# Blender 2.92.0, Commit date: 2020-11-10 22:11, Hash c4d8f6a4a8dd bpy.context.space_data.system_folders_active = 0 # Property bpy.context.space_data.params.filename = "test.blend" # Property Saved "test.blend" # Info bpy.context.space_data.context = 'RENDER' # Property bpy.context.scene.render.engine = 'CYCLES' # Property bpy.ops.object.delete(use_global=False, confirm=False) # Operator Deleted 1 object(s) # Info bpy.ops.mesh.primitive_plane_add(size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)) # Operator bpy.ops.transform.resize(value=(7.89493, 7.89493, 7.89493), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=True, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False) # Operator bpy.ops.object.shade_smooth() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.ops.mesh.subdivide() # Operator bpy.data.window_managers["WinMan"].(null) = 100 # Property bpy.ops.mesh.subdivide(number_cuts=100) # Operator bpy.ops.mesh.subdivide() # Operator bpy.ops.object.editmode_toggle() # Operator bpy.context.space_data.context = 'MODIFIER' # Property bpy.ops.object.modifier_add(type='DISPLACE') # Operator bpy.ops.texture.new() # Operator bpy.context.object.modifiers["Displace"].texture_coords = 'UV' # Property bpy.context.object.modifiers["Displace"].uv_layer = "UVMap" # Property bpy.context.space_data.recent_folders_active = 3 # Property bpy.ops.image.open(filepath="S:\\3d\\BLENDER\\Assets\\Terrains\\Canyon Exports\\Canyon_E_Displacement.tif", directory="S:\\3d\\BLENDER\\Assets\\Terrains\\Canyon Exports\\", files=[{"name":"Canyon_E_Displacement.tif", "name":"Canyon_E_Displacement.tif"}], relative_path=True, show_multiview=False) # Operator bpy.data.images["Canyon_E_Displacement.tif"].colorspace_settings.name = 'Non-Color' # Property bpy.context.space_data.context = 'MODIFIER' # Property bpy.context.object.modifiers["Displace"].strength = 0.3 # Property bpy.context.space_data.shading.type = 'RENDERED' # Property bpy.context.space_data.shading.type = 'SOLID' # Property bpy.context.space_data.shading.type = 'RENDERED' # Property bpy.ops.object.modifier_add(type='SUBSURF') # Operator # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FF68F83D030 Exception Module : blender.exe Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0x000002BC0C3AC000 Stack trace: blender.exe :0x00007FF68F83CF10 ccl::Mesh::pack_normals blender.exe :0x00007FF68F7C2180 ccl::GeometryManager::device_update_mesh blender.exe :0x00007FF68F7BF230 ccl::GeometryManager::device_update blender.exe :0x00007FF68F782680 ccl::Scene::device_update blender.exe :0x00007FF68F7843E0 ccl::Scene::update blender.exe :0x00007FF68F79C600 ccl::Session::update_scene blender.exe :0x00007FF68F79DF10 ccl::Session::run_cpu blender.exe :0x00007FF68F79C850 ccl::Session::run blender.exe :0x00007FF6918C5040 ccl::thread::run blender.exe :0x00007FF68EFB4FE0 std::thread::_Invoke,0, ucrtbase.dll :0x00007FFD0A041430 configthreadlocale KERNEL32.DLL :0x00007FFD0A6D7020 BaseThreadInitThunk ntdll.dll :0x00007FFD0C55CEA0 RtlUserThreadStart Threads: Thread : 00004578 ntdll.dll :0x00007FFD0C5AC400 ZwDelayExecution :0x000002BC005295B8 Symbols not available Thread : 000014d0 ntdll.dll :0x00007FFD0C5ABE00 ZwWaitForSingleObject KERNELBASE.dll :0x00007FFD0A142660 WaitForSingleObjectEx blender.exe :0x00007FF691DCB320 IlmThread_2_4::Semaphore::wait blender.exe :0x00007FF691DCAAF0 IlmThread_2_4::ThreadPool::numThreads blender.exe :0x00007FF691DCB7A0 std::_LaunchPad