Metaballs instanced as particles do not render
Windows b. 27670
Steps to reproduce:
1. Add particle system to default cube
2. Add metaball to the scene somewhere out of camera view
3. Under the "Render" section of the particle setting select Object and then choose your metaball to be instanced.
4. Play your animation to a frame of your choosing.
5. Render
6. Note that no metaballs appear in the render.
(The same steps followed with a mesh instead of a metaball will result in rendered meshes)
Description
Description
Related Objects
Related Objects
Event Timeline
In fact even with a small particle size but that result in metaballs bigger than a few pixels the metaballs won't render.
I seems these metaballs loose "resolution" according to paricle size (if you choose a small particle size like 0.1 or 0.75 metaballs will apear like piramids). As a workaround you can scale the original metaballs directly and set particle size around 1.