Maniphest T25541

Inner polygons (vertices, edges) are visible through outer polygons in Blender 2.56a
Closed, Archived

Assigned To
None
Authored By
Mike (johnybgood)
Jan 8 2011, 10:06 AM
Tags
  • BF Blender
  • Modeling
Subscribers
Mike (johnybgood)
Ton Roosendaal (ton)

Description

In the edit mode inner polygons (vertices, edges) are vesible through outer ones. In the attaced files there are scrrenshots of cube with extruded inside poligons and blend file. On the first screenshot you can see what i mean. Maybe it is not bug, but It is not convenient to work with this. This bug was also in Blender 2.54.

Event Timeline

Mike (johnybgood) edited a custom field.Jan 8 2011, 10:06 AM
Mike (johnybgood) attached 1 file(s): F15651: 1.JPG.
Mike (johnybgood) attached 1 file(s): F15652: cube.blend.
Ton Roosendaal (ton) added a comment.Jan 8 2011, 1:43 PM

Set the "clip end" value to lower than 5000, as is default now. For camera itself as well as for the 3d window (it's in the 3d window, properties with NKEY)

Ton Roosendaal (ton) changed the task status from Unknown Status to Archived.Jan 8 2011, 1:43 PM
Mike (johnybgood) added a comment.Jan 8 2011, 3:27 PM

Thank you. Sorry for this, it is not bug :)