Group: current SVN version
Resolution: Fixed
Category: Scripts
If one imports a VRML file with pervertexcolors - at the ends of the mesh - there are sometime some strange coloring. The failure is that there is an off by one. When the verticies are read in - they are numbered from 1.... instead of 0... as indicated in the VRML spec. This is tagged under EEKADOODLE.
The face list internally has one added to the vertex number (face,append(int(fi)+1).
My solution is to add an entry ifs_vcol list ([0,0,0,)] in asimilar manner to the bpymesh.verts.extend of a dummy vertex.
How to reproduce:
Import fig2.wrl.gz, delete duplicate duplicate verticies and look near the end of the coils. Attached are two figures - one with the broken and one with the fixed code.