> [Inline Frame] blender.exe!blender::gpu::glClear(unsigned int) Line 114 C++ blender.exe!blender::gpu::detect_mip_render_workaround() Line 180 C++ blender.exe!blender::gpu::detect_workarounds() Line 241 C++ blender.exe!blender::gpu::GLBackend::capabilities_init() Line 413 C++ [Inline Frame] blender.exe!blender::gpu::GLBackend::{ctor}() Line 54 C++ [Inline Frame] blender.exe!GPU_backend_init(eGPUBackendType) Line 174 C++ blender.exe!GPU_context_create(void * ghost_window) Line 103 C++ blender.exe!wm_window_ghostwindow_add(wmWindowManager * wm, const unsigned char * title, wmWindow * win, bool is_dialog) Line 608 C blender.exe!wm_window_ghostwindow_ensure(wmWindowManager * wm, wmWindow * win, bool is_dialog) Line 684 C blender.exe!wm_window_ghostwindows_ensure(wmWindowManager * wm) Line 747 C blender.exe!WM_check(bContext * C) Line 511 C blender.exe!wm_homefile_read(bContext * C, ReportList * reports, bool use_factory_settings, bool use_empty_data, bool use_data, bool use_userdef, const unsigned char * filepath_startup_override, const unsigned char * app_template_override, bool * r_is_factory_startup) Line 1149 C blender.exe!WM_init(bContext * C, int argc, const unsigned char * * argv) Line 303 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 477 C [External Code]