Maniphest T19704

Normal maps don't show in raytraced reflections
Closed, Archived

Assigned To
Brecht Van Lommel (brecht)
Authored By
Martin Poirier (theeth)
Oct 21 2009, 8:10 PM
Tags
  • Render Pipeline
  • BF Blender
Subscribers
Addison Williams (epicfrysauce)
Brecht Van Lommel (brecht)
Martin Poirier (theeth)
Morten Mikkelsen (mmikkelsen)

Description

Raytraced reflections ignore normals maps in the reflected objects.

Simple example attached.

Event Timeline

Martin Poirier (theeth) edited a custom field.Oct 21 2009, 8:10 PM
Martin Poirier (theeth) attached 1 file(s): F8885: normap.blend.
Brecht Van Lommel (brecht) added a comment.Oct 21 2009, 8:14 PM

The raytracer does not support derivatives for filtering through reflections, so normal maps do not work.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Archived.Oct 21 2009, 8:14 PM
Addison Williams (epicfrysauce) added a comment.Jan 27 2011, 7:36 AM

This is so frustrating! It's holding my project back... if I knew code, I'd be fixing this right now...

Basically, you simply can't see a bump map through a transparent raytraced object.

Morten Mikkelsen (mmikkelsen) added a comment.Feb 14 2011, 5:03 PM

Hi brecht,

I gave ton some code to fix this. Have you guys tried it yet?
I think ton was saying it's on his list of things to look into soon.

Brecht Van Lommel (brecht) added a comment.Feb 14 2011, 11:43 PM

Morten: I didn't see any patch for this yet.