870, d : 0, comp : 2, size : 2.63 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 870, d : 0, comp : 4, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, R8, w : 64, h : 16, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 160, h : 560, d : 0, comp : 2, size : 0.17 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size :GPUShaderInterface: Warning: Uniform 'depthBuffer' not found! 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1586, h : 870, d : 0, comp : 4, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1586, h : 870, d : 0, comp : 4, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 870, d : 0, comp : 1, size : 5.26 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1586, h : 870, d : 0, comp : 1, size : 2.63 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1586, h : 870, d : 0, comp : 1, size : 5.26 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 525, h : 491, d : 0, comp : 4, size : 0.98 MiB Read blend: F:\BelCGFree Club Manager\Projects\Blender\Models\Works\Mazda Miata mx-5\1111.blend read file F:\BelCGFree Club Manager\Projects\Blender\Models\Works\Mazda Miata mx-5\1111.blend Version 290 sub 7 date 2020-08-25 16:00 hash 21cb6f09ffa8 Error: File written by newer Blender binary (290.0), expect loss of data! GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GPUTexture: create : TEXTURE_2D, RGBA8, w : 1515, h : 26, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 405, h : 26, d : 0, comp : 4, size : 0.04 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 2, d : 0, comp : 4, size : 0.01 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1920, h : 20, d : 0, comp : 4, size : 0.15 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 319, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 29, h : 632, d : 0, comp : 4, size : 0.07 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 290, h : 632, d : 0, comp : 4, size : 0.70 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 319, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 319, h : 286, d : 0, comp : 4, size : 0.35 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1600, h : 26, d : 0, comp : 4, size : 0.16 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1600, h : 48, d : 0, comp : 4, size : 0.29 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1105, h : 26, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1105, h : 26, d : 0, comp : 4, size : 0.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 58, h : 844, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1105, h : 870, d : 0, comp : 4, size : 14.67 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1105, h : 870, d : 0, comp : 4, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1105, h : 870, d : 0, comp : 1, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1105, h : 870, d : 0, comp : 1, size : 1.83 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1105, h : 870, d : 0, comp : 4, size : 14.67 MiB GPUTexture: create : TEXTURE_2D, RG16F, w : 1105, h : 870, d : 0, comp : 2, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1105, h : 870, d : 0, comp : 4, size : 14.67 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1105, h : 870, d : 0, comp : 1, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1105, h : 870, d : 0, comp : 1, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 1105, h : 870, d : 0, comp : 2, size : 1.83 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1105, h : 870, d : 0, comp : 4, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, R8, w : 64, h : 16, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, RG8, w : 160, h : 560, d : 0, comp : 2, size : 0.17 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1105, h : 870, d : 0, comp : 4, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1105, h : 870, d : 0, comp : 4, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1105, h : 870, d : 0, comp : 1, size : 3.67 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1105, h : 870, d : 0, comp : 1, size : 1.83 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1105, h : 870, d : 0, comp : 1, size : 3.67 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 494, h : 26, d : 0, comp : 4, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 494, h : 870, d : 0, comp : 4, size : 1.64 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTextGL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context ure: create : TEXTURE_2D, RGBA8, w : 401, h : 80, d : 0, comp : 4, size : 0.12 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 162, h : 100, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 162, h : 100, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 210, h : 423, d : 0, comp : 4, size : 0.34 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 216, h : 312, d : 0, comp : 4, size : 0.26 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 160, h : 484, d : 0, comp : 4, size : 0.30 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 160, h : 36, d : 0, comp : 4, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 500, h : 520, d : 0, comp : 4, size : 0.99 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 326, h : 109, d : 0, comp : 4, size : 0.14 MiB GPUTexture: create : TEXTURE_1D_ARRAY, R8, w : 16384, h : 1, d : 0, comp : 1, size : 0.02 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1912, h : 26, d : 0, comp : 4, size : 0.19 MiB GPUTexture: create : TEXTURE_2D, RGBA16F, w : 1912, h : 1009, d : 0, comp : 4, size : 29.44 MiB GPUTexture: create : TEXTURE_2D, SRGB8_ALPHA8, w : 1912, h : 1009, d : 0, comp : 4, size : 7.36 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1912, h : 1009, d : 0, comp : 1, size : 7.36 MiB Cycles: compiling OpenCL program split_shadow_blocked_dl... GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which are deprecated and do not work outside of the compatibility context GL API deprecated behavior: glLineWidth uses wide lines (parameter with value '0x0') which 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Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... Skipping auto-save, modal operator running, retrying in ten seconds... 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