Patches: T25701
Hi,
First off all props for the Blender 2.5 development Team. I really love blender 2.5
Since I switched to the version 2.56/2.56a I realized that ther might be something wrong with the
calculations or handleing of the quaternions.
When I change the Rotation Mode of an Object from Euler XYZ or anything else to Quaternion.
The object changes its Orientation. The Quaternion presented in the GUI seems to be okay. But the orientation of the object is
messed up.
Here is a small example:
-open blender (you will se se standard cube in the middle)
-in the object propety change the rotation mode to Euler XYZ
- set X rotation to 45deg (Y and Z to 0.0) (see image1)
-change the rotation mode to Quaternion (quaterion presented is (w:0.924 x:0.383 y:0 z:0) which is a correct roation of 45deg around the X axis)
-you will see that the orientation of the object changes (image2)
This is a problem when setting up your scene using Quaternions cause what you se is not what you get.
This Problem also influences an exporter I am using to export blend scenes to ogre.
In blender 2.55 everything works fine.
Cheers
Sebastian