I0408 21:37:01.393687 20968 blender_python.cpp:194] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : EMBREE Split : False CUDA flags: Adaptive Compile : False OptiX flags: CUDA streams : 1 OpenCL flags: Device type : ALL Debug : False Memory limit : 0 C:\Users\Jonah Henriksson\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\Advanced Boolean Tool v06.py:1481 I0408 21:37:02.955039 20968 device_opencl.cpp:48] CLEW initialization succeeded. I0408 21:37:03.740216 20968 device_cuda.cpp:56] CUEW initialization failed: Error opening the library Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF645E92B3B Module : blender.exe Thread : 000051e8 Switching to fully guarded memory allocator. Blender 2.92.0 Build: 2021-02-25 09:31:14 Windows Release argv[0] = C:\Program Files\Blender Foundation\Blender 2.92\\blender argv[1] = --debug argv[2] = --debug-cycles argv[3] = --python-expr argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\JONAHH~1\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\Jonah Henriksson\AppData\Roaming\Blender Foundation\Blender\2.92\config\userpref.blend read file C:\Users\Jonah Henriksson\AppData\Roaming\Blender Foundation\Blender\2.92\config\startup.blend Version 292 sub 15 date 2021-02-24 16:25 hash 02948a2cab44 Warning: class ND9H_ABT_properties contains a property which should be an annotation! assign as a type annotation: ND9H_ABT_properties.auto_merge assign as a type annotation: ND9H_ABT_properties.preview_bevel assign as a type annotation: ND9H_ABT_properties.manual_bevel assign as a type annotation: ND9H_ABT_properties.origin_tran_mode redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide redo_cb: operator redo Subdivide Writing: C:\Users\JONAHH~1\AppData\Local\Temp\blender.crash.txt